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Author Topic: new release 02.18 rev2 for those that have CTD  (Read 2089 times)

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Offline DanSteph

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18 February 2004, 20:15:45
An attempt to get ride of the CTD with some mission I secured all the value
to the maximum but as I experience rarely those CTD I'm unable to be sure
if this release will solve the problem.

Andy ? others ? any feedback ?

Dan

« Last Edit: 18 February 2004, 21:57:46 by DanSteph »

Andy

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Reply #1 - 18 February 2004, 20:52:58
Copied it from the 02.18 rev1 thread

same goes for the rev2 for me, sorry :-(

Steps i tried ( i skip the useless stuff i did ;-) )

1)
Start Orbiter
"easy" Mission CTD

2)
Start Orbiter
scenario based on "Docked to ISS" with 1 MMU in space OK
launchpad
"easy" Mission OK

the "selfmade" scenario with 1 MMU in space loads fine everytime

I tried that now 5 times in a row. Nr. 2 also works when exiting Orbiter
completely

Not sure that gives you any hints, but sure hopeing it does. i only mentioned
"easy" mission but the "medium" works too in nr. 2.


Andy

« Last Edit: 18 February 2004, 21:57:46 by Andy »

Offline jgrillo2002

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Reply #2 - 18 February 2004, 21:15:31
I dont have this CTD But IT NEVER Fixed my scroll problem. please fix it, I cant get to the fuel
buttons


« Last Edit: 18 February 2004, 21:57:46 by jgrillo2002 »

Andy

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Reply #3 - 18 February 2004, 21:36:38
I started to compare the 2 scenario files.

My MMU Info from the ship section in "my" scenario

DGIIIMmuC27066 - Bevan Aneurin:DGIIIMmu
  STATUS Orbiting Earth

Your original MMU Info from the "easy" mission

GIIIMmuC54081 - Joe Drank:DGIIIMmu
  STATUS Orbiting Europa


i replaced Your "C54081" with my "C27066" and now can start "easy"
mission directly after starting orbiter. (no more CDT)
Ok im looking at ISS when starting it, but ..oh well cant have it all ;-)
i didnt change the "focus" and "camera" section

Andy

« Last Edit: 18 February 2004, 21:57:46 by Andy »

Andy

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Reply #4 - 18 February 2004, 21:38:16
ooops, yours starts correctly with DGIII...( copy/past error)

« Last Edit: 18 February 2004, 21:57:46 by Andy »

Offline DanSteph

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Reply #5 - 18 February 2004, 21:57:46
mhhhh I have cleaned all my code and commented it all
I still have some trouble *sometime*

Anyway After thinking about it I think I get it, I should do more
test. in fact it's not my code....

Both cpt and crew member share one texture,  I will do some test
but I suspect this very strongly to be the source of the problem.
(look at orbiter.log it say "still referenced" immo it's because I wasn't
able to delete a texture that is still used by another mesh)

Another release soon,

(Jgrillo I don't forget you but I have only two hand )

Dan

« Last Edit: 18 February 2004, 21:57:46 by DanSteph »