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Joe almost finished (Eva screenshot)
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Topic: Joe almost finished (Eva screenshot) (Read 14190 times)
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darkvoid
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Posts: 47
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Reply #25
- 13 February 2004, 09:43:25
Dan, great work
If you have a passanger that is also a captain... and the real captain goes EVA ... and never
returns... can the captain passenger take control of the ship?
DanSteph
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Reply #26
- 13 February 2004, 10:18:24
Yes as soon as the official pilot leave the ship if one of the passenger is captain he take
the control, if there is only passenger and the pilot don't return... you may call houston then.
Dan
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DocHoliday
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Reply #27
- 13 February 2004, 10:40:46
Hi Dan,
If you keep up all that good work, I'll have to totally redesign my scenario idea I told you about
This will give so many new options.
About the EVA pilots coming back in.. Fusing Grover's idea (even though it was a joke) "So,
shouldn't Joe have a fully articulated body?" and the normal ship-ship docking option, it would
theoretically be possible, to have all five passengers as docked "ships" from launch and when in
orbit, they actually undock, crawl through the airlock (or just do the ghost thing and go through
DG's hull) and when ready to return position themselves close enough to be able to dock to
the "seat"
Kind of like what's been done with the 2001 Discovery.
Okay, just forget the animation parts, it sounds like a programming nightmare and it's probably
worse for real. But I'm pretty sure, we could add docking ports to the pilots back or butt and the
same on the DG's seats?
Have a nice Friday 13th
Janez
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
DanSteph
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Reply #28
- 13 February 2004, 11:59:17
mhhhh I wasn't thinking about direct ship transfert
this is a neat idea... anyway no promise, thinking about
it I don't have a clue how to code that (alway the ship vs ship
information wall)
Anyway it would just be a transfert of the crew's name from
one ship to another, making real transfert from one seat to another
would be a pain to code and look ugly (the interior of a ship
don't look good with all those poly cut and the fake room)
Dan
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Krytom
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Reply #29
- 13 February 2004, 16:08:16
DanSteph Wrote:
>My dream would be to become professionnal at this. (programming for game)
>I have almost written a complete 3d game (never released) and have a big
>experience in various domain...
I was wondering about the 3d game you mentioned, what is it and what is it about?
Because going by the work on the DGIII it must be great.
Krytom
DanSteph
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Reply #30
- 13 February 2004, 18:13:47
here we go again
Combat sail simulator (CSS) 2 years old
moving wave, changing weather, rain, wind, thunderstrom with 3d sound (lightning sound with
delay from distance)
Whole coast of england modelised (also undersea height) from a satellite map.
Never released because not finished...
Directx 8.0 framerate show for a p400 with tnt2
older screenshot but show bad weather:
Dan
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canadave
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Reply #31
- 13 February 2004, 18:16:22
Hey Dan,
>>>>>
Canadave, that idea is a very nice indeed, but a nightmare
to program.
Anyway instead of covering whole page believe me just when I say
that things that seem simple to do for you is often a nightmare
>>>>>>
Oh, you're wrong Dan, I don't think ANYTHING's simple when it comes to programming
I know
this stuff is hard and time-consuming. Whenever I throw an idea out for you to think about, I
always cringe inside, because I know it's probably way too hard and time-consuming to program
In answer to your other question from the same post: Yes, there are lots of Daves around...the
other one is "Grover"
As a long-time Sesame Street fan, that works for me!!
Dave (canadave)
MattNW
Sr. Member
Posts: 333
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Reply #32
- 14 February 2004, 06:30:35
Pran has a good idea.
"For now... some ideas:
Cant you use the XYZ coodinates? Just like:
STATUS Orbiting Earth
RPOS 6401703.57 1630405.53 -415895.36
RVEL 396.192 286.683 7766.129
AROT 0.00 0.00 0.00
and
STATUS Orbiting Earth
RPOS 6401703.57 1630405.53 -415895.36
RVEL 390.564 284.683 7765.129
AROT 0.00 0.00 0.00
If the position is less than 'n' than... reparing
Docking system works like this I think... "
If you just use close proximity to the ship then testing for that might be easy to impliment. Say to
repair the ship you have to remain in close proximity for so long and the ship is fixed. That would
let you jet all around the ship and look busy. Say you are repairing a feed line or something. You'd
have to take one end loose then move to the other and take that loose then reverse the process
to put the new one in. This would mean you are always near the ship but not always in the same
place. Of course it's up to the player's imagination what exactly he's doing but the DG III could just
test for close proximinty of the MMU to the ship say within a wingspan or so. Hopefully this would
be easy to code since all you need to do is test the numbers and if they are reasonably close then
repair is being done. If you drift too far then your slacking "Get back to work dammit."
GaryP
Guest
Reply #33
- 16 February 2004, 16:29:42
Errr... Dan...
As a fan of 19th Century naval warfare, your ship simulator looks bloody awesome to me. Do you
have any plans to release it at all? Even as a beta? Pleeeaase?
By the way, I'm also a space fan and your add-ons for Orbiter have been an essential install on my
HDD for a while now. In fact, after I had to renstall Orbiter, I now have just that, your soundpack
and the latest DGIII only. I'm working on getting my trips to the moon and back sorted out before
trying it the hard way with Apollo!
Zamzara
Jr. Member
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Reply #34
- 16 February 2004, 19:04:04
WOW I'm now excited about the next DG3 and the possibility of the ship game being released!!! Sorry to
pressure you Dan :D
ENS2018
Jr. Member
Posts: 26
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Reply #35
- 16 February 2004, 19:19:47
GaryP wrote:
"As a fan of 19th Century naval warfare, your ship simulator looks bloody awesome to me. Do you
have any plans to release it at all? Even as a beta? Pleeeaase?"
Zamzara wrote:
"WOW I'm now excited about the next DG3 and the possibility of the ship game being released!!!
Sorry to
pressure you Dan :D"
I don't mean to be the bearer of bad news. But I think the simulator Dan mentioned is already
out, and about two years old (if I understand him correctly). I think you all misunderstood, he
made a few mods for the game, I don't think he actually made the game (feel free to correct me if
I'm wrong Dan). Or at least he used to make them, I just looked for it and got a "not there"
message. Used to link to it from
http://dansteph.com
Anyway, you might want to look around, you just might find the game.
Later,
Tony
DanSteph
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Reply #36
- 16 February 2004, 20:46:13
mhhh no you mean "dog war" or something like that ?
The picture are not a "mod" and show my hown project programmed
from the first to the last line by me. (also the model and texture are
mine too appart the sky texture taken from my friend Ilan papini's VS simulator)
This project wasn't finished and died because (I think) too much ambition
from my part, I wanted to make it so much perfect that it didn't come to the end.
What killed me at last was the fact that not all 3dcard worked the same
so when I tested on some various computer the result was not always the same
and on some there was even some bug. Directx 8.0 was supposed to work the same
on all machine but it seem that graphic card manufacturer had they hown vision
of what should be a driver (thanks NVIDIA for your strange interpretation
of the multipass texture stage)
Anyways (it was 3 years ago btw not two) I aquired more experience since and
one of my wish is to make a game before the end of the next century
And I'm also fond of 19th naval warfare, I've read all the book from
hornblower to patrick o' brian and a lot of history book I also visited the
Victory from nelson that's still at portmouth. (I have a lot of photo)
Dan
Post Edited (02-16-04 20:53)
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MattNW
Sr. Member
Posts: 333
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Reply #37
- 16 February 2004, 22:24:01
DanSteph wrote:
> mhhh no you mean "dog war" or something like that ?
>
> The picture are not a "mod" and show my hown project
> programmed
> from the first to the last line by me. (also the model and
> texture are
> mine too appart the sky texture taken from my friend Ilan
> papini's VS simulator)
>
> This project wasn't finished and died because (I think) too
> much ambition
> from my part, I wanted to make it so much perfect that it
> didn't come to the end.
>
> What killed me at last was the fact that not all 3dcard worked
> the same
> so when I tested on some various computer the result was not
> always the same
> and on some there was even some bug. Directx 8.0 was supposed
> to work the same
> on all machine but it seem that graphic card manufacturer had
> they hown vision
> of what should be a driver (thanks NVIDIA for your strange
> interpretation
> of the multipass texture stage)
>
> Anyways (it was 3 years ago btw not two) I aquired more
> experience since and
> one of my wish is to make a game before the end of the next
> century
>
> And I'm also fond of 19th naval warfare, I've read all the book
> from
> hornblower to patrick o' brian and a lot of history book I also
> visited the
> Victory from nelson that's still at portmouth. (I have a lot of
> photo)
>
>
> Dan
>
>
>
> Post Edited (02-16-04 20:53)
When you do release it then make sure you let all us "space heads" know. I just might come back
to Earth for a sail around the world.
I always wanted to take one of those vacation/jobs where
you learn to sail a schooner. Previously I've only handled small boats from a Sunfish up to a
catamaran but I'd love to try out a big one.
GaryP
Guest
Reply #38
- 17 February 2004, 17:44:06
Heh heh... Thanks Dan. I too have read a lot of the fiction. In fact only just finished the last O'Brian
Aubrey book.
Never mind. I liked Virtual Sailor, but found the Victory or any square rigger in that just too unreal,
especially when it came to reefing and furling. Although VS is great for yachting or racing, it doesn't
represent squre rig at all well. I was just hoping it was available somewhere. Never mind.
Victory... I've not visited her for years! She's a beauty though, and still in service with the Royal
Navy... She a commisioned warship still! After over 200 years. Not sure if the US Navy beats us
Brits here, but is Victory the oldest commisioned warship in the world?
Sorry, it's going OT...
DanSteph
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Reply #39
- 17 February 2004, 20:05:50
It's possible, there is some old ship sailing around here
but I don't think any of them are still commissioned.
At the time I went at portmouth (1999 ? 98?) it was planned she make
a tour for the 21 century, do you know if that happened ?
One of my greatest wish would be to see her SAIL.
Funny I started *again* the whole serie of Aubrey,
since two week I'm now reading the fourth book
(Maurice island)
Dan
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jgrillo2002
Full Member
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Reply #40
- 17 February 2004, 20:50:01
Hey dan. do you know when you are going to release the new version. you said it should be up by
tody & it hasnt been released yet. whats up?
DanSteph
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Reply #41
- 17 February 2004, 21:27:34
Yes it should be today but I have an hell running into various bug
I'm working since 10 this morning (now 9pm)
Now I've just set a "fine adjustment" mode for the rcs
and when I activate it one time the visual exhaust thruster disappear
when you come back to normal mode, the thrust is good but the exhaust
doesn't appear anymore...
Anyway I'm still working on it until..?????
so I EXPECT a release in fews hours (4-5?)
Dan
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Krytom
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Reply #42
- 18 February 2004, 00:32:11
1-2 am release?
Do you sleep at all Dan?
Or is it 24hrs DGIII? 8o
You're going to start dreaming in DGIII code soon.
zzz...DGIII...zzz...Radiator...zzz...AE-35...zzz
Don't rush, we can wait.
Krytom
DanSteph
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Reply #43
- 18 February 2004, 00:54:52
I sleep 6 hours, appart that... I code
(I'm alone in house for three day wife&children on holliday)
release could be more 3-4 gmt... (5-6?)
I have an hard CTD with ONE scenario
this should not happen it should be scenario proof.
After that I'll give the hand to the last stuff before release.
And I don't dream of the DGIII before sleeping I read Jack Aubrey
zzzz...furle sail...zzzzZZ snirfl..snirfl..look at the misen..ZZzzz...attack by the north...
Dan
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GaryP
Guest
Reply #44
- 18 February 2004, 15:51:42
LOL... New DGIII looks marvellous there Dan. Well done mate.
As for Victory, I've not heard of any plans to float her. It would be great to see her sailing but I
doubt it will happen. :-( Never mind.
«
Last Edit: 18 February 2004, 18:02:46 by GaryP
»
Krytom
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Reply #45
- 18 February 2004, 16:16:40
Brilliant new release Dan.
Shame about the sticking panels. EVA capability is great. But
maybe you could continue the possibility of repairs or something like that.
This is completely off-topic but i must share. I watched '2001 - A Space Odyssy' (a great film) and i
noticed that you do not actually see any RCS or main engine activity at all. All you see is the craft
moving. Odd.
Krytom
«
Last Edit: 18 February 2004, 18:02:46 by Krytom
»
DanSteph
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Reply #46
- 18 February 2004, 16:46:06
problems problems,
I have changed the panel because they looked uggly at higher resolution
than 1152x864
Now they are sticky at lower resolution, I'm working on it right
now but unless I know the current resolution I don't have a solution.
If the lower DGIII panel look bad at higher resolution the MMu one is an absolute
"no no" transparency make it looke ugly and unusuable.
:wonder
Searching right now....
Dan
«
Last Edit: 18 February 2004, 18:02:46 by DanSteph
»
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canadave
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Reply #47
- 18 February 2004, 17:40:45
Krytom--
To address your 2001: A Space Odyssey point:
The reason you don't see any RCS/engine activity at all is that you never see shots of Discovery
while it is changing orbital paths. It does perform engine burns and so on, but not while the
camera is watching
Once it gets directed on its way by the burn, it just drifts through space
without thrusters or main engines in action.
Dave
«
Last Edit: 18 February 2004, 18:02:46 by canadave
»
DanSteph
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Reply #48
- 18 February 2004, 18:02:46
If I recall well we see some RCS in 2010 (at the end when both ship attach)
Dan
«
Last Edit: 18 February 2004, 18:02:46 by DanSteph
»
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Joe almost finished (Eva screenshot)