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Author Topic: Sound problems  (Read 4100 times)

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BenSisko

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25 January 2004, 06:11:23
I've been flying Orbiter 030303 and with your sound add on for a year. Just upgraded my computer
to a 1 Gig P3 with 512 Mb RAM Nvidia GeForce2Go video with 32 Mb RAM. I get garbled sound in DG
II, default DG, and Atlantis landing  scenarios running Orbiter 031217. Framerate never drops
below 15 fps even with particle system. any suggestions?  

Ben Sisko


Offline DanSteph

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Reply #1 - 25 January 2004, 06:33:59
Orbiter don't share well the processor, especially when
the FPS are low (15 is very low for orbiter I don't go under 35
and I'm usually at 60-80)

I don't have a solution sorry, when I run Orbiter all
my background task almost stop wich never happen
with any other program

You may  perhaps try another sound driver ?

15 seem VERY low to me even on a geforce2
wich resolution do you use ?

Dan


BenSisko

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Reply #2 - 25 January 2004, 07:04:23
My resolution is 1600x1200 and I don't run anything else whei I have Orbiter running. It's funny, I
didn't have this problem with my other laptop. It had an ATI video card with only 8 Mb. The audio
was fine but the framerate would drop to 8 during docking or with the particle sysem (1024x768).


BenSisko

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Reply #3 - 25 January 2004, 15:18:11
I just noticed an Orbitersound log entry only in Orbiter 031217:
Orbiter Sound Log Started
*****************************

--------------------------------------
ERR01= Vessel->ConnectToOrbiterSoundDLL: Unable to connect to OrbiterSound.dll

Any suggestion?

Ben


Offline DanSteph

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Reply #4 - 25 January 2004, 23:05:42
I you ear sound.. no suggestion !
that may be an old message you can delete the
orbitersoundlog.txt file it will recreate if
any new things happen. ( I must add date one time)

Dan


Offline glObalist

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Reply #5 - 23 February 2004, 15:54:46
I also experience this kinda sound problem after upgrading my system and switching to WinXP. I
was able to find the culprit though - it is the Detonators series 4x.xx and above drivers that
suddenly started to dislike my new computer running OrbiterSound.  Everything was OK on my
good ol Celeron, but now I get the gorbling/stuttering whatever of OrbiterSound, so I ended up
with 31.80 (or something) Detonators installed as they do not make the sound gorble. But alas,
they give me only 3 FPS in the Dragonfly panels view. The latest 51.06 drivers, on the other hand,
give me 37 FPS no probs, but then, they **** up the sound. Go figure:|

If this "downdating" of your video driver dont work, try changing the PCI slot of your sound card -
it's said to help some people out, but didn't do me:(

But, and this goes to Dan, I suspect there must have been a very specific, sound-resources
handling difference/change in the code between the 3x.xx and 4x.xx Detonators, what do you
think? Well, in case you were into video drivers, could you check this ffor me? ...:)

"Wherever you go, there you are. Wherever you are, there you orbit."

me

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Reply #6 - 26 February 2004, 19:47:10
you have a 512 mega byte video card?!?!?! 8o are am I misunderstanding you?


Offline glObalist

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Reply #7 - 27 February 2004, 09:43:04
Now where did I say that? I'm not even sure such cards exist.
I keep my trusty Geforce2 MX.

"Wherever you go, there you are. Wherever you are, there you orbit."

Aqua

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Reply #8 - 28 February 2004, 01:33:17
I think he got confused by this part "512 Mb RAM Nvidia GeForce2Go video with 32 Mb RAM"


me

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Reply #9 - 02 March 2004, 19:13:09
oh...............:stupid:


Offline glObalist

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Reply #10 - 03 March 2004, 09:44:37
Alright, I think I've resolved this sound issue sort of. Now I can use the latest Detonators (=good
FPS) and get no crackling. How?  Just uninstalled my SoundBlaster Live and activated the on-board
Realtek AC94 soundcard. Looks like it was my Gigabyte GA7N400 Pro2 motherboard (nForce2
chipset) not liking the SoundBlaster in combination with the latest video drivers. Totally
weird :doubt:

"Wherever you go, there you are. Wherever you are, there you orbit."

Offline DanSteph

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Reply #11 - 03 March 2004, 10:15:15
mhhhh I optimised OrbiterSound we'll see if the problem is *less*
noticeable in the next version.

Dan


Offline glObalist

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Reply #12 - 03 March 2004, 12:31:17
BTW, thanks for paying so much attention to your customers' feedback. :top:

BTW2, I wonder how on Earth you manage to do all this PLUS your job in the real world...  8o

"Wherever you go, there you are. Wherever you are, there you orbit."

Offline DanSteph

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Reply #13 - 03 March 2004, 12:36:57
I don't sleep :)

Dan


Offline Krytom

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Reply #14 - 03 March 2004, 18:55:00
:zzz:

« Last Edit: 03 March 2004, 18:55:00 by Krytom »