Hey,
Just wanted to put in my two cents.
I wanted to say that while it sounds like a good idea to have death upon too rough of a landing,
the idea of dying from having the gear up while landing doesn't seem that appealing. After all,
there is such a thing as a belly landing in an emergency.
Maybe it would be better to register g-force on impact? I mean, it's not hitting the ground that
would kill everyone, its how HARD you hit the ground.
In my opinion, I like the idea of being able to do a belly landing in the event of a (mock) failure.
Dan Wrote:
"Anyway your idea of airspeed would be cool and let me think to something:
if landing speed more than 250km/h or to high vertical/pitch/bank=retract instantly gear."
As for this, I think you should think carefully before implementing this feature. First, it wouldn't be
very helpful to be on short final, mess up a bit, and have the gear raise suddenly. An alititude may
work, but for bank/pitch it may be possible to have them raise themmselves while taxing with
hover. An alternative may be to do something like, if you're too fast with the gear down, then Hyd
Pressure fails, therefore gear no longer work...or something to that effect.
Anyway, just wanted to put in my two cents as I said.
I do like that idea about points for how well you fly, I've seen similar programs to this for Flight
Simulator (BlackBox and FSMaintanence). They work really well, and help you train yourself to fly
within limits.
Ok, I've said enough, afraid I'm rambling now
Later,
Tony