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Author Topic: more gas custom ship  (Read 4224 times)

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Bradz

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10 July 2003, 23:27:50
Is possible to make a  custom DLL,,,just 50,000 KG`s fuel
in the emergency tank,,no  other change..

Hopefully
BRAD_IS_RAD@Hotmail.com

P.S.
so it`s heavy.thats the fun


Offline DanSteph

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Reply #1 - 10 July 2003, 23:41:35
Sorry no, the source are already
modified to run on the new Orbiter beta
so the new dgII will not work on the retail version
of Orbiter.

Dan


John

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Reply #2 - 11 July 2003, 03:39:57
Dan,

The retail version of Orbiter? Is Orbiter going have a retail version and be sold over the counter?


Bradz

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Reply #3 - 11 July 2003, 10:09:14
My wish is that orbiter next version will allow to edit scn file
allowing more than 100% fuel.

very hopefully


Offline harmsway

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Reply #4 - 11 July 2003, 17:20:00
John I think Dan means the current released version of Orbiter. Dan does such a good job
translating into english sometimes we forget he's doing it.

Gene



Offline Yeffers

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Reply #5 - 12 July 2003, 01:21:48
Bradz wrote:

>My wish is that orbiter next version will allow to edit scn file
>allowing more than 100% fuel.
>
>very hopefully

Why not just untick "limited fuel" in the options Bradz?
(It's in the parameters tab, under realism)



Offline DanSteph

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Reply #6 - 12 July 2003, 02:41:08
Ooops... sorry my error, yes the last "released" version
of orbiter. Thanks to Gene to correct me.

About fuel you can still edit the fuel level as stated in the
doc (not really elegant) OR launch a vessel that contain
fuel so you can refuel in middle course (hard job)

I feel this is more realistic because fuel is a main problem yet in
space travel.

Dan


Offline canadave

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Reply #7 - 12 July 2003, 09:21:05
I agree.  The limited fuel is the fundamental thing that makes Orbiter realistic.  Think about it--with
unlimited fuel, you can go anywhere you like...there's not much challenge.  With enough time, and
unlimited fuel, you could do unrealistic things like reverse course and so on.

Dave


Bradz

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Reply #8 - 12 July 2003, 15:48:05
True I could tick unlimited fuel,,
and true I could edit and insert prp 1.000 over and over

b o r i n g.

On the  4,2002 you could still edit over 100 %, I stuck in
about 700,000 Kg`s in the DGI,shot around the sun,then
after using more than 2/3 of the fuel escaping solar grav,
made it to KSC,,,,and no cheating,no time skipping.

To sum it up that was the best feature to play with.
Now I could make a DLL,or use Vinkas method,But I
want Dans panels,environment,crew and ship.I wan`t this
so much either I`ll look for the 4/2002 version(if it exists)
or keep using 30303 and hope i can persuade Dan to roll
one custom DLL 50000 Kg`s in emergency tank.

We all know DGII is the bst thing out there,lets take it
far.>>>>I`ve olso tried noseconing DGII to a DGI with
50000 Kgs`s, it freezes the game.

Very hopefully
Bradz


Offline DanSteph

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Reply #9 - 13 July 2003, 02:41:44
Mhhhh I will think about a tunable capacity for the next version
for now if you want to refuel you need a station placed at the right place

Switching vessel is still a problem I have made some change to
avoid that problem but I'm affraid you should wait the next
orbiter version to use it.

Dan


Bradz

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Reply #10 - 13 July 2003, 05:42:28
That sounds like music and something to hope for,
Now am planning a complete tour of the solar system
with no time skip starting from the ort cloud,or where it should be
then to all outer planets and moons to KSC should take months
by a love it.

Bradz


Offline DanSteph

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Reply #11 - 13 July 2003, 17:31:35
month ? you mean years ?
Anyway this would be a big challenge.

Dan


Bradz

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Reply #12 - 14 July 2003, 00:38:28
What i`ll do for now is run is almost out of gas,load it again with unlimeted fuel
and keep it pinned untill half way flip around and repeat,
shouldn`t take too long if I leave it at night,cool.

« Last Edit: 14 July 2003, 00:38:28 by Bradz »