If you switch ship, In this case this is possible,
(even if you don't it may be possible but I don't recall exactly)
let me explain:
The way orbiter execute multiple ship's code (of the same class)
is rather strange and leaded for the strangest bug I saw
in my life...

The first month I coded the dgII with a scenery that contained two
DGII I was hurt by a bug that was caused by a value that was
TRUE and FALSE at the same time

I never saw that before
in 15 years of coding.... I tried then all the debug things I know as writting
the value in a file and the result was strange also sometime the value showed
true and sometime false..... several hours later I did find that if you have
two ship of the same class the core code (timestep function) was working
in same time and value shared. so a value of ship1 can be read by the 2nd vessel.

I tried a workaround consisting of a flag that was initialised when the panel
is initialised (that code is unique per ship) but if you make the mistake to try to fly
with the second ship (so you initialise the panel also for this 2nd ship) the bug
was back. not satisfying so I dismissed this code.
there are old message related to this in the Orbiter's bug forum but
as the search function is broken I didn't find it.
Sharing code of same class ship is a know "behaviour??" "bug??" of Orbiter
so the solution for now is to
avoid having two dgII in the same sceneryperhaps martin will fix this in the next release, if not I may find another solution
(as I write I have suddenly an idea...

Of course if you don't have two dgII in the scenery and still have a G bug with
an high framerate this is another *unknow for yet* bug !!?? let me know...
Dan