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Author Topic: More of the excess G bug...  (Read 5787 times)

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Offline sebfly

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21 March 2003, 19:18:16
Hello Dan,
First, I Kinda solved my sound problem which was inversely proportional to fps : I changed to a
more powerful video card (wanted to do it for awhile).
Got bugged by that excess G bug some more...Happens consistently when getting close to a
station (while synchrinizing orbits) with the 10x time warp. Most of the time it doesn't kill but this
time it did so I though I'd let u know. It did it more with my older card than with the new one. I
was thinking the Antifall module may have something to do with it but it doesn't seem so (more
testing required).
Well that's about it for now.

Seb  8)


Offline DanSteph

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Reply #1 - 21 March 2003, 19:43:01
mhhh I wonder if you don't have the 7 march version, there
was a G-excess bug in this one but it was corrected in the
11 march version currently available.

To check open the readme.txt in the sound/deltagliderII's folder
the version date should be here.

Glad that your problem are gone, welcome back on duty :)

Dan


Offline sebfly

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Reply #2 - 22 March 2003, 10:27:45
I do have the march 11 version...


Offline DanSteph

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Reply #3 - 22 March 2003, 11:51:25
Then I would try some without the antifall modul....
(I don't have it and if you have some care it work well)

Dan



Offline sebfly

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Reply #4 - 26 March 2003, 08:45:24
Hi Dan,
I tried without the antifall module and the excess G didn't happen again until I was docked with
ISS and at x10 but didn't kill me. I have the project Alpha station. I believe it is again (like the
sound) directly related to fps. I guess it is only a minor inconvenience now with a better vid card
but I wonder how others do with lower specs. I have a Duron 1Ghz with 256 Mo and G force 4
64Mo, Dx 8.1...

regards,

Seb


Offline DanSteph

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Reply #5 - 26 March 2003, 13:11:20
The function calculate the real acceleration that exist in Orbiter...
Ie:
time 1: your coordinate change are 100 meter per second
time 2: your coordinate change are 90 meter per second

difference 10m/s = acceleration

While none have reported this already with the new version
there must be an odd things that make your sim "warp"
sometime... (ca "croche" en bref)

I'm affraid there is no way for me to resolve this.  the function is really
simple. And if the sim give me false information (position , delta time)
I can think about any way to correct this.

Also notice that I don't have this problem with my p400 tnt2 wich is really less powerful than yours... so ???? :wonder:


-does this happen frequently ?
-does your frame rate make abrupt change ?
-is there a relation beetween frequency and frame rate change ?
-is your frame rate low ?


Dan

« Last Edit: 26 March 2003, 13:11:20 by DanSteph »