The function calculate the real acceleration that exist in Orbiter...
Ie:
time 1: your coordinate change are 100 meter per second
time 2: your coordinate change are 90 meter per second
difference 10m/s = acceleration
While none have reported this already with the new version
there must be an odd things that make your sim "warp"
sometime... (ca "croche" en bref)
I'm affraid there is no way for me to resolve this. the function is really
simple. And if the sim give me false information (position , delta time)
I can think about any way to correct this.
Also notice that I don't have this problem with my p400 tnt2 wich is really less powerful than yours... so ????
-does this happen frequently ?
-does your frame rate make abrupt change ?
-is there a relation beetween frequency and frame rate change ?
-is your frame rate low ?
Dan