Hi there, everyone. I've been playing around with modding ships in Orbiter myself, and I've managed to cover the
basics like adding and changing thruster animations, changing textures, and changing simple parameters like weight,
fuel, and engine power, but I'm stumped as to how to change anything about a ship if it doesn't have a file in the
\config\spacecraft directory.
Specifically, I really like the shape and size of the Delta Glider EX, and I've created a more realistic and detailed
texture for it (Well, copied and modified the Space Shuttle textures), but now I want to hotrod-it-up to something like
the power of the classic Delta Glider, instead of the feeble thing it is now, and make it my new default short-range
ship. The only problem is that I can't find where that info on the ship is kept. My instinct says I'd have to go into
the .dll somehow, which is a little out of my depth at this point, but I got the impression from several readme files that
if I create a .cfg or .ini in the right directory, Orbiter will read that data first and use it to calculate the performance of
the ship.
Is this true? And either way, what should I do to soup-up my DG-EX?