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Author Topic: [Closed] beta3 of CTV-ATV  (Read 16680 times)

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Offline no matter

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Reply #50 - 21 September 2007, 21:02:03
Quote
Euh... je veux pas m'imposer, Sirius... je l'ai déjà dit en anglais,

mais as-tu mis à 0 le jet de particule du zl3arms de Kourou?

On l'actionne avec les hovers.

Si ça règle le problème en enlevant particule stream du module, c'est que ça règle le cas des particules du bras à
Kourou. Le problème est là, faut pas chercher de midi à quatorze heures!!!

En détail, focus sur le bras de zl3arm, puis hovers à zéro. Ça va être ok après, garanti!
:) a little confusion in my head too, i though that the particle stream was a part of CSG automatic because of:
Quote
J'ai refait une install propre sans installer CSG automatique


To all, sorry for all that french, it is related to the same problem with ELA3 launchpad (zl3arm) if time acceleration
exceed x10000.




Message modifié ( 21-09-2007 21:03 )

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Offline no matter

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Reply #51 - 21 September 2007, 22:22:45
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Pagir wrote:Humans can sustain 10G for a while... even 40G for a brief moment...
http://www.abc.net.au/science/k2/moments/gmis9906.htm

I remember we had this discussion in past. During FsPassengers betatesting or DGIV betatesting

Anyway, it could be cool if the astronauts could survive, say 30 secondes at 10G... You'll have to act fast to correct
40G that's huge !!
I have started to work on that,  exceeding 10G displays "crew faints", at 12G "crew killed" is displayed (may be I
should change to 15-20G?).

I will try to destroy the capsule when gmeter is over 20G and if the aerodynamic heatflux exceed a certain value.


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Offline siriusfett

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Reply #52 - 22 September 2007, 00:05:02
Quote
no matter a écrit:

:) a little confusion in my head too, i though that the particle stream was a part of CSG automatic because of:
Quote
J'ai refait une install propre sans installer CSG automatique

Merci no matter, j'ai du mal à me faire comprendre sur ce problème...J'ai beau retourner le problème dans tous les sens et
faire différents essais, rien à faire.



Message modifié ( 22-09-2007 00:05 )


Offline picto

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Reply #53 - 22 September 2007, 00:05:35

During the tests I also tried to make a reentry in Prograde.
I wanted to see what happens during the heat process on the texture. :badsmile:
Is it the drag that make the capsule turn retrograde automatically ?


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Offline no matter

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Reply #54 - 22 September 2007, 00:25:07
Try to reenter in retrograde with the deltaglider, it will turn itself to prograde. To create some drag and lift the capsule
has some "inverted" airfoils (tiny but present) .


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Offline Pagir

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Reply #55 - 22 September 2007, 01:13:28
Quote
picto a écrit:

During the tests I also tried to make a reentry in Prograde.
I wanted to see what happens during the heat process on the texture. :badsmile:
Is it the drag that make the capsule turn retrograde automatically ?

Yep,
It's not a bug, it's a feature!!! :)


Pagir

Offline no matter

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Reply #56 - 22 September 2007, 01:20:53
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It's not a bug, it's a feature!!!
I was about to say that too :)

Anyway,  destruction of the capsule will be implemented in the next beta, thanks Picto (he did the wreckage
meshes) ;)

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Offline picto

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Reply #57 - 22 September 2007, 01:36:47
It's not a bug, it's a feature!!!
I know ... but it's less fun ! :)
I also tried to "contrecarre" this feature but RCS are so "faiblards" that it returns quand même... :badsmile:



Message modifié ( 22-09-2007 01:39 )

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Offline no matter

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Reply #58 - 22 September 2007, 01:46:30
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I also tried to "contrecarre" this feature but RCS are so "faiblards" that it returns quand même...
No rcs can defeat this, it rules the world :)



Message modifié ( 22-09-2007 01:47 )

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Offline picto

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Reply #59 - 22 September 2007, 01:48:13
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No rcs can defeat this, it rules the world

Ohhh ... I will try again ;)


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Offline picto

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Reply #60 - 22 September 2007, 02:04:32

:doubt:

I'am searching what happened. If you wan't to try to reproduce it.
It's with LEO4 ISS
I've been trying during the reentry to turn prograde with RCS.
I emptied the RCS Tank and GMeter reached the Yellowzone for a while.

Then I focussed outside and get a CTD.


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Offline no matter

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Reply #61 - 22 September 2007, 02:20:00
Ok, let's try to reproduce.


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Offline picto

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Reply #62 - 22 September 2007, 02:34:44

I can't reproduce it.  
Tried the same manip two time again and no CTD ...


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Offline no matter

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Reply #63 - 22 September 2007, 02:36:52
I made two reentry, played with all the views (inside, external and VC), wasted all my fuel to struggle again the
retrograde attitude , but no ctd while changing views.

Just a ctd, no freeze?


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Offline no matter

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Reply #64 - 22 September 2007, 02:38:23
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I can't reproduce it.
Tried the same manip two time again and no CTD ...
Was orbiter in bad mood? :bug:

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Offline picto

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Reply #65 - 22 September 2007, 02:52:15

For a while, I've been thinking it could have been the spawning of the capsule reentry ( for the cone )
For example if no handle, but this spawning is process a long time before, when the heat is at it's maximum ...
so ...
vaut mieux laisser tomber :)


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Offline siriusfett

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Reply #66 - 22 September 2007, 12:37:33
CTV BUG

Shorts description:
CTD when I pass in considering external during a reentry.

Severity:
CTD

Description supplements:
During a reentry, have 45 km of alltitude, if I pass in considering outside for looked at the shield, crash orbiter.
Idem, if I remain in considering outside all the descent.

Reproduce bug:
reproduced three times.

Miscallenous
scn: CTV-LEO4 docked to ISS

Je la peut la faire en français si nécessaires ;)

Edit:

Idem à partir du scn: CTV-LEO6 docked to ISS



Message modifié ( 22-09-2007 12:50 )


Offline siriusfett

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Reply #67 - 22 September 2007, 13:04:41
I found, the problem occurs, if I selected "ARD_splashdown" like target. With another target, not of crash.



Offline pumpkinking07

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Reply #68 - 22 September 2007, 14:01:07
Everytime I do an EVA CTV undocks with viking lab, viking star,and etc.


Offline no matter

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Reply #69 - 22 September 2007, 14:26:40
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I found, the problem occurs, if I selected "ARD_splashdown" like target. With another target, not of crash.
Ok, I have reproduced. There is a problem, I don't know why but removing the ships Prairial and Revi fixes the ctd
 :wonder:

Quote
Everytime I do an EVA CTV undocks with viking lab, viking star,and etc.
I can't reproduce! please use the bug form text.




Message modifié ( 22-09-2007 14:27 )

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Offline DanSteph

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Reply #70 - 22 September 2007, 14:26:45
Quote
pumpkinking07 a écrit:
Everytime I do an EVA CTV undocks with viking lab, viking star,and etc.

From first post of this thread:
BUG REPORT:
Please use the text form in the link below to report a bug: It's important !
http://perso.orange.fr/nomat/public/CTV_beta_form.txt (CTV and anything else but ATV)
http://perso.orange.fr/nomat/public/ATV_beta_form.txt (dedicated to ATV)

Thanks

Dan


Offline pumpkinking07

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Reply #71 - 22 September 2007, 14:30:36

CTV BUG


Undocking from the CTV when grappled




meduim




I do an EVA and when I grapple viking lab, hab or etc it undocks from the CTV


N/A/u]




none


Offline no matter

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Reply #72 - 22 September 2007, 15:11:07
Quote
CTV BUG
Undocking from the CTV when grappled
It is not a bug it is the way orbiter works, you can't grapple a docked vessel (I have reproduced with DGIV).


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Offline pumpkinking07

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Reply #73 - 22 September 2007, 15:17:16
My bad, I didn't know.


Offline no matter

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Reply #74 - 22 September 2007, 15:33:37
Quote
Description supplements:
During a reentry, have 45 km of alltitude, if I pass in considering outside for looked at the shield, crash orbiter.
Idem, if I remain in considering outside all the descent.
Sirius, can you try to remove the two naval ships from the base config (hope you know how to do this), the file is
located here: config/earth/base/ARD_splashdown.cfg. It will be a great help on identifying what causes the ctd.

At home it seems to be cleared if I remove those *kind* ships.
I have randomly tested other ground bases that own one or more meshes on the ground but no ctd at all.



Message modifié ( 22-09-2007 17:30 )

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