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Le problème semble lié à la famille des ATV, car si je charge un scn pour le lancement de l'ATV ou de l'ATV2 et que j'accélère le temps pour attendre un alignement sur MFD MAP le problème survient;
no matter a écrit:QuoteLe problème semble lié à la famille des ATV, car si je charge un scn pour le lancement de l'ATV ou de l'ATV2 et que j'accélère le temps pour attendre un alignement sur MFD MAP le problème survient;No, you can't say it is related to the ATV class, no ATV is present since ariane5 is a multistage2 launcher, the ATV class does not exist before jettison. I al investigating on this and I am trying to reprduce.
no matter wrote:Fearless with the indications that simcosos has posted, I think your problem will get fixed soon.Thanks a lot, simcosmos.
PS: just curious but were you able to find a thrust curve for Ariane's SRB? Asking this because if using a maximum thrust value for the SRB's nominal burn duration (~130s) you might end up with an overpowered launcher (unless, instead of using a thrust curve, you use some kind of average thrust number for such SRB's burn duration or unless you add some kind of 'ballast' to the SRB's empty mass - but please have in mind that I do not know what numbers are you currently using neither what are your implementation strategy / guidelines / assumptions: these are just small side suggestions, depending of how far you wish to go with a realistic performance implementation vs a few generic dll constraints). Also note that if using a thrust curve (or else the maximum thrust without empty mass ballast), the BurnTime to be inserted in a multistage.INI should NOT be the operational burn time of the SRB.
Siriusfett, I can't reproduce the x100000 bug, no lag at x10000.
Funny though, I have no problems with LEO6
no matter a écrit:[...]I am working on this but please note that I am "blind" on this bug, no spin at all at home.
-79=PlaySound(Sound\CTV\Radio2.wav)-21=PlaySound(Sound\CTV\Lancement.wav)0=engine(0,100,7)10=roll(3,90,36.5,80,1)30=pitch(83,30,60)90=pitch(30,20,30)120=pitch(20,20,20)138=PlaySound(Sound\CTV\Sep1.wav)140=pitch(20,20,20)160=pitch(20,20,40)177=fairing()200=pitch(20,15,30)230=pitch(15,15,110)340=pitch(15,25,5)345=pitch(25,25,130)475=pitch(25,0,15)490=pitch(0,0,40)530=pitch(0,-5,10)540=pitch(-5,-5,5)545=pitch(-5,0,19)556=PlaySound(Sound\CTV\Orbite1.wav)564=pitch(0,0,10)565=engine(100,0,3)568=engine(0,0,15)574=pitch(0,0,15)580=jettison()
no matter a écrit:[...]QuoteLe problème semble lié à la famille des ATV, car si je charge un scn pour le lancement de l'ATV ou de l'ATV2 et que j'accélère le temps pour attendre un alignement sur MFD MAP le problème survient;No, you can't say it is related to the ATV class, no ATV is present since ariane5 is a multistage2 launcher, the ATV class does not exist before jettison. I al investigating on this and I am trying to reprduce.
no matter a écrit:I have tested this situation and no ctd. I hope you are not jettisoning the ATV at x10000, are you?
Otherwise, as I stated before, shutting down the stream of the zl3arms solve the thing.