0 Members and 1 Guest are viewing this topic.
no matter a écrit:QuoteShort description: No propellant in CTV after jettisonPlease use CTRL+7 to active engine (it will give you fuel). It works only 1 time (you can't use this to cheat).
Short description: No propellant in CTV after jettison
ya un code simple pour avoir du coco automatiquement sur un vessel réalisé en DLL quand il est séparé d'un lanceur multistage2...
And I could also make a very well described how to for all the process from tochope to MSVC via ResEdit ...
En échange, tu me fais mes moteurs et RCS pour Boulinium
always active by micro impulse the gold of the execution of the programs
But, in the same idea, when I try to change the attitude with Vicking docked, it is very difficult to turn ...
QuoteBut, in the same idea, when I try to change the attitude with Vicking docked, it is very difficult to turn ...Yes, it is difficult to orient the vessel while it is carrying a mass that shift the COG but it goes the same for a real spacecraft carrying another module. I was wondering if a cheat will be good or not (we can shift of the COG) but I have decided to keep it realistic.Ahhhhhhhh, I may have to quit for a moment, I think a huge storm is coming here, thunder are more and more heavier
For zl3 and zl4 arm, i don't think you noticed it anywhere in the doc or on Mustard's home page link for your addon.
; ===habtour===[CONFIG]MESHNAME=ARD-CTV\habtourSIZE = 40COG=42.5VISIBLE=1CAMERA=(0,-20,1); == animations ==[ANIM_SEQ_0] ;passerelleKey=KDURATION=25REPEAT=0[ANIM_SEQ_1] ;ascenseurKey=GDURATION=8REPEAT=0[ANIM_COMP_0]SEQ=0GROUPS=3,26,27,35RANGE=(0,1)TYPE=ROTATEROT_PNT=(8.0,-8.0,-7.2)ROT_AXIS=(0,1,0)Angle=180[ANIM_COMP_1]SEQ=1GROUPS=23RANGE=(0,1)TYPE=TRANSLATESHIFT=(0,-48,0)
The rocket "pitches", don't know if it is the good word for that The nose is "vers le haut"20 degrees environ for a long long time. It's only at the very very late phase of orbitation that the rocket point to zero.