See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: World of 2001 v3.1 released  (Read 14588 times)

0 Members and 1 Guest are viewing this topic.

Offline Sputnik

  • Jr. Member
  • **
  • Posts: 21
  • Karma: 0
Reply #25 - 01 January 2007, 08:10:44
Oh yes.  I probably should have gone into more detail about that.
 
   What I did was, set up the transfer using TransX.  We don't know how far out AC-5 was supposed to go, but just give it a
nice goodly high aphelion.  Now, go back a step and look at the departure orbit.  Change the angle of the departure orbit
such that the ascending/descending node is right at perigee.  You'll see a relative inclination of 30 degrees or so.
 
   You DON'T want to change that in LEO, of course.  What you do is, you make two burns -- one to kick you into a high Earth
orbit -- 12 hours or so.  Then, at apogee, do the plane change (cheap!).  At perigee, burn again for the rest of the Delta-V
change.   Okay, that's three burns.  But the plane-change doesn't count since it's not in the direction you want.
   THEN, turn around and burn so that you'll get back into the high Earth orbit, plane change back the other way, rendezvous
and match with the station.
 
   Once you get the hang of it, it'll make a lot more sense.  And the two-burn with HEO plane change is a useful tool to have
in your tool bag, anyway.



Post Edited ( 01-01-07 08:28 )


Offline 80mileshigh

  • Newbie
  • *
  • Posts: 6
  • Karma: 0
Reply #26 - 01 January 2007, 09:28:08
It's worth mentioning too, that many of the designs we've implemented for vehicles not featured in the film, are not simply
invented by us, but taken from various 'official' 2001 sources.

For example, the Gagarin lander, presented here as the Soviet counterpart to the Aries 1b, is based upon an early Aries
design for the film by Harry Lange. You can see this design in the Piers Bizony book 2001: Filming the future.

Similarly, the designs for Intelsat VIII, Deep-Space Monitor 79 and the Mars orbiter are based on models made for, but not
featured in the film. Photos of these models can be seen in the Deutsches Filmmuseum's Kubrick exhibition, which is touring
around the world (and luckily for us was in Melbourne during the development of Wo2001 3.1).

EDIT: And I just realised the Deutsches Filmmuseum's Kubrick site has a 'virtual tour' of the exhibition in which you can see photos of at least two of these models (DSM79 and Intelsat VIII). See http://www.stanleykubrick.de, choose 'Virtual tour' after entering the site, then look at sections 2 and 4 under '2001: A Space Odyssey', and you'll see how we got the designs.



Post Edited ( 01-01-07 09:40 )


Offline Urwumpe

  • Sr. Member
  • ****
  • Posts: 427
  • Karma: 0
Reply #27 - 01 January 2007, 12:04:20
Quote
Sputnik a écrit:
 
   Urwumpe,

   I was thinking in terms of a scissor lift, which would fold down onto a flatbed truck.  You probably couldn't get the
boxes to roll across the bay onto it, though this would be the simplest thing in real life.  Instead, you'd probably just
teleport the thing two or three meters sideways when the scissor lift's code "grabs" it.
   But the crane idea works well too.

   OBTW, the solution should work on Mars, too.  It makes to difference with an Aries, but a Gagarin-M is 1.75 meters longer
due to the aeroshield.

well, a scissor lift would need some space, the 15m here is a huge difference to the 3-4m we have with airplanes. Also the
shape of the vehicles would make a simple straight up moving platform a bit bad, as some spacecraft parts might disturb the
way. On a three stage scissor, i would need about 12m length for each stage part (when trying to travel 5m with each stage).
 Each stage also increases the minimum height of the vehicle, so getting the container on a flatbed truck would be harder.
Next problem would be stability...

i currently have two favorites, a railmounted T-shape container lift and a siege tower-like wheeled vehicle. the T-shape lift
would also directly transport the containers to a terminal area, the siege tower model would have a crane system to guide a
container on a parked truck.

I currently model the "siege tower" in anim8or, to describe what i mean.


Offline Urwumpe

  • Sr. Member
  • ****
  • Posts: 427
  • Karma: 0
Reply #28 - 02 January 2007, 18:29:30
Small complaint: The scorpion cockpit forward view is blocked by the "mass driver" system. Also it feels like the whole
Gagarin family has the pilot seats a bit too much in front of the craft, moving the seats to the middle of the cockpit
(instead of the forward third) could improve the visibility during normal flight a lot, while also keeping a good view to the
ground.


Offline Sputnik

  • Jr. Member
  • **
  • Posts: 21
  • Karma: 0
Reply #29 - 02 January 2007, 21:01:31
 
   I actually had the cockpit further back initially, and the forward location actually worked BETTER!
   The Gagarin's cockpit, intended as design strength for landing, is also a design weakness in that once you pile on stuff
on the front face (habs, weapons, cargo, etc), your forward visibility gets poor.  This is a shortcoming, but not a fatal
one; with DockMFD (simulating remote cameras and a crewman in the forward docking port), you can overcome most of the
limitations.  Day-to-day, the driver of, say, a Komarov, doesn't really NEED to look forward very well.
   Caveat:  this weakness probably contributed to the Komarov docking docking accident!

   In the case of the Skorpion, this weakness was a consequence of its dual role; you'd like a rescue corvette to have good
visibility (though it's not absolutely required), but in a combat vehicle it's kind of a liability (note that the Draco
shutters its windows for the purpose).  Since there was nowhere else to put the main weapon (it's a neutral particle beam,
BTW), it goes right at the widest part of the ship -- and visibility suffers a lot as a consequence.  The Skorpion is
intended as a rough conversion; nobody is supposed to think it's someone's dream combat ship.


Offline Urwumpe

  • Sr. Member
  • ****
  • Posts: 427
  • Karma: 0
Reply #30 - 02 January 2007, 21:08:03
Well i am more somebody of the visual docking type... ;)

I just did some cruel stuff on your scorpion BTW, added smoke screens/flares to it.


Offline Sputnik

  • Jr. Member
  • **
  • Posts: 21
  • Karma: 0
Reply #31 - 03 January 2007, 02:45:04
 
   Good rule of thumb for docking the Gagarins visually into the bay: the cockpit needs to scrape by the floor.  If you're
not scared, you're too high in the bay!


Offline Urwumpe

  • Sr. Member
  • ****
  • Posts: 427
  • Karma: 0
Reply #32 - 03 January 2007, 12:04:38
And if you see sparks, you are a tiny bit too low... (Hmms...how to implement a spark effect...)



Now i only need something that needs to have its view obstructed...

Do you already have a reference for a Aries cockpit? Or a 2001-era CIC?


Offline Sputnik

  • Jr. Member
  • **
  • Posts: 21
  • Karma: 0
Reply #33 - 03 January 2007, 16:25:32
 
   Well, in addition to the movie itself, these guys built a scale model cockpit to fit into a scale-model Aries:  
http://www.starshipmodeler.com/2001/pre_pv_cockpit.htm


Offline Urwumpe

  • Sr. Member
  • ****
  • Posts: 427
  • Karma: 0
Reply #34 - 06 January 2007, 19:13:44
Thanks for the link, i had been searching on starship modeller for days but somehow i must have missed it.

I started writing some articles on Wo2001 in orbiterwiki.org, if you feel like i make severe errors, just correct them.



Offline 80mileshigh

  • Newbie
  • *
  • Posts: 6
  • Karma: 0
Reply #35 - 10 January 2007, 03:44:15
http://www.worldof2001.com has now been updated, announcing the 3.1 release, correcting some old links and most
importantly, adding the technical specifications of the principle spacecraft used in the add-on.

« Last Edit: 10 January 2007, 03:58:50 by 80mileshigh »

Offline Ben sisko

  • Jr. Member
  • **
  • Posts: 44
  • Karma: 4
Reply #36 - 10 January 2007, 03:58:50
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:


« Last Edit: 10 January 2007, 03:58:50 by Ben sisko »