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Simonpro a écrit:Thus the laws of physics are only applied when the producers feel like it.
Hy there,as one of "those scifi addon authors" (JumpDriveMFD), I'd like to tell you why I implemented this addon and shared it withthe public:
DJ Barney a écrit:Star Wars
ZCochrane wrote: Jon's latest project (which is, I believe, a test-bed for our joint efforts later on the Venus Rising) takes this idea further - but with a caveat: you can't turn on a dime while in warp mode (acceleration is in the Z+ direction only),
As you may remember I was trying to use bitmap replacement the first time around and changed to the text on screen. I think what I will have to do is start from the know working code of the Raptor.
ZCochrane wrote:Curious: are you keeping the Folded-Space method for teh VR? Or are you implementing the Warp Drive for both the VR and it's shuttle?And would you care to answer any questions of mine that may pop up from time to time as I get started with Animator? I promise not to be a pest!-----------------------------------------------------
ZCochrane wrote:Hi, Jon:Welp.... the Warp Drive is definitely chock-full o' fun! Nothin' says loving like watching a planet grow like an inflating balloon from a speck to a full-blown globe right in front of you! But I have to say that I prefer the Folding Space Drive, because it is much more accurate (if you know what you are doing, and can adequately prepare), and - somehow - it "feels" less like I'm cheating, lol. There's something undeniably attractive about the Warp Drive, and yet hokey... even if it's thousands of "little jumps" in rapid succession, something tells me in my imagination that it would (counter-intuitively, I know) take no more energy to jump 10 AU than it would a few meters. Besides, it mostly reminds me of the new BSG series type of "FTL jump".I was trying to make an Orbiter Playback scenario to demonstrate the differences, with all of the requisite annotations, but the effects of the Folding Space drive aren't very well replicated in the playback mode, and the changes/entries into the MFD's are not recorded. I'm wondering: does anyone mind if I make another quick video of a five-minute trip to the moon (probably less, since time acceleration will be used here and there)? I'll provide a link for the movie clip, if (hopefully) most of you folks have at least a DSL connection. I don't think it will be over 10mb, and probably less. Best wishes,ZCochrane
Simonpro wrote:Sci-fi, Sci-fa - all looks much the same to me. Didn't 2001 have some baby floating around in a shell or something? Havn't seen too many of those in LEO
Tachyon wrote:Does this mean that I can model a distant galaxy and then FTL navigate to it?
Tachyon wrote:Need I mention the commmunicator/flip phone we all carry - oops too late There are other examples of some of the "higher technology" represented becoming research or reality as well. [gravity modifiers]
Orbiter Fan wrote:QuoteTachyon wrote:Does this mean that I can model a distant galaxy and then FTL navigate to it?No. Orbiter has some serious calculation problems when distances get into the tripple-digit AU numbers. Orbiter is a single solar system simulator. It can't handle more.It has been requested numerous times, but so far it hasn't been implemented. I guess it is due to the fact that Orbiter is designed to be a realistic space flight simulator and doesn't concern itself with the different methods that SF authors have made up to fit their stories.