Hello Peaceman
Welcome here ...
The solution I get with Papyref is this one
Z (in meters) = (7,84/100000000) x (x^2 + y^2) in meters)
Where Z is the hight of the vertice you want to move.
And X,Y the position of the vertice from the CENTER of your mesh ...
I tried it on a mesh of Corsica ...
It works fine but it is very long to edit manually all the vertices and
with such big meshes it doesn't solve some visual bugs especially
when you take a look from a little hight ( altitude ... don't know if it is the good word )
in Orbiter.
And if you use 3DsMax, you can use the " Bend deformer "
after the editing of your mesh with the STRM datas ...
But it is not enough " precise "
What I did is to bend the whole mesh and manually edit all the
vertices from the coast with Papy's solution ...
It is long .... so long ... and boring ....
I was thinking of another way to do this but never tried it ...
The idea was to built a " curve plane " and keep it like a tool
and editing it with the STRM datas after.
Using a displacement mapping with a black and white drawing on the mesh.
It's very easy to get such drawings with 3DEM and STRM datas ...
Don't know at this time if it is a good way to do the work ...
If you find a better solution, I will be glad to get infos
Good luck to you ...
Post Edited ( 03-18-06 01:18 )