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Author Topic: Engineering a comet collision  (Read 2185 times)

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Offline urbanconfederate

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22 February 2006, 06:19:49
Hello all! I was wondering how I could implement a comet into orbiter, and how I could engineer it to collide with earth.
I've never seen what would happen if two massive objects in orbiter collided. Any ideas?

Thanks,
Jon


Offline SiberianTiger

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Reply #1 - 22 February 2006, 07:27:19
If the colliding object is implemented as a planet body, then there are two possibilities: They will either clip through
each other or you'll get a CTD.

If it's a ship, it will bounce away, or you'll get a CTD as well.


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Offline StarLost

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Reply #2 - 23 February 2006, 04:54:43
I guess we'll have to hope for wonderful things from the continued development of Visosad.

There is an older addon I believe for the Halley rendezvous. Orbiter doesn't do comet tells well, though, I've been
told. For the present, Orbiter doesn't do collisions (with the exception of Visosad).


Offline Daniel76

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Reply #3 - 08 June 2006, 20:41:18
what DOES cdt stand for


Offline oli_chose123

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Reply #4 - 08 June 2006, 22:05:54
its not cdt, its CTD crash to desktop


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oli_chose123, President of the Mercurian Empire

Offline Daniel76

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Reply #5 - 08 June 2006, 22:48:55
 oh ok.. why does that happen so much


Offline StarLost

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Reply #6 - 09 June 2006, 09:06:19
Well it doesn't happen so much, really.

If the Orbiter core is expecting something, a certain mesh, configuration, dll, and it doesn't find it, rather than just
press on and screw other things up, it merely aborts. This permits you to try to determine what you are missing, fix it and
try again.

« Last Edit: 09 June 2006, 09:06:19 by StarLost »