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Author Topic: Wishlist for orbiter 2006  (Read 10711 times)

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Offline Dan M

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07 December 2005, 01:34:01
What I want in orbiter 2006,
Shuttle vc
topographical features
more detailed runways
a shuttle mmu when you can get back in the shuttle
tethered evas
an inflight bailout feature
more animated atlantis model
sounds like feedback from the crew
vishual damage.

      But for orbiter 2005,
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor::wor:
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):
):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):
):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
:music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::mu
sic::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::
music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::mus
ic::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::music::
music:

Go for launch!

Offline felixar90

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Reply #1 - 07 December 2005, 02:33:16
3D sun
for "sounds like feedback from the crew", ask DanSteph
And I tink that Martin will never add visibles damages


   


Félix

Offline GW_Simulations

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Reply #2 - 07 December 2005, 20:30:28
Improved loading (If you have Outer Planets installed, then it will take ages to load, even if you just want a quick
flight in LEO.) - Maybe it could only load planets that there are ships near when it starts, and load the rest as you fly.

AI Ships.

Pluto.

Error messages when it can't load properly, instead of the usual CTD.

An abort loading button on the loading screen.

Weapons.

But no complaints about 2005 :).

GW_Simulations.
Supreme Commander - UFMP.


(Thanks to http://imageshack.us for Free Image Hosting)

Offline reekchaa

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Reply #3 - 07 December 2005, 22:01:02
I'd like Orbiter 2006 to make my computer a lot faster.  
...Maybe have ultra-cool graphics with really snazzy watzits and doodads that make hi-res DVD roms appear where
my 5+1/4 floppy drive currently is.   That'd be soooo rad.  That, plus lots of eye-candy.  Pretty things where all the
ugly things are currently... (in my life, not the game.)

Okay then.  :bug:  :wonder:

~ the Reekchaa

Offline freespace2dotcom

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Reply #4 - 07 December 2005, 23:08:18
Me?

I know that level 10 resolution textures are going to be supported.. but...

I want level 12 textures! That's really all I want! honest!

(well, definately an update to the dg3 too but that's not with the base orbiter package so that doesn't count!)



Offline Dan M

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Reply #5 - 09 December 2005, 01:39:31
A self destruct button:),  astronaut as ship so you can do stuff like walk to the shuttle, walk to a dg, walk to any ship,
explorable cabins, to tell me what the door in the back of a dg that says open is; but I think it has something to do
with this ; :wc:, and after you safeley land on earth, a video of astronauts getting sprayed with champiagn!


Go for launch!

Offline Dan M

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Reply #6 - 09 December 2005, 01:40:19
Quote
Dan M wrote:
A self destruct button:),  astronaut as ship so you can do stuff like walk to the shuttle, walk to a dg, walk to any ship,
explorable cabins, to tell me what the door in the back of a dg that says open is; but I think it has something to do
with this ; :wc:, and after you safeley land on earth, a video of astronauts getting sprayed with champiagn!



Go for launch!

Offline Simonpro

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Reply #7 - 09 December 2005, 10:04:27
Freespace: You'd be waiting all day for level12 textures to download ;)


-------------------------------

Offline killingsnake

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Reply #8 - 09 December 2005, 15:56:51
I could wait :)8)


_______________________
Greetings, Snake

Offline freespace2dotcom

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Reply #9 - 09 December 2005, 17:07:26
Simon:

we *might* have to wait that long, it *might* fill up our hard drives exceedingly fast, and it *might* give our computers a heart attack trying to show them to us but that doesn't make it any less worth doing.

it's not like any people would have to be forced to download the super textures. I would consider it worth the same
as waiting for my anime videos to download back when I was on dial up.



Post Edited ( 12-09-05 17:10 )


Offline reekchaa

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Reply #10 - 09 December 2005, 20:05:05
Hentai... berry good for yooooo....  8)

~ the Reekchaa

Offline freespace2dotcom

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Reply #11 - 10 December 2005, 02:57:31
meh..  If I had a penny for every tentacle joke I heard...



Offline StarLost

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Reply #12 - 10 December 2005, 05:03:55
Well, if I must add to this:

M$ DirectX 9c support
Adding scenery ala X-Plane
Comet tails
Irregular surface and irregular solid collision detection
Image viewing in MFD panels
Zoom view of starfields ala single star pointing (or trio of stars) as in a sextant
MFD with "tactical" view
touchscreen capability
Better indepth how to tutorials

However, don't you all think this should be the 2007 wishlist? It would be too late for next version.


Offline La brique volante

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Reply #13 - 10 December 2005, 16:26:44
A deltaglider with new functionnalities (more things to do in flight)
Multiples skins for the classic deltaglider
I would like that orbiter detect collision with orbital stations or objects like Phobos or Deimos
An MFD to atmospheric brake with Earth, Venus and Jupiter
Realisticals scientifics instruments in the deltaglider
Increase the general texture quality (one more time :) )
And correct that bug: When 2 or more modules are docked together and when we use the X1000 time or higher, the
modules orbit change. It's particulary boring when we build orbital stations with our own modules
And I would like Ground textures, because when I do an EVA, I have the impression to walk on a paper. Not espacially
3D ground, but textures when we do an EVA.

Long live to our orbiter! :)



Offline Dan M

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Reply #14 - 12 December 2005, 02:30:31
When you fly bad, you see barf floating around and for dansteph, barfing noises!
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:


Go for launch!

Offline StarLost

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Reply #15 - 12 December 2005, 05:01:38
You know, a couple of years ago, a hardware accessory came out where various scents could be added to your environment via
computer input.  In this case, do you really want the realism?


Naaaahhhhh!  Just need one of our younger Orbitnauts ... and a Friday night!


Offline SiberianTiger

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Reply #16 - 12 December 2005, 06:23:00
Bonjour, monsieur Brique! :)

Quote
And I would like Ground textures, because when I do an EVA, I have the impression to walk on a paper. Not
espacially
3D ground, but textures when we do an EVA.

Isn't a 3d mesh ground better than any texture when it comes to representing a realistic planetary environment?
Imagine swooping down into Labyrintis Noctis or landing at the edge of Schroeter Valley. What texture can reproduce
such a sensation? Moreover, even with a poor texture, such meshes will look great from an orbit.

I also give my vote for dynamic multi-source colour lighting.


------------------------
If cars were built with the same reliability we put into our satellites, they would have wheels on the top, on the bottom and on the sides; and every position would be considered operational.
B.V. Rauschenbach

Offline La brique volante

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Reply #17 - 12 December 2005, 21:10:47
Quote
SiberianTiger wrote:
Bonjour, monsieur Brique! :)

I write English so bad that you recognized I was French? :)

Sure, 3d mesh is the best thing that we can have for ground, but before it could be done, I think that ground textures
are very easy and fast to do for each body of the solar system.
But maybe I'm wrong. Is it difficult and long to do 3d mesh for each body?



Offline SiberianTiger

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Reply #18 - 13 December 2005, 05:40:00
Quote
I write English so bad that you recognized I was French? :)


No, but even if we put aside the fact that your nickname tells where are you from, I simply know who the most active
posters of the Francophone forum are (I read it from time to time to improve my French in the course of studying it -
however, I'm not yet able to say my first "moo"). :baaa:

Quote

Sure, 3d mesh is the best thing that we can have for ground, but before it could be done, I think that ground textures
are very easy and fast to do for each body of the solar system.
But maybe I'm wrong. Is it difficult and long to do 3d mesh for each body?


Even if you land on a best texture imaginable, it's still a flat artificial-looking drawn landscape. It only looks passably good from above, and only in the areas where terrain is even (lowlands and sea).

I'm not sure how difficult is to MAKE a 3d mesh for a planet, but it's certainly a difficult programming task to make it
viable for visualisation in a precisely calculating real-time application. However, the flight sims prove us that this is
possible to a certain extent. I wonder, if it's possible to use a set of mergeable meshes of different detail levels, like it
has been done with the textures in the current Orbiter?

So that, for instance, from an orbital altitude we could see only large objects, such as mountain ridges and craters,
while during descent the less and less sized meshes would become visible (if there are any available in the viewing
area). These small meshes will overlap and replace the larger scale ones. I wonder, if it's possible to shift this task to
a graphics card processor?

In any case, I anticipate growing of download size for the next vesrions.



Post Edited ( 12-13-05 06:13 )

------------------------
If cars were built with the same reliability we put into our satellites, they would have wheels on the top, on the bottom and on the sides; and every position would be considered operational.
B.V. Rauschenbach

Offline StarLost

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Reply #19 - 13 December 2005, 11:51:21
Gentlemen, gentlemen ...

Remember La Francophonie is almost as extensive (if a bit smaller in number of nations) as the Commonwealth of Nations
(Canada belongs to both organizations).

You know, we have talked about mergable meshes over in M6 from time to time (it would be necessary if one tried to simulate
the Ringworld). I'm pretty sure it can be done with DirectX 9c and for sure in OpenGL. But until the good Doctor decides to
break away from DircectX 7 it will not be possible.

Iceversaka et al, has been working on an earth version incorporating Landsat7 and the SRTM data. There is an addon out there
that replaces Mars with a 3d mesh (sadly, of course, we don't have collision detection to make this one a true challenge).
Running the DG3 down the various sections of the Valles Marineris was a blast!

In any case, it looks like it will soon be necessary to have top of the line processors and graphics cards to get the best
out of Orbiter. I'm saving up now (though if someone merges Grand Theft Auto with Orbiter, I'm afraid I'm outa here).


Offline Artlav

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Reply #20 - 13 December 2005, 16:13:53
Quote

There is an addon out there
that replaces Mars with a 3d mesh (sadly, of course, we don't have collision detection to make this one a true
challenge).
Running the DG3 down the various sections of the Valles Marineris was a blast!
*--*
Irregular surface and irregular solid collision detection
*--*
I would like that orbiter detect collision with orbital stations or objects like Phobos or Deimos


Anybody heared about the thing called MeshLand?
( http://www.orbithangar.com/advsearch.cfm?search=name&text=meshland )
It works fine within 0 to 50*vessel_cog altitudes. More is too buggy without adding a line to the Orbiter core...

Quote

I'm not sure how difficult is to MAKE a 3d mesh for a planet, but it's certainly a difficult programming task to make it
viable for visualisation in a precisely calculating real-time application. However, the flight sims prove us that this is
possible to a certain extent. I wonder, if it's possible to use a set of mergeable meshes of different detail levels, like it
has been done with the textures in the current Orbiter?


It's not that difficult, if you are using dynamic generation, a sort of whole planet rendering algorithm, at lease, ive
made one.
And that's the way flightsims do it - basic world-wide heightmaps with some noise.
Unfortunately, there is no way to add a dynamically generated planet meshes to the Orbiter...


If you wish to put a static mesh for a planet - 90000 polys for 6000Km radius object with 15 Km resolution. Too size-
benting.



Post Edited ( 12-13-05 16:14 )


Offline StarLost

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Reply #21 - 14 December 2005, 09:06:07
Artlav:

Good to see you join our little conclave!

I noticed Meshland mentioned over in M6 and downloaded it, but I haven't looked at it yet (so much fun flying, so little
time... or talking back and forth, right Sib_Tiger?).

Care to share with us a little more about how it works?

BTW, I noticed your given name and patronymic, but not the surname.

Glad you popped in.


Кэн.
(SiberianTiger has been helping me learn a little bit.)


Offline SiberianTiger

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Reply #22 - 14 December 2005, 10:54:09
Quote
StarLost wrote:
I noticed Meshland mentioned over in M6 and downloaded it, but I haven't looked at it yet (so much fun flying, so little
time... or talking back and forth, right Sib_Tiger?).


Right. :beer:

Quote
StarLost wrote:
BTW, I noticed your given name and patronymic, but not the surname.


You've simply confused his patronymic and his surname, recognozed one as another. The "-ich" ending is necessary,
but not exclusive for Russian patronymics. There are also second names (surnames) with the same ending (examples:
Kaganovich, Voynovich, Popovich). Meaning is the same as in English surnames ending with "-son".

To Artlav:
Are you aware that there's a live and active Orbiter forum at [url]http://www.elite-games.ru/conference/viewforum.php?f=35[url]  ? All the ours are gathering there, you are welcomed as well! 8)



Post Edited ( 12-14-05 11:00 )

------------------------
If cars were built with the same reliability we put into our satellites, they would have wheels on the top, on the bottom and on the sides; and every position would be considered operational.
B.V. Rauschenbach

Offline StarLost

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Reply #23 - 15 December 2005, 08:59:36
Thankyou, sensei. See, almost everytime I ask there is something new to learn, even for this old dog. At the rate I'm going,
I shall have to have the years of Methuselah to obtain anything approaching skill in Russian. ;)

Guys, I haven't had a look at that particular forum yet. How many colleagues participate there?


Offline mikisan

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Reply #24 - 17 December 2005, 13:22:52
Well this is my wishlist:

-Graphics:
   -Bloom or HDR effect (imagine solar eclipse with HDR...........WOW!!!)
   -Bump or parallax mapping textures for planets.
   -3D Cloud generator
   -Local thunders with flashing
   
-Engine
   -3D sun
   -sun could be more bigger at great distances (i cannot see sun from Neptune at 50°FOV)
   -Interstellar space like in Celestina (I know, it will be a lot of work, but 10 nearest stars will do that)
   -Surface generator or something like that (we dont want flat surface anymoooore..........;-)
   -Walking through ships and stations, interior of ISS (like Virtual ISS in Unrealty client)

PS: sorry of my english