Hi all,
Short-time orbinaut, first time poster. I'm 26, from Manchester, UK. Programmer by trade but like to lend my hand to the dark
arts of 3D, audio and, of course, interplanetary travel. I'd tip my hat but i'm wearing a pressure suit
Soo.. Searching for a good open source project to have a play with and found a lil gem called Orbiter. I'm still learning the
ropes. Mostly this involves crashing and burning or just burning.. and then crashing. Great, great fun. Got myself all the
texture packs and wotnot. The DGIII is, as they rightly say, supreme. Gotta love leaving half your crew in orbit before hurtling
towards the ground in a firey ball. Early days yet tho!
Anyways, to the problem.. My HUD flickers occassionally. Most of the time it doesnt show at all. When it is in a
flickerin-kind-mood any keypress or user input will stop it flickering on, it just stays off. I also noticed that the
star/planet/nebulae names on planetarium mode have gone. Were they originally there or have i been smoking something i
shouldn't have??
Few more intricacies....
1. If i set it to transparent HUD then it will stay on yet flicker at about once per sec. Changing the HUD refresh rate
doesnt do a thing.
2. This problem hasnt been evident all the time. Only started to happen two days ago.
3. I've completly wiped the orbirer directory and reinstalled. Doesnt seem to make a difference!
4. Virtual HUDs are fine, no probs there.
5. I've tried switching colours, on/off, etc to no avail
6. When its flickerin my FPS drops by a factor of 10!
I have plenty of power in the PC. Its a 3.5Ghz AMD64, N-Force4, GeForce 6800 Ultra, 1Gb RAM and a Saitek Cyborg 3D USB stick,
DirectX 9c (managed, retail version).. I'm getting 225fps with all mod-cons, res up to full and the lvl9 earth tex (however
when its flickerin it drops to 25!!)
The panels and MFDs are unaffected. Also the linear/rotational thruster selection is unaffected.
I have a feeling it could be directX as its affecting other font rending (planetarium, ship-lock, even the fps). If anyone
has any fixes for this problem please, please let me know!
Mike
PS... Dan, virtual cockpit on DGIII.. Everybody is right. Bring it on!!
Post Edited ( 05-18-05 20:03 )