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DocHoliday wrote:Well, I'm not categorically against military versions of addons as indeed most rockets in reality (and as orbiter addons) were in fact some sort of ballistic missiles..BUT... you all mentioned this a few times already here and I also asked this question on the main forum:If you were to have addons that would shoot and keep track of damage and all that, this is all nice and fine. But, imagine the actual multiplayer game. You spent countless hours, chasing your target, burning insane amounts of fuel, transfer orbiting, changing planes, syncing orbits and whatnot.. In the end, when you EVENTUALLY do meet your target in space, for a few seconds only before you drift around for another orbit.. it all comes down to who is the more accurate shooter.So, yes there is potential, but in Orbiter it would be extremely boring, which is WHY none of the space combat game DARE use realistic physics, because it would just suck to damn much.. The closest to real I've ever seen were Frontier (and we all know how lonely and bored one felt between destinations), some sort of free Babylon 5 game and I think it was one of the I-WAR variants.. The rest use flight sim, X-wing-style controls which are fun and require a lot of skill, but totally unrealistic..The only military applications for Orbiter as I was advised and I agree are: recon flights, orbital bombardment, spy imaging, station sabotage and the like. Boring, but I always prefered sniper missions to assults, even in 1st person shooters And you don't even need multiplayer for these Cheers,
Lasers are straight, travel at C but tend to attenuate and diverge over distance.
If an alien race would pay us a visit, they'd first laugh their asses off, seeing what an infant of a space program we Terrans run, then tow Endeavour over to some Lagrange point and watch what we would do about it
I can't really say what a supreme incomprehensible species would do
DocHoliday wrote:Also there is another form of shielding (maybe it's a variation of ablative). I read about it once, when I studied the Israeli Merkava tank. The active armour I think it was called.
Sorry, for going mentally awol here, but I just had to share my imagination!
Atom wrote:Isn't there also this tank armour in development that uses a massive electric charge or something like that?
industry and resource management. I've always wondered how people in sci-fi movies finance the construction of say... Death Star.. or even Enterprise-E for that matter. It's something we are currently very bad at.. We either cannot agree to work together, or we try to gain profit in every phase of the project and it's a problem to pile up enough resources...
which seems reasonal because if you are under superluminal flight you probably wouldn't see anything anyway.
Look at european castles. are they not a wonder to resource management? the very last castles to be built had their entire's countries' economic power behind their construction, shortening the building time from generations to maybe 10 years. such projects were done hundreds of years ago, yet were perfectly possible.