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DanSteph wrote:In fact it would have to be a complete new game with a lot of optionsand screen to be fun... otherwise it's just hitting a button thenyou have a message on screen saying "1000km far target was hit"or "you miss" nothing really exciting. Dan
(i am sorry for my bad english, I try to learn the language but it is hard...)
DocHoliday wrote:The only military applications for Orbiter as I was advised and I agree are: recon flights, orbital bombardment, spy imaging, station sabotage and the like. Boring, but I always prefered sniper missions to assults, even in 1st person shooters And you don't even need multiplayer for these
Ghostrider wrote:Yeah, me too! My favourite Raven Shield scenario is a lone wolf mission with AW sniper rifle and thermal imager, silenced pistol, tear gas grenades and heartbeat sensor against 35 Tangoes in any wide area.
Could a telescope/camera MFD be implemented in the new Orbiter 2005? Then we can go spying over some hot zones.
BTW, seen the JAG episode "The One Who Got Away" where Harm gets to fly the Aurora recon plan over the Korean DMZ - recon ain't always boring.
Anyway, space combat may end up feeling like submarine warfare, and there's a good base for that, too.
Would it be possibile to have scripted sequences in Orbiter 2005? It could be useful to implement ASAT or SA missiles - guidance could use some code from Interplanetary MFD.
Ghostrider wrote:Anyway, space combat may end up feeling like submarine warfare, and there's a good base for that, too.
heh, in a real war, eyesight permitting, I'd probably volunteer as a sniper. I'm against war, mind you, I only believe in territorial defensive war, in which case, I'd make it my business to pick off enemy officers
Well, the Mercury addons seems to have some sort of periscope (modelled after the real thing), so I guess the trick is to use a special "panel" looking like a scope and temporarily decreasing the FOV..
The effect would be as if you're looking at the target from far away on board your own vessel and it will also automatically track the target.. But all this using code..? Don't know if it can be done, but the concept is here
Nah.. I don't watch JAG.. being non-american it's too.. propagandish for my tastes no offense.
On the other hand, there is a sci-fi show I loved, even though it was totally pro-US and all that, but it had depth. It was called Space: Above and Beyond.
Indeed. Passive scanners, stealth techniques, long range projectiles with own propulsion for correction burns and hostile environment outside the vessel. You're right on.
but about the never ending target catching, it would not be really true. in the future, there will be a lot of space traffic, and a ship going out of these limits could be lost, so battles would be near a planet.
but, ok, there will surely be no weapons in orbiter
and what about AI, will it never be possible??????
StarLost wrote:It all sounds exciting, especially when you're young and unsophisticated. It's kind of like chasing pretty girls. Fun whenyou're young and don't know any better. Give it time, and its generally not worth the bother.
Ghostrider wrote:Another favourite of mine was "Earth 2".
Travis Reed wrote:QuoteGhostrider wrote:Another favourite of mine was "Earth 2".I REMEMBER THAT!Where'd that one go I wonder...