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Author Topic: [off-topic] GUPT 5!  (Read 31964 times)

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Offline reekchaa

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Reply #100 - 26 October 2004, 18:58:38
The coolest show in the world was Hong Kong Fooey!  That freaking dog Rocked!!!  :badfinger:

...any reason to use ;badfinger; is a good one.  ;)


~ the Reekchaa

Offline She_Da_Lier

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Reply #101 - 26 October 2004, 20:07:21
Bush game:
http://www.emogame.com/bushgame.html

Veeery political, mostly for americans


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Offline freespace2dotcom

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Reply #102 - 27 October 2004, 02:07:09
I already know about that one.

VERY political, but a little offensive to the weak minded. :)



Offline reekchaa

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Reply #103 - 27 October 2004, 03:55:42
Offensive like a FOX!  ;)

Humping Bushes is always a delight to see.

~ the Reekchaa

Offline DocHoliday

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Reply #104 - 27 October 2004, 09:49:21
I got it yesterday, I actually went and bought it, was tired of waiting and played it the whole night. I barely dragged
my ass to work this morning, but it was cool :)  Anyway, I'll postpone the multiplayer offer until I get a connection
that ISN'T measured in KB/s :)

The game is kind of shady on the internal rules. Like what are the unit specs, what follows what in the technology
tree, how you upgrade buildings and all that. I guess I'll have to go through the manual, otherwise I'll have to stick
with AI governors :)


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DocHoliday

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Reply #105 - 27 October 2004, 12:13:52
hehe, I made the stupid assumption I can beat Carthage in my like 10th turn or so :) I could actually, I just sent over
the wrong general with a slightly undermanned army :) Carthage is a baby right now. But I did manage to slay
Hasdrubal :)

I know about SPQR. They scare the piss out of me and they are right there behind your back, since you're busy
expanding the empire :)

BTW I figured out how you get group formations and AI at your command. The trick is to GROUP a part or your whole
army, once they are officially grouped together, you can either appoint an AI captain to command them and/or issue
group formation orders. That should make life a bit more organized on the front :)

Cheers,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #106 - 27 October 2004, 13:10:19
I left carthage alone, mostly I only took their cities after I realized that europe had to be united under my rule for the
good of all. ;)  that meant spain had to fall. but before that even, the scipii had taken almost all of their cities except
those in spain, so it was easy to just say "all your base are belong to us"  :) Which faction did you choose, doc? the
julii, brutii, or the scipii? each have a few different units, but the biggest difference is your starting point, which
chooses your starting enemies. I see though, that you're a "blitzkrieg" type person. I always plan out my wars
carefully, and go nice and slow. sure, the war drags on for a while, but at least I assure the cities don't fal back into
my enemies' hands.

plus it also means I never waste my moves.  I'll tell you, it's games like these that really show logistics for what it is.
you just simply can't get that 1000 man army raised and brought together in a turn, and you can't get it across the
continent in just a turn, either. You'd probably beat me on the campaign map, but I'd whip you in the battles I
provoked. :) The senate is harmless until you get too popular with the people. and by then you should be in a
position to take power for yourself.



Offline DocHoliday

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Reply #107 - 27 October 2004, 13:31:37
Hehe, not at all. I plan my wars too, it's just that the action is so much fun I tend to.. err. pick fights so I can test my
matle :) A few times I just sit and act like I was in the movies, watching some kind Hollywood historic spectacle.. And
I'm not playing seriously yet! Don't have time right now to immerse totally. In this game tho it really pays off to be
prudent,..  losses are hard to replenish. I do like cavalry though. I just discovered that. The rest of the units drag
around so slowly :) archers are cool too, but too damn unreliable.. What I never could do well is use siege weapons,
heh...

I'm playing Julii, somehow Cezar (which is who you are in fact playing) seems the most.. common sensed of the
three :) Brutii are bitter pricks because they was sorta let down by Rome and scipii have religious illusions of
grandeur :) Julii thought are plain and simple in it for the power and the final goal is all that matters. Nothing
personal, hehe... anyway also I thought I could stand a better chance against Gauls and Germans and Britanians,
than the Greek Phalanx and Eastern Cavalry (assuming Parhians and the rest over there have them in this game -
they did in real history, heh)..

Well, I played enough of Civilization and turn-based stuff like that RTW is nothing new to me in this way, BUT I also
played stuff like Myth, which seems like a direct ancestor of this game at least as far as game engine goes... You
really want to see screwed up logistical problems, you should play Panter General.. It's ancient, but it's really panfully
realistic as far as getting oil and food to the front goes.

Frankly, I don't consider myself bad in multiplayer ass-kicking it's just that it's hard for me to play against people I
like. A friend of mine has been dragging me for years to play <name your current top-of-the-line RTS game>, but I
just can't be bothered. I prefer alliances in these situations to kick some anonymous ass instead :) But this debate is
academic as I have no intention of raising my phone bill..  I AM still paying net by the minutes.. Just like they did it in
ancient Rome, dammit :)

I am bad at chess though, so maybe you just might have a better chance beating me in the campaign than you think,
instead of tactics, heh. I learned a few nasty tactical tricks from that guy I mentioned earlier, from the few times he
DID manage to drag me into a head-to-head :) Good thing, RTW supports the ability to HIDE in the forrest or tall
grass. Have you tried those?

Never did play on the net though.. I'm assuming you did, and playing against a live "UNKNOWN" opponnent is a
totally different level of skill.

Cheers,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DocHoliday

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Reply #108 - 27 October 2004, 13:39:23
Oh. One more thing. What kind of unit scale did you set? It seems that if you select a different size, this actually
influences the number of SOLDIERS in a unit, but also some other things that aren't related to grapgics at all, but
difficulty as well.. I read it in the readme but I can't remember specifics, I just remember it said that if you choice a
bigger scalling factor, you can have like 160 people per unit instead of 40.. Still this doesn't add up to 20.000 unless
you have 8 multiplayer armies :) Didn't try it yet.

Cheers,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #109 - 28 October 2004, 05:35:00
I know of the scales, but I've no idea how to set them. perhaps I need to start a new game for them to take effect or
something?

And no, I simply haven't been able to effectively hide troops yet.



Post Edited ( 10-28-04 05:36 )


Offline freespace2dotcom

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Reply #110 - 28 October 2004, 05:49:07
I wold like to add, that I just happened to look at the contents of a few chocolate edibles, and found that not one of
them had any cholesterol.

*shock*

whether is is just a small coincidence, or that most chocolate products really don't have cholesterol is yet to be seen,
I think it's the latter.



Offline reekchaa

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Reply #111 - 28 October 2004, 07:48:45
OMG!  either way, i'm going to be 'investing' in chocolate heavily this year.  
   <-look wut I did!


~ the Reekchaa

Offline DocHoliday

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Reply #112 - 28 October 2004, 08:14:39
Yup, you're right, you can only set the scale before you start a campaign. And it does work. I tried huge scale and you
do have 160 soldiers per unit. I don't think it makes any difference, because then everyone has more units. Its
just "inflation" and taxation on FPS :) Still if you want massive armies that does the trick :)

To hide troops, you can try moving some spearmen (I think it works for any unit) into a forrest, as soon as they reach
the trees, they will get a little tree image in their unit card, which indicates the opponent cannot see them.  The
computer actually did that to me (just once, thank god) and it is pretty effective :) Some units can also hide in tall
grass on the battlefield. They just kneel down and get the same status. I am guessing they do this automatically, but
the terrain must be correct of course.. Haven't been able to use this feature on purpose yet :)

Cheers,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #113 - 28 October 2004, 09:29:10
yes, yes. I know how to hide them, but I fail miserably in actually using it to achieve anything.



Offline DocHoliday

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Reply #114 - 28 October 2004, 09:56:45
Hm.. I THINK this only works if you stick them in the bushes before the actual battle, during the deployment phase..
at least that would make sense.. or if you start from a long ways off..

On the other hand, I usually have no need to hide troops. The AI is so dumb, that most of the time it doesn't really
mind you openly planting cavalry on both of his flanks while your main force paces toward them.. Must be the medium
difficulty setting :)


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #115 - 28 October 2004, 11:22:03
I think it works at any time with the ai. humans might suspect something if a unit just dissappears though...

anyway, what I meant by that is even if I hidetroops in a forest, chances are they'll just sit there and the enemy will
never come there, and I could really use those guys to fight the battle!



Offline DocHoliday

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Reply #116 - 28 October 2004, 11:41:05
Yup, that's why I think you have to hide troops during deployment, before the enmy actually sees them. No point in
using ambushes though, if you don't want to lure the enemy into one :)

Ah, but you're missing the point. You noticed yourself that the computer like to attack your flanks right? There's a
reason for that. As in real life, flank and rear attack disorient the troops, not to mention they get spears in their backs.

Well same in the game. If you attack ANY unit type from the side or rear, it WILL experience a momentary lapse of
moral, which often may even result in routing. You will also kill quite a few more than frontally before they get the
chance to reorganize.. Furhter if you couple your frontal attack with a an additional flank attack, they will break.

So anyway, the point is, you put your spearmen for example in the wood.. You put archers and some low life infantry
units in the clearing and then you walk over to the enemy cavalry with your archers and skirmism them to piss them
off..  Once they give chasse, withdraw the archers.. advance the infantry and once they are close enough to the
cavalry, unleash the spearmen. You will lose a few infantry, but the spearmen will get them sideways or even in the
rear, because the cavarly will be engaged already...

Of course, this is tough. And easier way is the other way around.. HAve a batch of horses hidden.. then lure
spearmen to come chase say... archers.. cavarly will make really short work of the spearmen even though they are
otherwise deadly to horses....


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #117 - 28 October 2004, 13:37:17
I think I'll stick to what I do now.

I crush the enemie with high quality urban cohorts and I'm getting pretty good at flanking them with MY calvalry now.

in any case, i'm still kicking enemy rear. :)



Offline DocHoliday

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Reply #118 - 28 October 2004, 13:44:57
heheh, that's basically good strategy.. IF you have high quality urban cohorts and not lousy footman like me.. How
long have you playing this campaign then (in game years)?

Recorded any battles? I'd like to see you in action :)


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline reekchaa

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Reply #119 - 28 October 2004, 18:05:45
Yes!  Post some AVIs!  (convert to Huge animated GIFs, first)  ;)

Star Wars Battlefront is surprisingly enjoyable for Me lately.  The variety, group strategy, fighting with Vader... mmm.


~ the Reekchaa

Offline Krytom

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Reply #120 - 28 October 2004, 20:32:17
Quote
reekchaa wrote:
Yes!  Post some AVIs!  (convert to Huge animated GIFs, first)  ;)


Now that's the sort of thing that would fill up this thread and result in Atom making the new GUPT 6.

Which would be better, GUPT 6 or GUPT VI? :wonder:



Offline McBrain

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Reply #121 - 28 October 2004, 22:34:10
VI!!!

Definately! :)


« Last Edit: 28 October 2004, 23:43:55 by McBrain »
Cheers,

McBrain

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In a world without walls and fences, who needs windows and gates?

Offline Atom

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Reply #122 - 28 October 2004, 23:43:55
OK, this thread now loads in blocks, it is time for GUPT VI. :beer:


« Last Edit: 28 October 2004, 23:43:55 by Atom »

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