Dan's Orbiter page

Orbiter English => Orbiter English => Topic started by: Donamy on 24 November 2003, 02:53:02

Title: Question to Dan ??
Post by: Donamy on 24 November 2003, 02:53:02
Is there a way that your sound program could change ground camera views that are listed in the
camera view list ???  Or could you make a way ??  Would be awesome !!!
Title: Re: Question to Dan ??
Post by: DanSteph on 24 November 2003, 05:10:02
Sorry not sure I understand the question... :wonder:

Perhaps if you mean the sound... ? yes I planned (If I can)
to change the sound accordingly to the camera view (ground also)
And to add the ... silence when in space and external camera.
The sound will decrease until silence as the atm pressure decrease.
There will be an option in the soundconfig proggy for those that still
love sound when there is no pressure.

Was it your question ?

Dan
Title: Re: Question to Dan ??
Post by: Donamy on 24 November 2003, 05:22:27
That sounds great!!  but actually not what I was asking. I was wondering if there was a way, with
your time step for sequential sound if you could also change the ground camera view, using the
camera views that can be saved in the ground camera view box.
Title: Re: Question to Dan ??
Post by: C3PO on 24 November 2003, 05:31:23
In this thread Dan talks about the next version.
http://orbiter.dansteph.com/forum/index.php?topic=11404.msg176364#msg176364

Quote
Author: DanSteph
The external thrust sound will fade gradually into silence as
you will move from an atmospheric environnment to space.
This will add some realisme. Of course I will make this an option
in the soundconfig proggy so people that don't care so much
about realism will still get the sound from external view.

I guess the same thing would be possible with the distance, right?

Imagine doing a flyby in a DG with that feature.
(http://www.moonport.org//C3PO/images/surpris1.gif)

Title: Re: Question to Dan ??
Post by: reekchaa on 24 November 2003, 06:52:32
I'm probably reaching in your question, Donamy, but are you suggesting that the Sound(tracK)
could trigger the different camera views?   ..Kinda like a 'scripted' sequence of events, based on
the sounds, or even places in a continuous soundtrack?
:wonder: :)

Title: Re: Question to Dan ??
Post by: Donamy on 24 November 2003, 08:55:28
Bingo !!! Give that man a cigar.

:drink:
Title: Re: Question to Dan ??
Post by: harmsway on 24 November 2003, 14:34:02
Hey that would be cool. You could sit back and watch a launch and it would automaticaly switch
camera views. That would be nice feature.

It's kind of disturptive to manual have to do this. Watching the Space Shuttle launch from the
ground then into a roll from the tower, then back to ground and finally into chase plane view.

Gene
Title: Re: Question to Dan ??
Post by: DanSteph on 24 November 2003, 18:52:28
Got it also ! send another cigare... :)


Donamy
The idea of sequence for the camera is excellent but I don't think
linking it to the sequential sound is a good one.

My point of view is that 99% guy want the sound-addon
as a "click/install & forget" and they don't expect at all that
there is such additionnal feature not related as camera view.
Second they will need to download sound pack if they want
auto-cam switch this isn't logicall and may be boring.

In brief OrbiterSound must stay straight and dedicated only for sound
to not confuse everyone. (otherwise we should rename it "HAL 7000" :)

Anyway as your idea is excellent I would more see a separate
program like the excellent "Fs2004 active camera" wich would allow
creating sequence and that would have some option in a separate
in-game MFD.

So either with the MFD you can switch in a prepared sequence or either
you can set some option that allow you to automatise launch
cam switching with some rules:
-under 100ft switch ground cam distance: 3000ft
-under 600 ft switch follow cam distance: 500 ft,
-under 4000ft switch ground cam distance: 6000ft
-etc etc

Anyway this would be a full project in himself...

C3PO

Yes external sound would work with distance, atm pressure and doppler effect.
anyway I didn't started already to code this feature so I hope the SDK allow
us to get vessel-cam distance or at least cam position.


Dan
Title: Re: Question to Dan ??
Post by: C3PO on 24 November 2003, 19:17:36
Woops. didn't read the first post carefuly enough :fool:

I didn't think of doppler. Way cool :applause:

The distance is in the top left corner, so I just guessed it was in the API.

The wiew MFD sounds really neat, especialy if we had a replay option.