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Orbiter English => Orbiter English => Topic started by: Falconflyer on 17 March 2003, 04:48:46

Title: Ghost Flames
Post by: Falconflyer on 17 March 2003, 04:48:46
Anyone know what the fix is to get rid of the ghost flame after SRB seperation on the shuttle?
Title: Re: Ghost Flames
Post by: BigJimW on 17 March 2003, 04:54:43
It's not just with the shuttle. In Robs Project Mercury addon, I noticed a ghost flame after the
Atlas engine skirt seperation. It's a bug Martin has to fix in Orbiter.

Title: Re: Ghost Flames
Post by: Falconflyer on 17 March 2003, 06:08:55
Guess I'll have to live with it for now..thanks
Title: Re: Ghost Flames
Post by: hispaorbiter on 17 March 2003, 08:16:46
I suggest you to change the FOV to 20% and back to 40 or 50%... the ghost texture will dissapear.
Title: Re: Ghost Flames
Post by: DanSteph on 17 March 2003, 11:31:48
Author of those add-on must rewrite the "exhaust" flame
code as it as changed since 030303 patch.

Dan
Title: Re: Ghost Flames
Post by: BigJimW on 18 March 2003, 01:23:57
I found that if I went back to an earler patch, the ghost flame goes away.

I'd suggest going back to the earlier patch and let Martin know.

Title: Re: Ghost Flames
Post by: DanSteph on 18 March 2003, 01:45:35
Martin as nothing to do with this,

There was a bug with delexhaust function in the previous SDK
so we all used a workaround to bypass this bug.
But as Martin have corrected this bug in 030303 now our workaround
doesn't work anymore, so the author of the add-on should correct
their code and release again their add-on.

Dan
Title: Re: Ghost Flames
Post by: Falconflyer on 18 March 2003, 04:17:49
I'll try the FOV thing..if it works that a good fix for now..thanks all. Go America!