Dan's Orbiter page
Orbiter English => Dan's add-ons => Topic started by: gattico on 21 October 2020, 12:28:13
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I thought this was a D3D( issue. But not.
So using UMMU 3.0 in Orbiter 2010
Here is the guy in the base at the start of the scn.
(https://i.imgur.com/x7rQ4LT.jpg)
notice the missing material
if I shift X put the suit on and then shift X again suit off.
now he is good.
(https://i.imgur.com/NL5lKi2.jpg)
UMmu_99C-John_Koenig:UMmu
STATUS Landed Moon
POS -9.3002817 51.6004233
HEADING 243.20
RCSMODE 0
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
XPDR 140
O2Level 100.0000
O2MaxLevel 100.0000
CardiacBeat 66.0000
Age 27
HudColor 0
Chute 0
PressureDeath 0
MeshName ummu/UMmu99CX02X
crewweight 55.0000
ProjLights 0
END
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I rebuilt the mesh and different results. But why are parts missing.
Here is the cfg:
UMmu99C-S99-99C.cfg
The non spacesuit mesh name is:
UMmu99CX02X.msh
in the scn:
UMmu_99C-John_Koenig:UMmu
STATUS Landed Moon
POS -9.3004100 51.6005110
HEADING 116.69
RCSMODE 0
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
XPDR 140
O2Level 100.0000
O2MaxLevel 100.0000
CardiacBeat 66.0000
Age 27
HudColor 0
Chute 0
PressureDeath 0
MeshName UMmu/UMmu99CX02X
crewweight 55.0000
ProjLights 0
END
Quicksave
UMmu_99C-John_Koenig:UMmu
STATUS Landed Moon
POS -9.3004100 51.6005110
HEADING 116.69
RCSMODE 0
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
XPDR 140
O2Level 100.0000
O2MaxLevel 100.0000
CardiacBeat 66.0000
Age 27
HudColor 0
Chute 0
PressureDeath 0
MeshName UMmu/UMmu99CX02X
crewweight 55.0000
ProjLights 0
END
I wonder if there is a set number of groups or materials
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I fixed this. This occurs after updating to Umm3.0. But I remade the non air suit guy to one group and texture