Dan's Orbiter page

Orbiter English => Dan's add-ons => Topic started by: DanSteph on 24 February 2004, 20:40:33

Title: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 24 February 2004, 20:40:33
As usuall


"So here is the new alpha version of the DGIII"

download here:
http://orbiter.dansteph.com/index.php?disp=dgIII

Thanks for feedback. I'm now working on  OrbiterSound 3.0
because the 2.5 showed it's limit.

Once done things will continue for the DGIII.


Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Krytom on 24 February 2004, 23:28:03
Dan

Didn't you release 02.19 a little while ago, or am i mistaken. Version 02.19 was the release with
the panel fix wasn't it?

Krytom
Title: Newton at Work on DG3?
Post by: ChristopherT on 25 February 2004, 00:18:40

 Dan, I'm still having some deployment issues when using the "Docked at the ISS" scenario.  I
send Passenger 1 of 4 out the airlock for an EVA, and the DG3 starts to rise vertically behind
the MMU at 10-12 m/s.  It's never the MMU that rises, only the DG3.  Is it possible that the MMU
is applying some sort of opposite reaction to the DG3 when it's spawned?  Would a quick save
scenario help out?  I thought it might be distance related, but this time I was 80 meters from the
ISS and drifting away at .1 m/s.   I'll run through all the passengers and the pilot and see if
they all do that.  

    Thanks!

         Christopher
Title: Re: Newton at Work on DG3?
Post by: DanSteph on 25 February 2004, 00:49:27
mmhhh at my knowledge there is no code that would do that
when ejecting an mmu, and your the only one to report that...

Do you use "enable stabilisation" ?

Can you send me a saved scenario just before it happen
and after ?

Do you use the 02.19 on a fresh install ?

Thanks for you time,

Krytom: yes the 02.19 was the panel fix but the 02.18 thread was full.


Dan
Title: Re: Newton at Work on DG3?
Post by: ChristopherT on 25 February 2004, 02:55:14
DanSteph wrote:

> mmhhh at my knowledge there is no code that would do that
> when ejecting an mmu, and your the only one to report that...
    I thought so!
>
> Do you use "enable stabilisation" ?
    Yes, Always!  
>
> Can you send me a saved scenario just before it happen
> and after ?
    Yes, I will.
>
> Do you use the 02.19 on a fresh install ?
    Yes I am!
>
> Thanks for you time,
    No, thank you!  :)

     Christopher
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Pt on 25 February 2004, 16:10:32
Very nice work Dan! :applause: only one simple question: how do you get back into the DGIII after
having performed an EVA? I am currently performing an EVA with the pilot lol and I can't get back
into the ship.

Thanks!
Pt
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Pt on 25 February 2004, 16:45:13
Nevermind, I found it lol :stupid:

impressive!
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Bheick on 26 February 2004, 18:34:00
So Dan, Can we get a mini bar put for this one? :beer:



 :)

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Bheick on 26 February 2004, 19:10:03
BTW :turning: I tried to see if the emergency cells power would still bump up if i opend the antena;
it seems you got that bug out. i was wondering thoug, Would it be more realistic if you could shut
down the emergency cell if it recarged a slower charging battery? Or maybe run the ship
temorarily off the battery like the EPU? personly, I think it would be intresting to have a 4th power
source like a recargable battery; Id be like Scotty :) and play with the power!  something for a
situation like an APU overheat or fuel cell depletion.


Darn no free power anymore :wonder:, Where's a outlet when you need one?



Brian
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Aqua on 27 February 2004, 01:08:00
Could you add strafing to the 4 and 6 keys when in eva on the ground?
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: bgreman on 27 February 2004, 01:54:09
I'd like to see an astronaut sidestepping...or anyone who walks around like that in the real
world...heh.

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanW on 27 February 2004, 02:11:25
Having a wonderful time with the new DG Dan.  It's really great work.

One little request though.  When you have an hour or two, could you whip up a large intersteller
ship with an enlosed docking bay just the right size for the DG.  With animated doors.  And a really
nice panel.  And a multistage orbital autopilot so I don't have to figure out the TransX MFD which is
really giving me the brain-pain.  And an electro-magnetic fuel scoop?  Maybe throw in some
dancing girls in the mess hall?  

No rush, I'll wait.


;)
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 27 February 2004, 03:34:36
DanW wrote:
Having a wonderful time with the new DG Dan. It's really great work.
One little request though. When you have an hour or two, could you whip up a large intersteller
ship with an enlosed docking bay just the right size for the DG. With animated doors. And a really
nice panel. And a multistage orbital autopilot so I don't have to figure out the TransX MFD which is
really giving me the brain-pain. And an electro-magnetic fuel scoop? Maybe throw in some
dancing girls in the mess hall?


LOL :)

When I wrote in the tittle "BAR OPEN" I wasn't meaning one must drink
ALL the reserve :drunk:

Anyway without joke I WOULD love to do a large ship to hold two DGIII
but I bet once I'll be done with OrbiterSound and the DGIII
Just seeing a line of code would make me sick.

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Bheick on 27 February 2004, 03:35:33
Cheers to that! :drunk::friend:

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Aqua on 28 February 2004, 01:30:26
bgreman wrote:

>I'd like to see an astronaut sidestepping...or anyone who walks around like that in the real
>world...heh.
>
>CRASHBANGRUMBLEBUMPHISS
>
>Houston...we've flushed our toilet.

The reason I requested it was because it makes up for not being able to turn your head. While it may look
weird in external view, it makes the 1st person view feel more natural.

If you wanted to observe something from mutliple angles on your table for instance, you wouldn't look at
it, turn your head and body to the direction you wanted to go, walk, and then look back at the object,
repeat.... I'm also sure that you don't aways walk exactly towards what you're looking at. Thats what we
have to do now with astronauts.

Straffing, when used with turning and regular walking,  allows for more natural movement.

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: reekchaa on 28 February 2004, 07:13:43
What really works well is 'circle straffing', in conjunction with RPGs and chain guns to really put
those aliens down good.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: canadave on 28 February 2004, 07:24:25
Ah...a fellow Duke Nukemer, I see?

Dave
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: shadow151 on 28 February 2004, 18:56:58
can you add the capability for the mmu to dock with other objects to simulate the astronaut
grabing a probe or whatever. It would have been useful in the easy scenario so you could still
retrive Joe even if he died with another astronaut.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: reekchaa on 28 February 2004, 19:45:25
new mission idea?...
  "Your job is to collect the spinning frozen corpses littering the skies, then return them for circle-
straffing target practice.  Then use your MMU jet-pack to uh..."  ;)

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 01 March 2004, 08:56:19
..um too uh... use the MMU to have a showdown with a particularly viciuous bug, that won't leave
the Alphans alone. You are to land near the base, get your beam weapon ready and then ..
CIRCLE-STRAFE and put the bugger down. Oh yeah, they call them Bug Bladder Beasts of Thrall, so
do bring your towel in case situation gets ridicuolous :) Oh and read your Hitchhiker's Guide to the
Galaxy again before the mission." :)

Cheers,

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Darksabre on 01 March 2004, 13:12:42
has anyone else had problems with the brake?  when i open it the entire ship goes wonky.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 01 March 2004, 13:24:19
seem to me that you must do a fresh reinstall of the DGIII
as stated for the last version.

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: glObalist on 02 March 2004, 10:09:26
Hi Dan, just two things I'd like to mention.

Upon loading the Transworld express scenario (the only one I tried so far), the two DGIIIs sort of
hover, shake, puff out some smoke and jump up on the runway. This lasts for about 3 seconds,
then they "sit down" and the alarm starts beeping, telling me the nose cone and canopy is
damaged:(   Bug, or my harddrive is not up to the task of loading the scenario quick enough before
strange things happen?:)

Second, I still think the rate at which the DGIII is able to turn around 180deg (while taxiing) is just
unrealistic, considering the configuration of its wheels. Well, at least the gear didn't collapse on me
this time around:)

Other than that, have a nice day.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Richard A. Shadwell on 02 March 2004, 11:29:39
Dan,
I am an extreme newbie.  I have flown orbiter <10x.  I have done several hours worth of reading
and believe me, it was worth the time invested.  I have downloaded your DGIII, I can not believe
how much attention to detail you have put into this project.  YOU SHOULD BE COMMENDED!!!!!  I
also fly fs2004, and all the previous versions back to fs5.1  Please keep up the extremely good
work.  I also love the sound package you have done.  Like I said, I am very new at this, so I have
not yet had a chance to try all of your sound files, but from what I see thus far, you are doing the
job and doing it right.  

Richard A. Shadwell
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: PoiterToi on 02 March 2004, 14:32:39
I'm sorry to say that my first contribution to this forum is a bug report, nevertheless I really enjoy
Orbiter and the DGIII because.. well... I'm just a guy who loves panels... *grin*

But I found a strange phenomenon, and I can't really find in this forum if it's been said already or
not. When I power down one or both MFD's in the Main Panel, then go to the Upper Panel, then
back to the Main Panel, both MFD's are on again. Weird? I'm sure I've pressed a button here
somewhere... *KABAMM!!!*  Uhmm, nope, that's not it...

Anyway, If I turn something off, I would like it to STAY off, or is that just not possible? It's not really
a bug so much as it is a minor detail, but the details ont the DGIII are always top notch, so let's
make it better.. ;)

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 03 March 2004, 10:20:05
I'll try to record this, keep it in head and remind me if next beta version
have still this problem. (I have a huge todo list not updated frequently)

Thanks for report

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Leemon on 03 March 2004, 22:34:08
I'd like to add an unsolicited recommendation here if you'll indulge me.  

If you appreciate all of the work that Dan puts into his products, drop by his Download page and
send him a few dollars (or your local currency) via PayPal.

Just something to think about.  I think the DGIII is an amazing ship, and turn off OrbiterSound for a
bit and see how much it really adds to the Orbiter experience!  The man is smoking him
self to death because of our requests!  It's the least you can do!  8) :)

Lee
A Happy Supporter of Dan's Work

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 04 March 2004, 08:46:49
I tried actually, but paypal doesn't support Slovenia. Does it matter though? Will it still accept
payment if I chose say Sallomon Islands? :)

*Doc hands Dan another pack of cigarettes* The world is going to hell anyway, so you ain't gonna
die healthy anyway :)

Cheers,
Janez

"Last Orders!" - The Bartender and Earth Mk.I - Hitchikers' Guide to the Galaxy

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: glObalist on 04 March 2004, 09:21:40
Doc - Slovenia? Cool, Im from Slovakia! And I just released an article about Orbiter in one of my
country's most respected (although not all too popular, see Mr. Gauss:)) weekly neewspapers. I
couldn't believe they accepted it. 8)

Dan - about the DGIIIs acting weirdly upon loading the Transworld express scenario:  so I look into
the scenario file and see that they are defined as Orbiting Earth. Did you really intend that, or is it
a bug? If they are intended to be in the air, why do they have canopies and nosecones open?
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 04 March 2004, 10:04:15
Good to meet a kin soul. Even though our languages are similar, did you know some words sound
the same but have TOTALLY different meaning. Like.. dekla - girl in your language if I'm not
mistaken, servant girl in ours. Or punca - slut in your language, again if not mistaken and casual
for girl in ours :)

Congratulations. Not a bad idea actually. I was actually thinking sometime to start promoting
Orbiter to ESA, so Martin could get some financial support and we would be considered as an
external think-tank and concept developers and testers. What did you write in your article?

Cheers,
Janez

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: glObalist on 04 March 2004, 13:32:30
Heh, those words are slightly different in Slovak:

girl - dievča  (in case you cannot see the character it's pronounced like tch in English)

slut/bitch - piča

:turning:
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: glObalist on 04 March 2004, 13:36:07
Yeah, and I forgot:

LOL about that "external think-tank". That'd be some easy money:)

And I can send you the article when I get home, you can see if you understand any Slovak:)
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 04 March 2004, 14:09:20
Ah, so I was misinformed! Don't worry. We also have the čšđćž characters but are missing some
extra you have. The r with the "roof" and the like.

Now dievča sounds a bit like devica in Slovene, which would be a virgin or a maid. neat...
Whereas piča would be animal (specifically chicken) food in Slovene!

Now imagine the kind of misunderstandings we could have :wall: Would be better if I spoke
Chinese and you spoke German, because the next common denominator is sign language and it
would be a helluva lot more reliable :)

Well, I would be quite happy to just participate in the ESA process, money aside. NASA needs a
worthy competitor. It's good for space business :) But I could always go with some extra
dough :applause:

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Bheick on 05 March 2004, 12:35:20
Is the Bar still open :beer: or is it time for last calls?

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 05 March 2004, 13:49:00
fresh beer at any hours, of course you must provide the girl
but hey we have nothing for free:)

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Eric Weber on 07 March 2004, 00:27:12
Wonderful addon! Having a great time with DGIII....


I'm focusing in re-entry:

* I'm assuming you mean "long" tons when specifiying weight being under 19 tons. That would
make the vessel weight to be =< 19304.89 kg correct?

Would be nice to have weight in kg displayed in lower panel somewhere when venting extra fuel.

* re-entry is real touchy. I can do it if I have 25% fuel or less ok but if vessel weight is near max
(19 ton), no way! It gets too hot in aft section... even if vessel is light... would be nice to make
temp resistance more robust..


;) ew

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: johnc on 08 March 2004, 07:30:06
Nice Work Dan.

I love what I see

one idea though, a way to controll your heading once you start the ascent autopilot. Would make it a lot
easier to correct plane alignment while launching. Mabey something like the one built into the reentry
autopilot.

Just my two cents.

Johnc

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Spacingbluefrog on 08 March 2004, 19:52:19
Hi Dan,

When you EVA the captain, the pilot mesh doesn't disappear.

__________________________________________________
In space, nobody can hear you vanish...
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Marcb on 09 March 2004, 14:11:13
Hi Dan,

First of all big compliments on what you accomplished with this add-on: I really love it!

One of the things I've noticed and haven't read about yet is a bug in the cabin data panel.

When reentering the atmosphere the vessel often gets too hot on the hull (already reported), the
heart beats of all crew members increase, but the temperature reading in the cabin stays the
same. I get a nice 21.4 degrees cabin temperature readout when I'm burning up my entire crew in
the atmosphere. :wonder:
For the sake of reality it would be nice if the cabin climate control system readout would show all
changes as a result of all the extreme conditions on the outer hull.

So far I am really enjoying this one though, keep up the good work!

Marc

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Xlander on 11 March 2004, 01:59:50
Dan,

I just wanted to say, the new DGIII is a fantastic piece of work and I've been enjoying the heck out of
it. It's amazingly solid and functional for an alpha release. I haven't run into any bugs personally, but
have had a lot of fun flying this ship. The realism is just amazing.

You may have discussed this before, do you plan to include the source code with the final release? I
certainly understand if you don't want to, but it would be a great resource for people trying to program
Orbiter (like me).

~xlander

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 11 March 2004, 05:14:40
Thanks for kind word, :gift:

I don't plan to include the source but that's not
really bad, I doubt anyone can get any usefull
trick while the code is really wide and value shared
across many source. It would be a pain to read.

Anyway I'm always ready to help with snip of code
cleared of any garbage as long it's precise question
and not things like "how do I do a DGIII?" by a guy
that never wrote one line of c++ ;)

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: canadave on 12 March 2004, 09:27:04
Say...how do I do a DGIV?

Dave
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Krytom on 12 March 2004, 16:15:23
I'd just like to say that this post is the 2222nd post on this forum. :off:

:beer:

Krytom
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 12 March 2004, 21:49:05
and there is 98888 visitors...

soon 99999 :)

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 12 March 2004, 21:55:45
Damn !!!! someone broke my nice counter number.... 98895 now :sad:

Dan :)
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Aqua on 13 March 2004, 04:27:05
Should've taken a screenshot dan:turning:

but on the bright side, you only 976 visitors away from 99999.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: David Smit -- davidsmit on 13 March 2004, 17:28:34
Fortunately _this_ bar is still open...

Great ship Dan, no bugs for me

:drink::drink::drink:

:beer::beer:

:friend:
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: UAF_Lt_Brenton on 25 March 2004, 10:44:53
hey dan, you said seeing a line of code would make you sick?


// Har har...
#include <iostream.h>
#pragma hdrstop

main()
{
cout << "Har Har";
}
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DanSteph on 25 March 2004, 18:57:28
he he if I was serious I would be since a long time
into hospital :)

Nice code Brenton, 23'654 line to go for a new DGIII ship  ;)

Dan
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Krytom on 25 March 2004, 23:31:46
UAF Lt Brenton

What does the UAF stand for? And the Lt? :wonder:
I was just wondering, not meaning to be nosy or anything. It is just that i see the letters 'AF' in
something i immediately presume Air Force and when i see 'Lt' i think Lieutenant.

Krytom

P.S. Again, not meaning to be nosy.
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: UAF_Lt_Brenton on 26 March 2004, 11:03:00
got it in one, Krytom!

UAF is the United Armed Forces, Lt is infact Lieutenant, and Brenton is my callsign obviously.
The UAF were once the best FS2002 flight group on the net, but sadly they have disbanded (I
wonder if I would get into trouble if I restarted them myself ;) )
Their website is still alive (just) at http://www.uafhq.tk (The site is fairly rubbish, it's got a banner
sticking out of the side and most of it is under construction)

By the way, throwing it back at you Krytom, how did you get your nickname?  Was it anything to
do with Kryten from Red Dwarf?

UAF_Lt_Brenton

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 26 March 2004, 12:03:39
Hi Brenton,

Been meaning to ask someone who is in this kind of group, like you and Pierre. How does that
work?? Is it just a discussion group or is it a multiplayer community? And if so, do you what, fly in
pairs?? The whole virtual airline concept is kind of alien to me...

Cheers,

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: UAF_Lt_Brenton on 26 March 2004, 12:13:01
you lot ask some difficult questions :pfff:
OK, the way VAs and VMs work...
:wonder: how can I explain it?
Basically, you join a VA (or VM) and you come online at certain times (i.e. for missions or
assignments).  Depending on how well you fly the mission or assignment, that affects your points
or rank etc.  I don't know much about VAs because I've never really been in one, only a VM.
That's it, really.  To find out properly, you really have to join one.

Hope that helped ;)

UAF_Lt_Brenton
P.S: VA = Virtual Airline
P.P.S: VM = Virtual Military
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: DocHoliday on 26 March 2004, 13:07:02
Well, didn't mean to make it difficult :)

Sounds pretty much like X-Wing Alliance fighter group my friend is a member of. I guess only the
nature of "mission" changes, be it, bomb a site, kill a few Tie Fighters or fly a cargo haul from Hong
Kong to Kadena AFB :)

I can imagine it for VM, but I guess I thought for the VA you actually have people who take on the
role of ATC, and then you have to be careful not to bump into another Boeing while taxing to
runway :)

Tnx

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Krytom on 26 March 2004, 13:28:56
Well Brenton, you also got it in one.
Except for the fact that the Krytom account is actually shared between my best friend and i. We
set it up like that when my e-mail was down and we kept it like this. Both our names are Tom, and
we are fans of Red Dwarf. So it came together quite well. :music:

Krytom
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: UAF_Lt_Brenton on 26 March 2004, 23:12:32
Krytom wrote:

> Well Brenton, you also got it in one.
> Except for the fact that the Krytom account is actually shared
> between my best friend and i. We
> set it up like that when my e-mail was down and we kept it like
> this. Both our names are Tom, and
> we are fans of Red Dwarf. So it came together quite well.
> :music:
>
> Krytom

Read this and laugh Krytom...  This is a bit of dialogue from Series 3:

KRYTEN:  I can fit a number of add-ons into my groinal socket.
LISTER: So, you can fit an egg-whisk and whip up a Spanish omelette?
KRYTEN: Yes, sir, but it's surprising how few people are prepared to eat them.

Another bit of dialogue (series unknown):

HOLLY: We need some more supplies
LISTER: Like what?
HOLLY: Fresh cows' milk.  Ran out of that years ago.
LISTER: What milk are we on now then?
HOLLY: Emergency backup.  We're on the dogs' milk.
LISTER (chokes): Dogs' milk?!
HOLLY: It's good stuff, dogs' milk.
LISTER: Why didn't you tell me?
HOLLY: What, and spoil your breakfast?
HOLLY: One of the good things about dogs' milk is that when it's off, it smells exactly the same as
when it's fresh.
LISTER: (makes noise of disgust)
HOLLY: Also, it lasts longer than any other milk.
LISTER: Why?
HOLLY: No b*gg*r'll drink it!

I'm also a Red Dwarf fan!

UAF_Lt_Brenton
P.S. I've got a skutter here asking me for the address of the John Wayne fan club ;)

Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: Krytom on 26 March 2004, 23:40:20
Have you seen the T-Rex episode(s) in series nine? I liked the cow vindaloo. :)
And 'Backwards', that episode is brilliant. (Series three.) :)
Do you know of the BBC releasing any more series on DVD any time soon? It is hardly ever on TV
anymore. :rant:

Krytom

(It's good to know that Red Dwarf is popular.)



Post Edited (03-27-04 14:32)
Title: Re: DGIII Alpha release 02.19 feedback here please (bar open)
Post by: UAF_Lt_Brenton on 27 March 2004, 10:28:41
Backwards is tnaillirb and yes, the BBC are releasing some more on DVD.  And no, I haven't seen the T-Rex episode
yet.

Toodly-pip
UAF_Lt_Brenton