Dan's Orbiter page

Orbiter English => Orbiter English => Topic started by: Razordraac on 13 December 2012, 22:10:10

Title: Orbiter DX 11 Client not working
Post by: Razordraac on 13 December 2012, 22:10:10
Hi guys, I'm new to this forum and I was wondering whether anyone could help me in this issue:

I downloaded the DX 11 client because I just bought a gaming PC and wanted to make the most of it but I have a problem. I tried running it but an error came up with a couple of seconds into the loading screen. It said 'Runtime Error!' and something below about 'Orbiter 2010\Modules\Server\orbiter.exe' and then below it said 'abnormal program termination' and I had no choice but to quit.

List of things that were required that I did:
I was running it on the beta
My system easily can cope with DX 11
I followed all the install procedures correctly and updates
Searched through the official Orbiter forum with no answer
Tried DX 9 - it goes on command prompt and says it's on 'server mode' and doesn't do anything
Tried DX 7 - it goes on the loading screen like DX 11 but crashes with 'orbiter.exe has stopped working' but not the 'Runtime Error'

But still, nothing works DirectX client-wise.

Any ideas?

EDIT:

Fixed it, turns out I was using the the wrong beta version.



Post Edited ( 12-14-12 19:50 )
Title: Re: Orbiter DX 11 Client not working
Post by: charvey165 on 10 August 2013, 06:35:12
ive had same issues trying to use the DX11...i have a farily new pc with dx11 installed. which version of orbiter did you use?
charvey

Edit: here is my orbiter log. i get a error that DX is missing a .dll.
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 4.66615e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaMFD.dll ............ [Build 111105, API 111105]
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\D3D11Client.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 612]
===============================================================
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 12 November 2013, 02:48:00
I am trying to get DX 11 working with Orbiter NG. I have a windows 7 64 bit machine with dx11. I downloaded the client and copied the files into Orbiter as suggested. Prior to copying the DX11 Client files to my Orbiter foler I updated Orbiter to the latest BETA version. I selected the 3DClient in the Modules section and in the Video section I click on the D3D11Client Configuration button  and in the General tab set Anti-Aliasing to MSAA x8, T8reading = Single Sketchpad mode = D3D11PAd for back buffer only and MFD textures = Linear filtration and MFD transparency = 50%
On the Vessel tab I left MIP mapping to full and selected Texture filtration = Anisotropic x8 and left all the Extended vessel texture mapping boxes checked. IN the Planets tab I set Planet textures to Anisotropic to x8.

When I run it in widowed mode of course It begins to load then I either get a program ended unexpectedly  error, or it just hangs when it gets to loading the transparency .DDS file.

Any suggestions from anyone how I might begin to rectify this would be greatly appreciated. 
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 12 November 2013, 03:19:03
I checked out my Orbiter Log file and I found a lot of texture not found errors. I do not know why. I do not get these errors in just running orbiter only Orbiter NG. It appears that I need to load some other textures files for the Cape but I do not know which ones or where to get them.


**** Orbiter.log
Build Nov  3 2012 [v.121103]
Timer precision: 2.69958e-007 sec
Found 2 joystick(s)
Module AtlantisConfig.dll .... [Build 121103, API 121103]
Module AtmConfig.dll ......... [Build 121103, API 121103]
Module DGConfigurator.dll .... [Build 121103, API 121103]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module D3D11Client.dll ....... [Build 120603, API 111105]

**** Creating simulation session
D3D11Client - version RC34.90, built Jun  3 2012 is starting up...
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Joystick throttle: SLIDER 0
Joystick throttle control detected
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Title: Re: Orbiter DX 11 Client not working
Post by: Fast_toche on 12 November 2013, 06:02:08
Dx11 is good for the bêta of orbiter 2010!!!
and Dx9 is good for the actual orbiter 2010, right now?
>>That's the way (http://orbiter.dansteph.com/forum/index.php?topic=5827.0)
With google traduction!! ;)
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 13 November 2013, 01:45:12
I am sure it is but I can't get it to work on my system. Orbiter 2010 works fine but NG crashes as per above post. I know others had problems but I have seen nothing that talks about how the problems were resolved. In the mean time I will continue to hunt for the problem. I am sure it is with something I did or did not do, but what that could be at this point I am not sure.  Thanks
Title: Re: Orbiter DX 11 Client not working
Post by: Cras on 15 November 2013, 00:14:35
back when I was testing the Dx11 client out I needed to use Orbiter Beta, not 2010p1.  That is probably your problem.
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 15 November 2013, 07:07:27
Thanks, but I'm using the Beta version. See reply#2.
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 30 November 2013, 01:08:34
Still cannot get orbiter ng to work, I have tried a total reinstallation. O am getting a lot of "texture not found errors" in the log file. Have no idea why. I installed a new orbiter, then the beta Orbiter, then the 3D client. I selected the 3D11client in Modules, set the parameters and selected a scenario but nothing I do makes a difference.

What follows is a list of the textures not found.

Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode


The program just hauls and sits there with the BETA screen for Orbiter and does nothing.

Any suggestions would greatly be appreciated.


Is there anything I can do with my graphics setting that might make a difference?

If anyone has Orbiter ng working a on a windows 7 64 bit computer I would like to hear from you, so that I can know the software will work. 

I wish there was someplace to go for more detailed explanation of Orbiter ng.

Thanks ahead of time for taking the time to read about my problem with Orbiter ng.
Title: Re: Orbiter DX 11 Client not working
Post by: SolarLiner on 30 November 2013, 12:45:09
Fullscreen is not yet implemented in D3D11 AFAIK.
Title: Re: Orbiter DX 11 Client not working
Post by: NASSAC on 02 December 2013, 05:17:14
I am using window mode.