Dan's Orbiter page

Orbiter English => Orbiter English => Topic started by: Travis Reed on 28 May 2005, 04:51:21

Title: Orbiter Solar Nations IV [Closed see number V]
Post by: Travis Reed on 28 May 2005, 04:51:21
In the interests of keeping the other thread from getting prohibitively long, I present to you, the fourth thread about
OSN.

Quote
Relavant data:
Current data (I'll keep these updated, possibly add a link or two):
OSN Website: http://www.vidmar.org/drupal
OSN Forum: (No current forum, except here and on the OSN site, such as it is)




Post Edited ( 06-19-05 05:48 )
Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 28 May 2005, 07:49:30
Say. I'm just wondering, but how would everyone feel about making an OSN 'novel'?

If we all agree on a basic premise to parody on, (like the star wars plot or something, or whatever, so we can have
lots of ships and more) I think we can get a script together that would be simultaniously written in a format like this:

I would write an omnipresent statement about my in character's

the person I'm interacting with would then go off and say what his in character self would say, and we'd go back and
forth until the scene was done, or another world leader would show up and converse in character.

We could do multiple scenes simultaniously, with say, only the bad guys plotting secret alliances against the free
world, or whatever, while others might write scenes that involve only themselves and fictional characters like
bodyguards, and/or other players.

and when we're done, we can somehow organize them and put them all into a neat little script

I just got a copy of the novel 'shogun' yesterday and I'm already 2/5 through it, despite it's size.

I'll say, my mind is ripe with ideas to parody from this book specifically. :)

I haven't read but two books in the past 3 or so years, and now that I found something worthy of my imagination,
whoo, boy, watch out! (the other book I read was the prince and the pauper, which I read only last week!)

Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 28 May 2005, 22:01:38
That's a nice idea and in a way we're already doing that. What is important with this is that you also set certain
constraints.. Like the number of assets and resources we each have, and what you can or cannot do and how fast things are
built etc.... Otherwise I can always pull out a bigger gun or "introduce" a character, ally, faction, solution that wasn't
possible before.. Like for example I'm planning to convert Phobos to death star if you character get out of line (oops, that
was supposed to be a out-of-the-hat secret)

I guess the easiest way is to take a star trek or star wars type of "known" universe with it's rules or both..  I once read
some fan fiction in which Picard somehow ends up in command of a Super star destroyer. It was HILLARIOUS and very well
written (both in terms of how Picard-character would act and how Imperial stormtrooper types would respond). I'll try to find
it for you.

If you keep things withing Orbiter's realistic scope, then every communication and ship movement will have to be followed by
something like "3 months later" or "later that decade" :)

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 28 May 2005, 23:56:18
Quote
If you keep things withing Orbiter's realistic scope, then every communication and ship movement will have to
be followed by something like "3 months later" or "later that decade"

Bah, what happened to rediculously high ISP settings? ;)

I think It should be that there should only be one 'WMD'. the bad guys can make scenes concerning how they:
Quote
got/built the weapon/mass fleet combo. ;)

agreed to use it. strategies and stuff.

obliterate the good guys inital fleet.

capture all worlds except for the 'last stand' (probably earth)

The good guys can write about:
Quote
the experiences they suffer from the above things

how they make the first counterattack with mixed results

the general feel of desperation as worlds fall to the enemy, with possible close getaways and retreats (I've got a real
good one I got and can adapt from 'shogun'.)

how they narrowly-yet-utterly kick the pants off of the enemy after they exploit the wmd's blaringly obvious fatal
weak point. :)

of course, this is just a guideline i randomly came up with, but sounds like fun. keep in mind that "bad guys" doesn't
have to mean evil, just interested in strong-arm politics. :) and we could also have a third party(s) involved with minor
yet important influence at critical moments that are swayed by money, promises, or what-have you.

The most important aspect of the story would be that everything goes back to normal after the story with nobody
being deposed to allow for a sequel. That wouldn't stop the story from becomming a sort of canon, though, if we
wished it to.



Post Edited ( 05-28-05 23:57 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 29 May 2005, 21:44:28
hehe, i can be the bad guy!!!
of cours, i can't take the entire system without help...
JOIN ME!!!!

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 30 May 2005, 13:57:34
Ok, I'm in :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 31 May 2005, 03:21:57
would be time to start :)
just a question, is the story allready written, or we do it the RPG Forum way?
one thing after the other?

ok, just to have a strong opponent for all of you on the light side... The bad guys will all have a big fleet
and all players being only characters is a good idea, i like this

we jsut need a reason to start a war

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 01 June 2005, 18:48:21
this forum is dying!!!!!!

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 02 June 2005, 15:40:33
Quote
She_Da_Lier, OSN 3 thread:

]If you want to close your market, then go on.
SDLSE's ships will be leaving CIM's sector from now.


Well done, although it will not affect our market. There are other avenues of transport available.

It was your own government's open agression against the people of Earth that precipitated this action.

(  On another note, this DOES sound familiar, like the rantings of Emperor Pirk of P-Fleet ;) , see
http://www.starwreck.com  )



Post Edited ( 06-02-05 15:42 )
Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 02 June 2005, 16:43:58
I propose that the story be "RPG-ish" like what we've been doing, only with less typing. maybe there would be some
descriptions at the begining of the scene being written, and when something happens, but most of it would be simply
saying a sentence or maybe a speech or something, and then another would say something, and it would go back
and forth like this:

Assasins pour into the central chamber, catching both Freespace and Doc by complete surpise.

Doc: *gasps* (or whatever he would want to type, I'm just filling in :))

Free: *tries to run, but trips on his baggy clothing*

McBrain: *grabs the two and runs off through an open door, with said door shutting just as a flood of poisoned
throwing knives dig their way into the solid oak door.*

Doc: *speechless*

Free: Quickly! We've got to get out of here!

End scene with them running off.

Rules are that nobody can speak for others in story, nor make them notice something or do an action. though you can
say that a whole group notices something, and then it's assumed that everyone notices, unless a character doens't
want to notice it.

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 02 June 2005, 18:07:50
I like the idea, it would run similar to an old play-by-mail RPG I was involved in years ago.

Question, though....wouldn't such a thing be better off at the OSN site's forum? I know there were some problems with it earlier......



Post Edited ( 06-02-05 18:11 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 02 June 2005, 20:10:20
OOC: Hey, I could extend my current in-the-work asp OSN site with some roleplay-dedicated thing if I've got some guidlines.

IC: OSN repeats the request regarding SC summit.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 03 June 2005, 21:35:56
Hello.  I hope that someone can still remember me (if you can't remember - Xianus, director of the Rhea Research
Corporation :)). I've dot some SERIOUS problems with my PC and internet connection so i weren't able to be active,
but
it will change. In the following days i'm gonna submit my website with some Orbiter addons (for now only
surface bases on Rhea but the beginnings are always hard). So, i would be happy if someone would tell me what is
going on here with the OSN (in the few words of course...).

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 03 June 2005, 21:40:19
In the first OSN forum i said that i've made my logo: here is it ("better late than never" or something like that...):lol:

(http://img197.echo.cx/img197/9889/rrclogo5tv.jpg)

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 03 June 2005, 22:11:46
Quote
Xianus wrote:
Hello.  I hope that someone can still remember me (if you can't remember - Xianus, director of the Rhea Research
Corporation :)). I've dot some SERIOUS problems with my PC and internet connection so i weren't able to be active,
but
it will change. In the following days i'm gonna submit my website with some Orbiter addons (for now only
surface bases on Rhea but the beginnings are always hard). So, i would be happy if someone would tell me what is
going on here with the OSN (in the few words of course...).


Ah, I was wondering when the other neighbor would show up ;)

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 03 June 2005, 23:01:09
Ok, first version of my webpage is online: http://xianus.w.interia.pl There can be some bugs but check it out!

Title: Re: Orbiter Solar Nations IV
Post by: StarLost on 04 June 2005, 02:05:50
Hey Paraflyer.

Love the sig graphic.  Into crop circles are we?
Title: Re: Orbiter Solar Nations IV
Post by: Travis Reed on 04 June 2005, 08:54:08
The Official OSN forum is up (most of the time anyway...) and was intended to take the OSN stuff off of Dan's forum for the
most part.

The link to the forum is in the first post in this thread and is not the site run by Doc.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 04 June 2005, 12:44:27
Well, so what happened you ask?
Earth has been taken by me and now we're waiting for the Solar Council summit.

BTW, what is that stargate about? You can take that code by viewing the source, but then ther's nothing inside :P

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 04 June 2005, 14:33:15
Quote
StarLost wrote:
Hey Paraflyer.

Love the sig graphic.  Into crop circles are we?

You know, I never thought of it that way......I doodled a bit on paper, found a pattern that appealed, then built the
image in Photoshop. Figured I'd use the KISS principle, and just represent my 12-moon coalition, with Saturn in the
distance.

BTW, I noted your name, and you're obviously from Canada....so you must be a fan of mid-70's sci fi! ;)

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 04 June 2005, 15:37:31
SDL: The stargate was supposed to be "the area only for the chosen" but i must find a better way to make the
password (maybe cgi or something...). Currently there is nothing.

Quote
Earth has been taken by me

Well, the Earth is veeery big planet. In my opinion, too big for one person. Can I borrow a little piece of it? (maybe
southern and western Poland) It would be nice place for my research facilities. Otherwise you will be rather alone
there... you know what i mean.

About the RRC - currently i'm working on the huge solar power plant on Rhea. When it will be completed, my energy
problems will finally end. Maybe i will be able to start selling it (ten thousand SpaceDollars for one GigaWatt... who will
give more?). Moon is far from Rhea, but i think that filling a few Shuttle-A's with energy cells will be enough for the
polish territory mentioned above... am i right?

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 04 June 2005, 18:53:39
We can sell territories for small fee. We've got plenty of energy here on Earth, especially from nuclear fusion.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 04 June 2005, 19:12:55
So what do you propose? If you want you can write on my gg: 6041488.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 05 June 2005, 05:06:44
ok, since im supposed to be a bad guy with SDL, can't i do anything to regain thrust with you SDL???


I'm also in need of enery cells, weapons won't power themselves... ready to pay a lot for these...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 05 June 2005, 19:30:54
What can you do is help our fleet defend (noticed the pun?;)) Earth and help us legalise the conquest on the SC meeting.
As for energy cells, refere to RRC.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 05 June 2005, 22:22:34
I've got an interesting proposition for you, She_Da_Lier: as a pay for territories mentioned a few posts above, i can
send to Earth two of my newly constructed Armed Shuttle-A's and assign them to help you with defense of your
precious planet.

If you are still not sure, look at these pictures: (they are big so i don't post them directly.)

http://xianus.w.interia.pl/misc%20files/SHA-Armed.jpg - here is the shuttle sitting on the pad ...
http://xianus.w.interia.pl/misc%20files/SHA-Armed2.jpg - ...and here it has just launched a full load o missiles

If anyone else is interested of purchasing/borrowing these vessels - i'm ready to make a deal.

And about the energy cells: my solar power plant is still under construction, but it will be finished in a matter of days so be patient.



Post Edited ( 06-05-05 22:24 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 06 June 2005, 13:50:32
Xianus: Deal! But you'll be paying monthly fees as well.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 06 June 2005, 22:17:19
nobody against your claim on earth posted for a long time, so it seems, we'll legalise it ourselve
We should even all form an alliance, to protect earth's claim

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 07 June 2005, 15:55:56
Quote
oli_chose123 wrote:
nobody against your claim on earth posted for a long time, so it seems, we'll legalise it ourselve
We should even all form an alliance, to protect earth's claim


Hmm.

Bad move to assume that no response=no action.

CIM is merely waiting for the summit to begin.

Legalizing the invasion and subsequent "claim" may only place yourself in a bad position later.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 07 June 2005, 18:37:01
The subject can't wait. Please vote for/against holding summit in Earth's orbit on an independent station?

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 07 June 2005, 22:11:03
I absolutely vote "for" the summit.

However, since SDL controls Earth at the moment, I hardly think that Earth orbit would qualify as neutral territory.

I suggest Mars, or one of its moons. Perhaps someone in the Asteroid Belt would consider hosting, as that is ideally located between the inner and outer worlds?



Post Edited ( 06-07-05 22:12 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 08 June 2005, 00:04:25
for SDL's security, i vote for earth's orbit, for some nations, assassinating the subject is the best way to get rid of the
problem, so, security is needed.
we must show that you have good intentions for earth, or it's a lost cause

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 08 June 2005, 08:26:42
I vote "for" the summit too. In my opinion, the earth orbit should become property of SDL in its lower part (lets say,
from the zero level to 1000km) and up from there it will be neutral territory. I think this is the best choice, because to
control the planet you must control its orbit too.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 08 June 2005, 08:51:53
I guess I don't care where we have this summit, but it wil be during this that we determine the legality of this earth
control issue. :doubt:

Also, I request pictures of the OSN leaders that will attend the conference, so that we might have a picture for 2005
like we did the previous year, on mars. :)

I'm hoping for a bigger turnout.. maybe double the number of players? either post them in this thread or PM me with the link if you're shy.(though since the pictures will be shown when complete, anyway...) I'll promise to try to finish it by christmas. :)



Post Edited ( 06-08-05 08:55 )
Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 08 June 2005, 20:00:22
I like the picture idea. I'll grab a couple for you to use and place them online using my ISP's photo album; when that's
done I can send you the link to the pix.

As for the summit location, I would suggest a common meeting point if it's to be near Earth's domain. May I suggest
that geosynchronous orbit above a particular continent, perhaps? Also, will this be held at an orbital station, or will
one of the attendees be willing to host aboard a suitably-sized vessel?

One final point: given SDL's demonstrated military power, I think it highly unwise that all other attendees arrive unarmed. Now, granted, we don't want full fleets of armor showing up for talks....perhaps we should decide upon a limit on how much firepower should accompany each atendee.



Post Edited ( 06-08-05 20:05 )
Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 10 June 2005, 22:22:28
Another topic, but something that should come up, perhaps as part of the summit.

All nations need to agree on a common currency; then we need to establish the relative wealth of each nation....for
simplicity's sake, we could assign a specific cash amount to each major world, and differing values to each moon or
minor planet. It would be relatively easy to compute who has what amount of $$$ to start with that way.

If we were to tie it to resources as defined in each nations' trade page on OSN, we would also be able to get a
rough idea of how much in earnings would be available by gas mining operations, ore proccessing, ship/station  building etc. That way smaller systems could sell their resources, earn money from trade, etc....it would also have the benefit of not allowing someone to miraculously have a huge military fleet appear (you'd have to have enough cash to buy the ships, or enter into trade or even foreign aid agreements with other nations).

Otherwise, Earth would be dealing in Dollars/Euros/Marks, mars would have their Martian Currency, every time SDL
wants to invade he'd end up with another super-fleet, and so on....Hell, I could deal in Trigonic Pu's, but who wants
triangular rubber coins a mile on each side?!?!?!?! ;)

Thoughts on this?



Post Edited ( 06-10-05 22:23 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 11 June 2005, 02:53:38
why not "credits"? :)
we should evaluate the resource of each nations to know the money the have and can make
i've got gold, and if any of you didn't know, gold costs a lot. so i have a lot of money!!!
but even with that, i can't mine everything, and it cost a lot too to install mining bases, and colonies...
Arrrg!! im in big problems...

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 11 June 2005, 10:38:05
I agree to figure out our countries' wealth based on a common currency, but I'm refusing to have Venus
use "credits", "dollars", "euros", "libery money", or whatever.
 
Venus uses gold and silver in it's coinage. Debasing of the currency by the government is outlawed. While paper
money exists, the creation of it is strictly regulated, so more or less inflation only nominally exists and a close eye is
kept on it.

The base unit is called the Defigo, it's the "everyday use" denomination and is decimal based to keep foreigners from
running off scared. 1 Defigo is 1 Troy Oz. Silver

However, Venus also has a higher denomination based on gold, the Polleo, which is worth 15 Defigos. (~1/4 Troy Oz.  
gold)

however, since gold coins are so much more valuable than silver, they aren't used as much, and as such, it's perfectly
acceptable for people to say 80 defigos, or whatnot, if they despise nonmetricity, so both groups win. :)

I haven't thought over the coins' denominations much yet, but these are the ones that I'm planning on.

D   .001
D   .01
D   .1
D   1
D   2
P   1/2  (D 7.5)
P   1
P   2
P   4

I think this is good enough to determine the value of the defigo to whatever common universal currency is put into
the solar system. Doc also said he wouldn't accept the universal currency either in favor of this barter economy, so
we'll see how he sets it up. :) (By the way, Venus' system is barter too but we use commodity (gold & silver)
commonly held in value by ALL people to ensure fairness by all. The economies of today are like this too, but they use
something which only has the falue of faith that the people have in their government's ability to produce something in
worth for their currency. Good thing venus doesn't rely on faith like that, because if that faith ever dissappeared.... :( )



Post Edited ( 06-11-05 10:51 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 11 June 2005, 16:23:59
I don't have anything against the use of gold and silver, but replication technology is evolving(if OSN is far in the
future, even only 100-150 years, replication technology would work, and replication of matters like gold could not be
prevented(oh, and im not saying OSN is star trek like, it's just that replication technology is existing today[2005] but
we cant do anything very useful, so in a century or two, replication tech. will have elvolved)

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 12 June 2005, 01:22:06
I said "SIMPLICITY"........:)

Who the heck's got time to run a currency exchange, even if it IS virtual? I like how Freespace has got his planet's
currency somewhat figured out, though...

BTW, what keeps the gold from melting on Venus?  :) :) Gives a whole new meaning to the phrase "money burning a
hole in your pocket." I suspect it wouldn't work on Mercury, either!

I'd say replication of gold/silver would be in the same category as counterfeiting paper money. Far easier to rely on a
common "credit", and keep the replication idea out-of-bounds for OSN purposes.

I like the idea of tying nations' wealth to their mineral resources as a baseline. I'm attempting to get as much
research done on the Web and at the local library to see what the current generation of real-world scientists are
saying regarding the makup of Saturn's moons, and that will lead to what ends up on my OSN Trade page. So far it
looks like Atlas is primarily iron or nickel-iron composite, for example.... Trade between nations for natural resources
would be a simple matter, naturally any manufactured products of each nation would have to be decided otherwise.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 12 June 2005, 02:01:37
For the 4th or so time already. :)

Venus isn't hot in the future.

We got rid of that CO2 surplus, so it's quite moderate now.

Venus is in the general same "life-zone" that earth and Mars are in. Except Venus is in the Tropical end, Mars is in the
polar end, and earth is right nice in the middle.

And for the Record, synthesising things in more common in the future, but still restricted to laboratorries, for fear of
the "Grey goo" scenario.

(We have to do it this way, otherwise some people will synthesize whole star destroyers. :( Example: Has anybody
played SW: Knights of the old republic? Remember the "Star Forge?")

http://en.wikipedia.org/wiki/Star_Forge

(by the way, people have already turned elements like mercury to gold in a nuclear reactor. too bad the cost of doing
so is about 10 times the profit you would gain by doing such. ;) )



Post Edited ( 06-12-05 02:03 )
Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 12 June 2005, 04:23:47
Hmmmm, I guess I need to change the sim time on my copy of Orbiter?!?!?!!?!

I guess the question I'd need to ask is, how far in the future are we playing?

I'm curious, as most forms of terrraforming based on current technological ideas would take centuries at the very
least....

I haven't heard of any successful transmutation experiments, but I could be wrong...anyway, like you said, the cost
would outweigh the investment.

Anyway, what is the current rate of Venusian Polleos to the Interplanetary Credit? :wonder:

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 12 June 2005, 05:15:40
Well, according to redcolony.com, it could be as short as decades for mars' terraforming.

In OSN, we're kinda shniggling it a bit, but we're assuming 2105, because of how fast technology changes, we're
assuming it will be far easier to terraform 20 years from now than it currently is. (though this might change, I think.)

For Venus, we released lots of airborne plants, and they reduced temps to bearable levels by reducing CO2, the
greenhouse gas.

As to the value of the Defigo/Polleo in Interplanetary credits, that is for us to decide in the summit, but I've stated
their value in gold and silver, so we can assume their value based on current day value of gold and silver, minus say
50-60% of the value because of paper money and electronic transfers.

The question to ask is "how much is the interplanetary credit worth?" :???:

Edit:

I'll also say that venus isn't fully terraformed yet. we reduced the temp, the pressure (somewhat) but for the most part it's still lifeless.



Post Edited ( 06-12-05 05:21 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 12 June 2005, 05:33:24
Mercury is ready to start "REAL" terraforming, because living in ashes and rock isn't good for moral
we are ready to pay a lot for mercury to be more beautiful...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 12 June 2005, 11:15:08
I guess that with the enlargement of scale to whole solar system a solar credit would be worth something like 10
american dollars.

We in SDLSE use both solar credits (I suggest we'll use 10,50 would be ten coma five, instead of using, say, cents for
simplicity of exchange), which are becoming the main currency on Earth, and lunar Runds, which are worth around 1.12SC

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 12 June 2005, 11:57:37
I don't like the idea of defining the credit on something like the american dollar. I'm sure we can think up something
else... :doubt:

Title: Re: Orbiter Solar Nations IV
Post by: Atom on 12 June 2005, 12:34:17
Yeah, it would be good if the money was worth something. :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 12 June 2005, 18:11:41
money on earth today is BASED on american dollars, we should use this
but reading all these posts gives me headackes, why not something simple?

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 13 June 2005, 12:50:17
Hee..

It wouldn't surprise me if the US dorral would have crashed by then.

Even if it wouldnt' have, it'd have a snowball's chance in hell for standing as a base for a 'united' currency, considering
how the US is considered to be so centralistic and pro-itself.

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 13 June 2005, 14:02:39
That, and the fact I'd rather tie currency values to a known asset (such as gold, silver, uranium, whatever), instead of
paper currency based on nothing more than legislative fiat.

"Solar Credit".. I like that!

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 13 June 2005, 15:42:06
then let's use this before my headackes start again... :)

Title: Re: Orbiter Solar Nations IV
Post by: Travis Reed on 19 June 2005, 05:50:50
I regret to inform you all that the Official OSN forum has been shut down, mostly due to lack of use. Apparently Dan's forum
here as well as the forum (such as it is) on the OSN site are serving well enough that I no longer need to keep it running.
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 21 June 2005, 01:16:53
thats ok, nobody was using it

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 21 June 2005, 21:15:39
Damn, all that work down the drain....

Too bad, too. It would have been easier to keep it on a dedicated site.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 21 June 2005, 21:41:36
I'm proud to inform you that work on the OSN Elements website/script has progressed much since the begining.
The scenario/config and user logging/registration is already beeing tested and now I'm starting work on the roleplay module.
I'm testing it on a private server which is a spare machine. I'll upload it to a free acount on somee.com when ready if you
don't have any better proposition.
More info soon, hopefully.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 22 June 2005, 00:15:55
need any beta testers? :) oli_chose123@hotmail.com

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 22 June 2005, 10:24:31
Thanks. My classes finish on Friday, so after that I'll probably have some time to finish stuff, and maybe set up my router
so I can make the server available for testing from the net.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 28 June 2005, 01:29:07
so, did you get it on a server by now?
this forum is nearly dead......

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 28 June 2005, 08:39:00
My somee account has been recovered after a server crash. The roleplay thing is nearly done. I'm also going to create
administration panel for operators and also a nation information section. Whole thing is maybe not perfectly worked,
but mind that it's my first large ASP project :)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 03 July 2005, 10:06:05
Hey! I had an idea. I thought about making the OSNE site available on mobiles by WAP. It doesn't seem to be hard to implement
and would allow you to participate in OSN without access to a PC.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 06 July 2005, 12:24:38
I think it would be interessing, but it have some major downsides: for example WAP doesn't support many features,
and browsing it is much more expensive than, for example, paying for internet cafe to visit this foeum. It can be still
interesting though. We could post some basic info about us and the OSN there, and of course link to main OSN page.
What do you think about it?

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 14 July 2005, 13:06:41
**** INCOMING TRANSMISSION ****

from:     MadMike
To   :     All Nations


Pos :     Outer Rim


FedEx Explorer now returning to Mars
expected arrival time July 30

have been monitoring developments but unable to transmit before due to local problems with radiated energy
absorbsion.

new engine/fuel development underway with materials found out here but much work to do

To   :  GSI
          Greetings
          The Federation agree with the blockade of SDL these people must be bought to justice, I see that they are
trying to worm their way out of things, we say no deals, and if that cretin on Mercury cant make his mind up where he
sits then include him to, people that change side every 2 days cant be trusted.
we thought he had learnt his lesson, in fact Federation Shipyards were developing and biulding him a large
intergalactic freighter so that we could work togeather now that SDL's cargo ships were out of action, the first one is
almost ready for delivery, including Mercury Mining C° paint job, but I think it better to sit on ot a while longer. we
were eaven going to send him the design plans so he could build more and eaven maybe improve on it, maybe I will
send him some pictures so he can bang his head on the wall and cry.

home soon keep up the good work


MadMike
President FedExIII
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 20 July 2005, 18:07:33
OK YOU GUYS

Several days have passed now with no input from anyone

I think that if nobody is watching I will set out and overrun all of your domains
after all you are not watching what goes on

when you decide to conect it will be to late I will have taken over all planet systems
and I will then become dictator of the complete solar system

You will all do what I say or be exterminated
( doctor Who style)

At least when I knew I was going to be away for some time I delegated my domain to another player
to keep things for FedExIII intact

what do you all think

FedEx has returned found every one asleep so has now kicked everyones arse out the door and we now control the
complete solar system

bow down all my subjects and kiss my feet

MadMike
Title: Re: Orbiter Solar Nations IV
Post by: Atom on 21 July 2005, 23:08:10
Yeah sorry about that Mike, been a bit busy with school work recently.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 22 July 2005, 09:38:30
(freespace aims nuclear weapons at madmike's ships)

Try and take me if you dare! :badfinger:

Title: Re: Orbiter Solar Nations IV
Post by: Krytom on 22 July 2005, 19:14:53
(Krytom hacks into Freespace's mainframe and fires the nukes)

Thought I'd save you the trouble of pressing the button. :badsmile:

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 23 July 2005, 01:58:55
really sorry guys... i was gone for a month
and i dont thrust anybody enough to give them control of my empire when im gone...
we should forget about this "full madmike control" and get back to our problem, EARTH...
If it continues like this, mercury will retreat and and will become off limits to every non-mercurian freighters...
we dont want any more conflicts that will harm ME that bad

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 23 July 2005, 10:05:49
Ok, so yet another reason for the WML thing ;)
I'm having little vacation, but the fleet is constantly ready to defend itselft and counter-strike.
As soon as I'm back home, I'll finish the development of the script.
I'm still seeking for a good server. Is there anyone with own Windows machine who could volunteer? TIA.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 27 July 2005, 16:12:30
So I'm home. I'm leaving again this Monday.
The script is not 100% complete, but it works.
I've set up the router and I'll be able to run a little test, say, tomorow.
I live in GMT +1, and I'll be probably available whole day.
If you can join IRC and do a little browsing at this time, please notify me by PM and I'll give you IP and other details.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 27 July 2005, 16:45:35
Here comes a little pic ;)

(http://strony.aster.pl/she_da_lier/OSNE1.jpg)

Title: Re: Orbiter Solar Nations IV
Post by: Atom on 27 July 2005, 16:54:02
Sweet.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 28 July 2005, 09:34:15
Anyone?

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 28 July 2005, 18:15:54
thats cool, you said you jsut have to find a server for it?
i could use some more details on what it is

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 28 July 2005, 19:13:42
i need your help, i need a cruiser(or battleship or any other big ship) in anim8or format
im making a movie, and i successfully created a fighter, but i have no more ideas for a battleship
if someone who created a battleship could give it to me, of someone made a sketch of a ship like this, send it at
oli_chose123@hotmail.com
thanks a lot, i really need it

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 28 July 2005, 20:52:20
Quote
oli_chose123 wrote:
i could use some more details on what it is

Just an ASP.net script, not using any databases (XML only), but I could try to migrate to SQL if available.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 01 August 2005, 16:22:44
just not to loose the topic, she_da_lier why dont you post a progress log?

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 02 August 2005, 21:09:17
Quote
oli_chose123 wrote:
really sorry guys... i was gone for a month
and i dont thrust anybody enough to give them control of my empire when im gone...
we should forget about this "full madmike control" and get back to our problem, EARTH...
If it continues like this, mercury will retreat and and will become off limits to every non-mercurian freighters...
we dont want any more conflicts that will harm ME that bad


Hi
The Federation taking complete control of the Solar System was a joke

anyway I have several large ships mainly Freighters but most of them are armed
I will sort somthing out this week and send you.

I have been working anyway on a large frieghter for you , I painted it with Murcury Minning C° logo its in Red/White
Hull markings, I was also putting togeather a fighter for you but that is in red-brown and no markings

I will finish the Freighter and send you, you can convert it all I ask is you keep the FedEx ShipYard Emblem on it

So at 60 years I am now in retirment so I will have plenty of time on my hands for Orbiter because my wife is only 45
and will continue to work.  this means I can be free to help anyone who needs ships units, the ships will be
constructed with Anim8tor, but althou I have got Visual C++ (6) I have not the experiance to Program the moduels so
they will work with the spaceship modual, If you can program maybe we can set up a working program I can build the
ships you produce the C++ program !!!

The thing is I realy dig Orbiter and the Orbiter community so anything we do must be given Free of charge and
available to all

my E-mail ( michael.gregory@tiscali.fr

let me know what you think
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 02 August 2005, 21:15:51
Quote
freespace2dotcom wrote:
(freespace aims nuclear weapons at madmike's ships)

Try and take me if you dare! :badfinger:


What weapons, your arse is out in space, you are space junk, you have no domain or ships anymore we took the lot
while you was asleep
vist my employment department maybe we can find you a job sweeping the floors
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 02 August 2005, 21:19:45
Quote
oli_chose123 wrote:
really sorry guys... i was gone for a month
and i dont thrust anybody enough to give them control of my empire when im gone...
we should forget about this "full madmike control" and get back to our problem, EARTH...
If it continues like this, mercury will retreat and and will become off limits to every non-mercurian freighters...
we dont want any more conflicts that will harm ME that bad


What you mean , CANT TRUST ANYONE
you was the one who kept changing sides and tried to stab every one in the back, eaven the guy you tried to team
up with, with that record You probably dont eave trust yourself
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 02 August 2005, 21:47:40
Quote
paraflyer wrote:
Quote
oli_chose123 wrote:
nobody against your claim on earth posted for a long time, so it seems, we'll legalise it ourselve
We should even all form an alliance, to protect earth's claim


Hmm.

Bad move to assume that no response=no action.

CIM is merely waiting for the summit to begin.

Legalizing the invasion and subsequent "claim" may only place yourself in a bad position later.


He is wrong
FedEx and GSI are blocking Earth if you read the post right
All SLD Ships are impounded or landed at Earth
Nothing in and Nothing Out

If you join up with him the same will go for you

so think on, and think well any ships trying to reach earth orbit will be stopped and turned back
only 1 warning will be given the 4 FedEx Agamemnons can take a DG or Shuttle out at 5000 Km
and the Earth is now encircled with NavSpy Sats
FedEx Now has 21 ships in the Earth Blockade and GSI has a fleet there as well
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 03 August 2005, 00:27:12
Madmike with you back, trhe fun will be back, too!! good to hear from you again

We should also set somehting, travel speed...
we cant go to light speed because of einstein's theory
what we ca ndo is use star trek ideas for subspace layers (the theory isnt applied in subspace)
or star wars(and babylon 5) way, where we get IN Hyperspace
maybe a scientific and nearly"realistic" space travel could be cool in OSN

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 03 August 2005, 18:03:37
Hi Oli

You can have warp drive already, download RedShift
You have Warp facility, but sometimes its not so fast, you need to have line of sight to your target
If you are orbiting Earth and Mars is the same side of Earth as you, it goes imeadiatly but if you are on the opposite
side you get a count down while your complete your orbit then go, it puts you in orbit around the planet you selected
it says you can also go from orbit direct to another ship irrispective of it possition but I have never tried this
RedShift also allows you to write your own program so you can set up say take off from one planet go into orbit line
up for a trip to another planet or orbiting craft, dock, undock land or go on to another planet and so forth, I used this
sometimes  to send 4 or 5 ships away from earth to all dock at the ISS, you can set it up so they all take off at the
same time, and you can watch the action from outside and see all the craft take off togeather, then shift from ship to
ship during the flight, and then shift to the destination and watch them arrive, only thing is they dont all take the
same flight plan so although take off is all togeather arrival can be some times hours apart, try it out
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 04 August 2005, 00:09:47
cool, didnt know about this one
but what i meant is travel speed in OSN
can you send the freighter at oli_chose123@hotmail.com? thx a lot

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 06 August 2005, 10:04:21
Quote
Xianus wrote:
I vote "for" the summit too. In my opinion, the earth orbit should become property of SDL in its lower part
(lets say,
from the zero level to 1000km) and up from there it will be neutral territory. I think this is the best choice, because to
control the planet you must control its orbit too.


how can you say Earth orbit belongs to SDL,   SDL being on Earth is the subject of the dispute
FedEx and GSI ships are in orbit around Earth already performing blockade duties
NO ONE IN / NO ONE OUT

this situation will remain until the issue is settled

As for the council we need an independent chairman
I sujest Capt Monroe
He has no side in particular to support, he would kick arse with anyone
follows no rules but his own
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 06 August 2005, 10:22:12
To all Solar Nation Players

we need to settle this SDL thing soon

we need a meeting of all members
each to put up his objections/agreement in way of a statement outlining his reasons why SDL should or should not be
allowed to stay incontrol of Earth

we can then all read these and then cast a vote yes or no
the most votes win

SDL must abide by the vote and leave Earth if thats the way it goes

maybe we need a new thread just for this so it will be more easy to go through, it can be closed after the vote

what say you all
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 06 August 2005, 17:17:10
good idea, or we could even make the vote in another thread, this one takes several seconds to loadbecasue of the
pictures

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 09 August 2005, 18:45:50
Finally I'm back.

I see there is some activity around Earth case.
Who said SDLSE ships are grounded? Earth's fleet is constantly in low earth orbit. We're just not attacking to keep the peace.
We are looking forward to the summit and we're prepared to organise it or join it in neutral location. I repeat the appeal to
take no action until the summit, and neither will SDLSE.

About the progress report, the basis are ready, new features will be added gradually. I will be running tests again, and I
ask again for testers - please contact me by PMs.

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 10 August 2005, 20:58:06
Sorry for being absent so long.....Dad passed away a few weeks ago, just getting everything back in shape with
family and all. Give me a day or so to read all what's transpiring, and I'll add my input.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 10 August 2005, 22:44:53
if nobody propose his planet, then why not do it on mars? There are 2 nations on mars, there's surely a way to make
the summit between the 2 empires.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 11 August 2005, 13:12:57
Nobody? I've already proposed Earth.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 13 August 2005, 04:48:24
until the summit, that's not your planet lol, and if we win, im supposed to have a small aprt remember?

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 14 August 2005, 16:34:46
let's make a vote, every leader vote for mars, or earth, or a planet of his choice:
I'll vote Earth
I also guess SDL vote Earth too
EARTH:2
MARS:0
Other:0
I'll edit the post

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 14 August 2005, 17:15:24
That's right, I vote for Earth.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 16 August 2005, 13:42:07
To MMC & SDL
I expect you 2 to vote that way
your up each others arse all the time

To ALL SOLAR MEMBERS
anyway with my proposal we dont need a point of reference
each person writes his agreement/objection on a new thread set up for this
that way we all stay home infront of the fire and nobody gets trigger happy
say give 3 weeks to reply counting from an agreed date
then all can read the profiles submitted
then 1 week more to post a yes or no
on closing day the biggest vote each way wins
SDL is required to accept the result like it or not
OTHERWISE ITS GLOVES OFF TIME
after that Dan can erase the thread from his site

-------
To Oli

Sorry the ship is a long time coming
Lost my ADSL conection ( bad storm fried my modem) only got the new one today and have been busy setting up a
new network ( XP Pro as server with Adsl-Router-WiFi : Main Unit for general use + laptop both running XP Family
edition)

problem was getting Tiscali to give up the code's for connection without buying the hardware from them, anyway its
running with NetGear equipment cos I can get it cheap ( like zero Euro ) nod-nod wink-wink

Ship will arrive this week

___

To SDL
We know your ships are flying around in low orbit, we can see them, and we know  that you have plenty of resources
on earth , thats the way of dictators and bandits, (steal from every one ) but the blockade is complete NO ONE IN NO
ONE OUT

We can at any time pick you off one by one but we agreed not to make the situation worse
we wait for the verdict of all members, It is not in our or anyone's interest to inflict more hardship on the opressed
local inhabiants of Earth.

Your only problem is going to be that if you are allowed to stay there, you will need to watch your back all the time
because if you get away with this action all other nations may think they can do the same as no-one will say NO then
they will all be at your back door to get a bit of the prime loctations for nothing, and dont expect any help cos your so
called friend on Mercury will be one of the first, and there will be plenty of others ready to kick arse, and that could be
good for FedEx Shipyards cos we are already providing a large ship to MMC and when the others se it they will be
placing orders with our yards themselves,  the 1 to MMC is a gift ( publicity stunt ) cos the man's not to be trusted and
the ship will be seen every where theres trouble, what better could we want, admittedly the one he gets will not be
the latest state of the art but effective all the same,

personaly FedEx will never forget your actions, and if the vote goes your way we will withdraw our ships but you will
always be concidered a outcast by us and we will take you to task at every opertunity given

------

for the moment we rest our case and await the vote, but win or lose you will have a FedEx Shadow on your back for a
long time to come.
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 16 August 2005, 16:53:30
Ok, but organising the summit is a lot of fun :) and it's more realistic as you can imagine you're talking with others face
to face.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 16 August 2005, 16:57:26
Earth, New York City, Mercurian Empire HQ, 0824
Man 1:What... What if..if they all vote no??? we... we can't leave the planet, with... with that much res.. resource
going to... to waste.
Man 2:Calm down, we have a month to prepare, so, in that time, we are going to full our ships with the resources
here.
Man 3:We could find a way to take some of their ships out? say, with well placed torpedoes.
Man 2:nah, that's too risky, the first torpedo to hit a target and we'll see fireworks. Well... others will see it, be cause
we'll be the target...
Man 1: What...Waht about E...EM...EMP Weapons? With... With this we could dis... disable enough of their ships to
get out.
Man 2: No need for it, we don't want to get out, we to stay in... we must find a way so they stay out of optimal fireing
range...
Man 3:A minefield!!
Man 2:Right!! Stealth mine could do the trick, and we wouldn't stop sending them in orbit, so there would be more
than enouh.
Man 3:If we place them in low orbit, FedExIII ships would be out of op^timal fireing range, and we would just have to
take their projectiles with flak cannons.
Man 2:Start on the project, but wait for my order to launch de mines, i'll see what SLD think about it.
The man continues in a dark corridor, and then sit in front a computer:
Man 2:Yes, I want to talk with oli_chose123. We have a plan.........

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 16 August 2005, 18:13:50
Secret SDL command bunker, Earth.

A man in front of a console: Sir, we're receiving encrypted message from Mercurians' HQ.
The man hands a printout to Lord She'Da'Lier.
SDL: Hmm, they want to mine our orbit? Allright, tell them to proceed. Is the evacuation plan ready?
Man: Yes, sir. Ready to execute.
SDL: Fine, continue with sending resources to the orbiting transporters. The conquest must pay.
Man: Of course sir.
SDL: Is the lunar city ready?
Man: Yes, sir. We're completing last deliveries to the complex.
SDL: Emit the adverts. We'll take men to populate it with the departing transport.
Man: Yes, sir.
SDL: Go back to your tasks.
Man: Yes, sir!

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 16 August 2005, 18:17:32
From  :    FedEx HeadQuarters
To      :    All FedEx Ships in Earth Orbit

to be sent on open channels to inform all persons in Earth SOI

inteligence reports indicate that Murcury has personal and units on Earth, they are attempting to pillage all possible
resorces

It is also reported that they are to place defencive mines in Earth Orbit

All ships will upgrade their scanning sequences to level 4
scan for objects unmanned outside of the atmosphere and identify, any object not on your scan maps from your last
scan is to be destroyed, scanning will start immediatly
FedEx 5 through 9 are to start placing Auto Lazer Combat Towers in place Go-Stationary orbits with complete Earth
surface cover, programed to start destroying all targets marked on scan map of FedEx Agamemnon1 as suspect
all other ships to relay scan information to Agamemnon1 ,  
Agamemnon2 to start scan for launch sites
Agamemnon3 to concentrate on monitoring all Earth Transmissions
Agamemnon4 to take charge of combat groups 6 to 24

All FedEx Ships will initiate security code Gama
FedEx Combat groups 1 to 5 now leaving sector green angel
FedEx servailance groups on Earth to stop all transmissions untill further notice

All allied ships in area to be given the new ID-Codes

At the moment SDL have not shown to be party of the Mecury Plan so SDL units will not at this moment be subject to
upgrade servailance

FedEx Control OUT
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 16 August 2005, 19:56:02
From: SDL Earth HQ
To: FedExIII HQ
Cc: FedEx ships in Earth's orbit
In response to Fedex activity.

You are safe now, but be carefull what you're engaging if you don't want to start another war.
Any hostile action against SDL or SDL's allies' units or ground constructions will result in immediate counter-strike on
attacker's units.
Again, please take no actions until the SC summit. Mind the civilians. Any action taken by SDL or SDL's allies is to
defend Earth and it's population.

SDL out.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 August 2005, 07:19:21
North American Base, Earth, 0104
Computer:To all hands, proceed to battle stations, this is not a drill. Proceed to battle stations.
Soldier 1:You know what happened?
Soldier 2:FedEx ships activated some kind of counter-defence grid around earth's orbit.
Soldier 1:Oh my god, i want to get home, i have a family.
Soldier 2:Want it or not, we're going to war, unless FeDex let us go.
Computer:All personnel report to stations.
In a Briefing room...
Commanders are sitting around the table.
oli_chose123:...From last satellite scans, Fedex ships are taking offensives positions. They also activated laser
weapons to take out our minefield...
Officer 1:We must go to plan B...
Officer 2:You're crazy? we are going to be war criminals if we do this, even our own people will want to execute us...
Officer 3:That's it we're finished.If the entire Solar System hunt us, they'll find us, and we're dead.
Officer 1:We could make the plan look like an accident
Officer 2:What do you think the medias will thrust? Invaders, or peace defenders?
oli_chose123:That's it gentlements! We go to plan B. If FedEx doesn't let us out of the planet with the resources, we
are going to target their ships.
Officer 2: That'll start a war, and kill hundreds of innocent people...
Officer 1:Don't you get it, Mercury needs the resources, and the troops want to see their family.
oli_chose123:In the meantime, continue working on the secret project 546, it might be useful if we want to get out of
there. dismissed...
Officer 2:that's crazy, that's crazy...
Every officer get out, except oli_chsoe123 and Officer 1...
oli_chose123:It seems that a certain officer doesn't trust the judgment of his generals. be sure that you find me a
more capable officer, and get rid of this one...

Communication to all weapons platform installations and satellite defence grid:Target all FedEx ships and stand by to
fire...

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 August 2005, 07:52:24
hehe sry, i hade to do it(note:the satellites took 2 minutes to make, it ws late and i didnt want to go on extensive
modelling)

INITIATE EARTH PROTOTYPE DEFENCE TYPE
SCANNING RESULT:
WEAPONS:Prototype compressed plasma blasters(low on accuracy but powerful on impact. Tears the hull's plates apart and is radioactive(little modification, gift from the mercurian engineering corps :) )
HULL:Light Armor
(because they were already on sensors, these systems are not considered suspect.If you take one of them, the others will automatically retaliate)
(http://img355.imageshack.us/img355/5467/defencegrid1lh.jpg)



Post Edited ( 08-17-05 07:58 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 August 2005, 08:02:03
Also, new from the mercurian main shipyard, our new attack cruisers
not as powerfull as the agammenon, but still pack qite a punch
10 of them were made, more are on the way(but production is slow due to low morale because of the Earth conflict...)
(http://img198.imageshack.us/img198/5751/attackcruiser8sr.jpg)
Note: the two pics above have not been taken from Orbiter, but with Anim8or(it'S wonderfull what you can do with this. I'm making space battle scenes for a movie im making with my friends!!!!!!)



Post Edited ( 08-17-05 08:03 )
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 17 August 2005, 11:18:36
From FedEx HQ (Mars)
to : SDL HQ

As stated FedEx at this moment are not engaged in hostile action against SDL Units we agreed to await the out come
of the Solar Council with regard to this matter.

The actions taken are to counter the activities of you supposed mate Olicom who at the moment is stabing you in the
back and plundering Earths resources.

It would count in your favour with the sumit if you were to take some kind of action there on Earth to curb this
impulsive pup before he starts another war with you in the middle as fall guy.


To : MMC HQ
To : Olicom

Please note any attempt to bring ships to Earth Orbital Situation will fail
If you require to Leave Earth and return to Mecury with your ships and staff you can contact us to make
arrangements for safe passage through the blockade, your ships will be allowed to carry only the equipment and
resources required for the passage, all ships will be subject to control for illeagal exportation of materials and
technical equipment, only arms required for defense will be allowed.

All aid for resourses required on Mercury can be obtained from other sources by normal channels
FedEX will assist in supply of these requirments you only need make the request through dipolmatic lines

You can withdraw to Mercury and wait the outcome of the Solar Council, after that you will have the oppertunity to
recover the rest of your equipment on Earth and to trade openly with who ever is charge of earth after the Councils
Vote.

TO PLUNDER THE RESOURSES OF A PLANET DURING A TIME OF AFFICTION IS AN INTERGALACTIC CRIME AND THOSE
THAT DO THIS WILL BE SUBJECT TO ACTION BY ALL NATIONS


TO ALL FedEX Battle GOUPES

GRADE 1 TARGETS ALL UNMANNED EARTH ORBITAL UNITS IDENTIFIED AS ORIGIN MURCURY
====NO SDL UNITS TO BE INCLUDED AT THIS MOMENT====

GRADE 1a= UNITS POSSIBLE OF DESTRUCTIVE CAPABILITY
GRADE 1b= UNITS CAPABLE OF CONTROL OF 1a UNITS
GRADE 1c= COMUNICATION UNITS
GRADE 1d= UNMANNED TRANSPORT UNITS CARRYING GOODS (These are to be intercepted and pt into Geo-Orbit)
GRADE 1e= MANNED UNITS FROM MURCURY THAT COMMENCE HOSTILE ACTION
GRADE 1f= SHIPS AND UNITS OF MURCURY ORIGIN APPROCHING EARTH CLOSER THAN 200000Km

Target selection effective as of now
Destruction to start only on command of FedEX HQ ( we will wait for responce from SDL & MMC)
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 August 2005, 23:59:51
Officer 1:sir, you read that message?
oli_chose123:yes. i saw it.
Officer 1:what do we do? we need those resources. I we surely can't go trough the blockade with all these illegal
weapons.
oli_chose123:open a secure channel to mercury, order them to commence plan C.
In another room not far from here...
Officer 2:damn computer, what do you mean" i don't have the required clearance" Open a secure channel to Fedex
ships!
Computer:Level 10 clearance required.
Officer 2:then i'll to modify a bit these circuits... done!
Computer:Link established. Warning, this is not a standard carrier wave. Expect transfert errors

to:FedEx HQ
from:un**/--*/--*/-*
subject:unk-*wn
/*---//*ips, this /s /**/*t of the mer/-*ian tactic*- group.. by sendin/ th/* messag-, i'm violat/-g mos/ of my order*...
[computer voice]"signal cleared"... good, now, im from the mercurian tactical group, and im here to inform you of an
attempt by oli_chose123 to leave earth with a convoy of resources. for years now, scientists have been working on a
way to cross the FTL speed with a ship, and they found it. Im, sending the specs of the drive if it can help.[see story
in the last OSN thread] He will be trying to rendez-vous with his fleet to act as protection. and in the meeting,they
also talked about plans for venus. he's preparing some kind of.../*/--*/---*/[computer voice]Signal lost...

Content:
Subject: New drive Specs
At maximum, the drive have an acceleration of 300,000 kph
note:It seems that the engine emits a lot of radiations at startup
it takes 1 hour to engage the engine
It uses antimater reactions to create a vortex(note: An antimater reaction in atmosphere will explode, the ship will
have time to escape, but the explosion will damge everithing in a 1000km radius)
[the rest of the file seems to havebeen lost in transfert]

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 18 August 2005, 09:17:09
From FedEx HQ (Mars)
To All FedEx Units

commence Grade 1a/1b as of 1500hrs GMT (Earth Time)
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 August 2005, 10:59:15
A bit later, SDL Earth command bunker...

[Alert sirens' noise making voices almost impossible to hear]
She'Da'Lier's talking with some anonimous general.
- What's ha.......ing in there?!
- Those guys are fir....ng!
- Ah damn! We're exe.......ng brake....gh plan!
- Yes, Sir!
Another Man runs to the command station. Three men move to the spaceport on the surface.
- Sir! We're receiving strong radiation signature from NYC!
- Intelligence?
- Mercurians are running some new type of drive. Using it can result in massive destruction nearby.
Men board a small transporter landed on the pad.
- Fire the EMPs, targets as programmed plus the origin of the radiation signature! Evacuation plan A!
- Yes sir! - The 2nd man goes to the terminal and gives out some dispositions.

Few seconds later transporter's thrusters start and the vessel lifts-off escorted by a squadron of DeltaFighters and 2 DGTs.
Half an hour later, ships approach FedEx blockade.
The pilot watches the biggest ship.
- They seem to be disabled, sir.
- Let's try then.
Meanwhile two DGTransports release misterious payloads using new stealth technology with heatless RCS thrusters.
Transport: This is TX2550 we're on maintance mission to "Centurion", we're carrying passangers to the new lunar city out.

To be continued...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 18 August 2005, 16:57:07
From Agamemnon3
to FedEx Control

Units lifting off from Earth
Seem to be SDL origin

From FedEx Control
to Earth Blockade Fleet

let SDL Units through
but every thing goes , anything dropped by them destroy immediatly

to Earth Blockade commander
from FedEx Control

there is a large power signal comming from the direction held by MMC units

have instigated ElectroGamma force shield to cover area
any explosion will be contain inside the sheild, but if it goes bang all inside will be destroyed

from FedEx Control
OK well done, just hope they can switch it off

2nd Officer....
Sir there are some of our guys inside that sheild
Controler.......
can't be helped these MMC guys are crazy I will not let them contaminate the whole planet

Bring the FedStar2 Hospital Ship up to front line and have them stand by for casualitys
tell them to get the DG Medical Ships into low orbit incase we need to get down there quick

From FedEx HQ Mars
To SDL & MMC units

The FedEx Hospital Ship is moveing into the front line and launching 15 Medical DG's
do not interfere with these units they are unarmmed and will treat any casualitys never mind their origin
any of your guys picked up will be treated the same as ours with every aid we have


From Earth Blockade Control to FedEx HQ
all grade 1a & 1b units are out

To FedEx HQ
From Agamemnon 2.........

large Transporter and small fleet of DG's with SDL signatures approching fast
long range scan shows them to be loaded to full capacity

FedEX HQ.........

OK Agem2
Play dead but watch
If they keep going send FedExplora3 to follow them at a distance and report back here the idear is they leave Earth
and if they do that themselves it will save us the trouble later
if they show hostile action use the ElectronGun to disable their drive and control systems
try to keep them alive



Post Edited ( 08-18-05 17:03 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 August 2005, 17:52:56
Man 1:Engines are at full capaciy
oli_chose123:prepare to engage at my command
Man 3:SLD is fireing EMP weapons!
oli_chose123:Reroute the engine's power trought the second power output. and shield it!
Man 2:from these scans, the explosion will be of 1 gigaton...
Man 1:Most of the Mercurian personnel have been evacuated... some are remaining to look like nothins's happening
Man 2:Every convoy report ready, sir!
oli_chose123:Send a message to SDL, "We have a gift for you, you'll see later. We won't anwserany call. "...          
Engage!!
(http://img293.imageshack.us/img293/3694/earthgoesboom00086eg.jpg)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 August 2005, 18:41:08
(http://img171.imageshack.us/img171/7942/battlefleet8pq.jpg)
Man 1:Jump completed, sir.
oli_chose123:order the convoy to head back to mercury. set a course and join the attack force.
man 2:aye sir!
man 3:Fleet report ready and at full combat capacity, sir!
man 2:ship in position sir.
oli_chose123:set course to venus. All hands,Battle Stations!
Man 3:Sir, we're detecting incoming signatures approchaing the system.
oli_chose123:hehe, that must be them...

Title: Re: Orbiter Solar Nations IV
Post by: voangers806 on 18 August 2005, 18:53:56
ME fleet, this is KBF fleet, do you need assistance?
-sir, KBF fleet report ready, all 30 DGIII, 10 suttle-A corvettes, 10 shuttle-A gunships and 3 DG-Ex.
-good, take position with ME fleet and prepare to engage

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 August 2005, 18:59:51
***--INCOMMING MESSAGE--***
to:Mercurian Empire Command
from:Battlefront
subject:ongoing Battle
this is General Gremm reporting from battlefront. We destroyed some venusian outposts, but they seems to be
determined to protect their planet. some even kamikased. we lost 2 Attack Cruisers, and KBF fleet have substained
some losses. Some venusians are trying to retreat, but are taken down. We are stopping all civilians ships that are
trying to flee the sector. It's a matter of hours before venus is ours.



man 1:that was the last report sir.
oli_chose123:good, I want venus! send some reinforcements...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 August 2005, 19:18:51
Later this day, onboard "Centurion" Europe-Class freighter...
- Sir, FedEx is taking no hostile actions, the fleet is ready for departure. - Centurion's commander looks a little tired.
- I see. We're leaving as planned, leave Earth's fleet in orbit. Payload protected?
- Wrapped with tinfoil.
- Tinfoil?
- Yes, old thing, but perfect against today's scanners.
- Oh. Well. Broadcast the message.
- Yes, Sir.

### INCOMING TRANSMISSION ###
Origin: Earth's orbit
To: Solar Nations

She'Da'Lier's Space Enterprise's army leaves Earth in peace. We're departing for moon.
Don't try to follow or strike us, there are still WMD's on Earth ready to activate.
Any contamination on Earth was not caused by our forces. Our intelligence provided us with information that MMC has used a
new kind of drive emiting heavy radiation. We used EMP weapon trying to stop them, unsuccesfully.
Regarding Earth, it will become Moon's satellite nation, and we're still willing to talk about that case on an Solar Council
summit.
As our navy left Earth, we also appeal to other nations to do the same and continue solving the problem diplomatically.
Earth's fleet will stay in orbit to provide self-defence to the plannet.

SDL out.
### TRANSMISSION TERMINATED ###

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 August 2005, 21:34:20
### INCOMING TRANSMISSION ###
Origin: Earth-Moon space.
To: Venusian Republic, To information of all nations.

We are receiving information regarding a battle taking place over Venus.
SDLSE is proposing it's help in the defence of Venus, we're even ready to forget your negative attitude to our conquest.

### TRANSMISSION TERMINATED ###

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 August 2005, 22:45:37
Man 1:sir, SDLSE is proposing help to the venusian people
oli_chose123:get the ships in position, and open a channel to all nations


to:all nations
from:ME
For some time now, our people wanted Venus to be a part of the mercurain empire. so, now, our ships are orbiting
this planet. I said I wanted Venus, but I never said I needed the civilians on it. So no nations are to enter Venusian
or Mercurian sector, or it'll take years to recover all venusian corpes, in the radiated planet.

fedEx III is also asked to leave earth so that my remaining troops will install a temporary base on it.
Think about it, there are more than 4 billions people on Venus, I can take 1 million per shot.

It's a matter of time before we eliminate the remaining Venusian fleet. some of them retreated from venusian sector,
and they will surely take refuge in allies' bases. I will pursue them. You are not to protect them. this is an internal
affair. Stay out of this....

Mercurian Empire out...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 19 August 2005, 14:23:40
Transmission to all Nations

From FedEX HQ  Mars

A large fleet of SDL transporters and Military craft have left Earth on route for the Moon
No action was taken by our forces as the expulsion from Earth of SDL was the object of the Federation anyway

FedEx propose to land Medical/Aid Units on Earth to evaluate the situation and give assistance to the local people
were needed.

FedEx has no intention of remaining on Earth and have no intention to interfear with the way the Earth Govenment
conduct their affairs.

------

MMC has also parted from Earth but they have used some kind of new drive system with disasterous results
FedEx was able to put a sheild around the area, and to some extent it was sucessful in containing the huge explosion
that followed the departing MMC forces. but there is a large area that has been desimated and contamination is
apparant for some 1000km around the area, FedEx inspectors are at this moment approching the area to evaluate
the situation.

It is concidered that both SDL and MMC may have left some personel behind on their departure, these people will not
be offered and hostile action by FedEx Medical or Military personel that land on Earth unless attacked.

There maybe also mine fields or bobby traps around the areas occupied by both forces, locals are warned not to
approch these areas, and if they encounter any suspect instalations, are asked to contact either FedEx or the local
authorities who will deal with the situation as required.


----

Inteligence sources indicate that although SDL has left Earth they are still claiming it as SDL's property
This means that the Solar Nations still need to make a judgment about this.


It is the Federations veiw that the claim sould be rejected outright and the control of Earth handed back to the local
authorities, but as always we will respect the wishes of the Solar Council.


Further reports from our teams on Earth will follow as soon as available.


MadMike
President Galactic Federation III (fedEx)
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 19 August 2005, 20:15:59
New Athens, Moon...
SDL: Seems we weren't followed. Self-destruct the mines. I'm going to send a message now.
Man: Aye sir!
Few minutes later in Earth's orbit two mines placed on FedEx's agamemnon by two fly-pods [see earlier discussion] detach from
it and self-destruct after 20 seconds.

### INCOMING TRANSMISSION ###
Origin: New Athens, Moon
To: FedExIII
Quote
Inteligence sources indicate that although SDL has left Earth they are still claiming it as SDL's property
Inteligence? There was a broadcasted message ;)

Quote
FedEx has no intention of remaining on Earth and have no intention to interfear with the way the Earth Govenment
conduct their affairs.
We'll believe it as soon as you withdraw your forces from Earth's orbit.
### TRANMISSION TERMINATED ###

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 20 August 2005, 00:02:48
:( WHY DOES NOBODY REACT??? :( im going to kill people!!! heho!!! im going to kil them!!! someone? :(
lol

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 20 August 2005, 10:44:15
Quote
:( WHY DOES NOBODY REACT??? :( im going to kill people!!! heho!!! im going to kil them!!! someone? :(
Have I heard something? Uh? No, that's not it. ;)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 22 August 2005, 10:29:04
to SDL
from FedEx HQ

As stated before
FedEx has no intentions of staying on Earth
Our forces are now only giving support and aid to the local people after the departure of MMC in their rather sudden
and destructive manner

The FedEx forces are at this time remaining in Orbit
These forces were originaly put there by GSI and form part of the Solar Nations Force action against your invaision,
although we will withdraw some of them soon, complete withdrawal is subject to the wishes of the Solar Council

we repeat
WE HAVE NO INTENTION OF REMAINING ON EARTH AND WILL NOT INTERFEAR WITH THE WISHES OF THE LEAGAL
GOVENMENT OF EARTH (This is not you)

Any resoures we require that originate from Earth we will purchace from them through normal channals not by theft

MadMike
FedEx HQ Mars
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 22 August 2005, 10:32:54
To  MMC
From FedEx

dont worry my friend
at the moment we are busy cleaning up your mess on Earth

but your turn will come
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 22 August 2005, 14:55:49
Quote
oli_chose123 wrote:
Man 1:sir, SDLSE is proposing help to the venusian people
oli_chose123:get the ships in position, and open a channel to all nations


to:all nations
from:ME
For some time now, our people wanted Venus to be a part of the mercurain empire. so, now, our ships are orbiting
this planet. I said I wanted Venus, but I never said I needed the civilians on it. So no nations are to enter Venusian
or Mercurian sector, or it'll take years to recover all venusian corpes, in the radiated planet.

fedEx III is also asked to leave earth so that my remaining troops will install a temporary base on it.
Think about it, there are more than 4 billions people on Venus, I can take 1 million per shot.

It's a matter of time before we eliminate the remaining Venusian fleet. some of them retreated from venusian sector,
and they will surely take refuge in allies' bases. I will pursue them. You are not to protect them. this is an internal
affair. Stay out of this....

Mercurian Empire out...


!!!IM GOING TO KILL PEOPLE!!!
don't clean Earth!!




ah... never mind, illl jsut stick with venus... forget that post... just dont attack me

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 22 August 2005, 19:03:55
[/quote]

!!!IM GOING TO KILL PEOPLE!!!
don't clean Earth!!
ah... never mind, illl jsut stick with venus... forget that post... just dont attack me

[/quote]

Well Sunshine
So you say, but Venus is controled by Freespace and I dont hear any screams from him yet, Theres nothing on Venus
that FedEx need !! where as Earth, well thats full of useful goodies

Maybe you are just dreaming that you are taking Venus, but never mind, if your past record is anything to go-by you
wont stay there long, jump in/jump around and jump out,  seems the best you can do
Maybe better to ignore you and after a few days you will get bored and move on

Maybe hes moved out, same as a lot of other nations
all loged in but no input

FedEx are not the Solar Police
Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 22 August 2005, 19:44:29
OOC:

Well, unfortunately, I'm really busy... I'm in the last courses of my degree track, and everything's getting harder and
takes up more of that precious stuff called time. I can't be expected to respond to stuff instantly. but I've read all of
what's happened.. I'll see if I can't set up a vacation mode or so... hehe...  rest assured though... no military ships can
legally enter venusian space without explicit permisssion from me. any who try will force engage a battle that our
fleets will have to duke.  I should mention that all of my ships are in venusian orbit and should any fool dare attack
me I'll sign a coalition with docholiday to attack the perpetrator while his fleet is battling with me on venus. (and rest
assured if you want even the smallest chance of beating me venusian navy you're going to have your full fleet here,
and only maybe a minimal defence force at home..  


In character:

All hell's breaking loose, here, now mercury thinks they can annex venus? And what's with these reports of ships
ientering orbit? they're just a few grey balloons filled with a little hydrogen.. In a vaccuum you don't even need much
air at all to fill a balloon...

Freespace: "meh... that's it, withdraw the remaining gold and silver deposits on mercury, all at once. I don't give a
damn anymore if it breaks their economy. They're asking for it by being all militaristic."

Lackey:  "aye, sir."

Freespace:  "and use the money to pay off the remainder of our debts. What's left over can be used to add to our
military infrastructure and terraforming efforts equally.

Lackey: "of course"

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 23 August 2005, 00:09:50
Quote
Maybe you are just dreaming that you are taking Venus
oli_chose123 wakes up...

ok ok...we forget about all this, but,just to know, freespace cant get out the gold and silver, there's no venusian on
mercury... and any ship with that much resource would be boarded
also, i thoug that FedEx was a bit more on the"peace is good, dont kill or ill kill you" side, that's why I took venus, but
when i saw that freespace wrote on the foruym, i said"oh, he's not gonna be happy" lol

ok, ill stick with madmike's idea and stop waging war on all front, still, I've got the resources from earth, and also,
without action on this forum, it's gonna die

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 23 August 2005, 12:38:52
No I think not
Thing is some of the guys/gals have other things up front at the moment like work and exams, were I am now in
retirement and can play all day if required, thing is I cant play for everyone else, and also the time zones have a lot
to do with it aswell,  me I'm on GMT +1 so you guys over the otherside of the pond are just waking up when I'm
thinking of going to bed,  this thread has always had its moments of action followed by long periods of silence, you
just need a little pacience sometimes

any way the idear was not to be in perpetual war with everyone but run  your fraction in a way to build up normal
intersolar relations with others, like trade,exchange of idears and so forth. It was hoped that we could have a
common Solar System running in realtime, and that the bases,fleets of all could be there on every systemso you could
land at my base or orbital stations, and the craft I had there would be vissible to you, this at the moment is a long
way off,  She_da_Lair is working on this, and I just wish I could help him a little, but I,m not so good on the
programing side ( to old I expect) I have a diplome for progaming but this was back in the old days
COBOL/PASCAL/ASSEMBLER in the days of the first 8bit processors, I eaven understand the concepts of C and have
Visual C++ but find it difficult to grasp this programing in moduls, I get lost with all the different subprograms that are
produced, I still try to program in line with GOTO and RETURN and subroutines, but every thing is in the same block of
code, thats why my ships use the Spacecraft module, I built a ship to replace the DG ( slightly bigger and more in line
with SiFi concepts) I  eaven put the Engines/Landing Gear in the same place as the DG, the Idear was to use the
stock DG C++ code that came with Orbiter, but it was a failure, I could not eaven get the code to compile, thousands
of errors and I dint eaven know where to start looking to correct them.
Still I go back to it from time to time and maybe one day the penny will drop.

The problem with this solar war senerio is that people get carried away and suddenly appear the next day with 100,s
of ships and war material, which in reality is not possible, it takes time ti build a fleet of ships and equip them, then
eaven longer to get them from A to B,  take some time and try it,   In your story line you left Earth and arrived off
Venus in a few moments, (thats not possible)
Try taking the ship I sent you on atrip from Earth to Venus , I'ts plenty of speed and fuel and eaven using the WARP in REDSHIFT it takes some time

Till next time



Im not were I ment to go
But I think I,m were I was ment to be



Post Edited ( 08-23-05 12:44 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 23 August 2005, 13:29:33
MadMike: If you can't understand C++, maybe you could try VB/VB.net first (generally the second is more object-orientated) or C#.
I thought of writing a module for the OSNE script which would give us a Solar Map with nations and fleets marked, this way we
could move our fleets in semi-realistic speeds, but for that I would need a help of someone with VB.net/C# and a little
orbital mechanics knowladge.

BTW, anyone have an IIS server? ;)

Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 23 August 2005, 13:47:12
OOC:
Yeh, agreed with Mike. This is why I said something to the effect "I don't believe I got dragged into this again"
WAAAY back when this whole epic was started.

I'm currently in my off-Orbiter phase. I play World War II Online mostly when I do. It's a totally different world, and
it's multiplayer, so vastly more dynamic. Ask Dan, he's been there.

I don't even visit the forum here all that much, as in most topics dealing with Orbiter proper, I'd be useless atm :)
Kinda sux, coz I dragged you all into this, with the OSN website and all and now I'm not there :)

But fear not I'll be back.

IC:
"Right switch off the comms. Everything is -amazingly- STILL going according to plan."
"Yeth, masthaaah."
"Oh, gimme a break!"
"Sorry, sir."
"Now, where is my Martian Ale? This whole business of inner planets is making me thirsty."

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 23 August 2005, 14:11:30
I know some games that could be fun if they were OSN based, we could buy(or download if freeware) one of these
multiplayer games make a mod for it

make new ships, things like that
it sould have tons of researches, different kind of ships and other things like that
i'll star my researches now

or create a game ourselve, but , it sould be a game where you do not need to be there at the same time as any
other, because, as madmike said, GMT +1 and -5 are a bit differents.(it sould be a BIG upgrade of the program SDL is
working on, go from text to textures lol)
If C++ or C# are not too diffrent than VB, ok every member could do a part
ie:
engine of the game
models
textures
server
etc.

hope you like my ideas

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 23 August 2005, 23:44:52
it could be a really simple game, no fancy graphics
5 min to do it in paint with lot of copy and paste
(http://img355.imageshack.us/img355/5900/conceptgame1vs.jpg)

triangles are battleships, squares are trade ships, yellwo and red lines are trade routes, blue line is orbit
it sould really not be complicated to a rts like interface(select you ships and assign waypoints)
the hard thing is to make a multiplayer



Post Edited ( 08-23-05 23:51 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 24 August 2005, 10:20:28
Yet another thing - if the map script would be done, it could convert map position to orbital elements and create an Orbiter
scenario presenting current situation. Just a thought :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 26 August 2005, 18:07:04
humm... the forum was digging his way to page 2, so... im bumping it!! :)

Title: Outer Worlds News: CIM Readiness Heightened
Post by: paraflyer on 26 August 2005, 22:24:19
General Dispatch from Fleet Ops, Enceladus

Due to conflict withing the Inner Worlds, CIM forces are to maintain heightened state of readiness.

All CIM civilian ships are to be escorted.

Battle fleets are to maintain current patrol routes, but advance to flank speed at a moment's notice. All insystem
hyperdrives are to be fully charged.

Fleet One to maintain constant patrol of insystem shipping lanes.

(http://www.enter.net/photoalbum/data/paraflyer/232323.jpg)

Constructor fleet 1 to mobilize immediately to CIM worlds to contruct/upgrade planetary defenses.

(http://www.enter.net/photoalbum/data/paraflyer/533282.jpg)

Constructor fleet 2 to move to staging area Alpha to expedite completion of Project Myrmidon.

(http://www.enter.net/photoalbum/data/paraflyer/381343.jpg)



Post Edited ( 08-26-05 22:26 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 27 August 2005, 00:30:03
he! long time no see, it seems that outer planets leaders are... well... somewhere out there... they dont come here
often.

Title: Re: Orbiter Solar Nations IV
Post by: Atom on 27 August 2005, 10:44:31
Hey, squabble amoungst yourselves, you're a long way away from me, and as long as you don't do anything to my nation, that's
not going to change.

OOC

Where the hell did all this technology come from?

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 27 August 2005, 23:34:16
lol, actually, mercurian gouvernment, doesn't put much resource in social developpement, and most of everithing is
put in research and military efforts

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 28 August 2005, 12:16:16
No, i am not "out there" as Oli said... The Rhea Research Corporation is constantly monitoring the situation in the
Solar System. We just want to be neutral. Besides that, Rhea is so far from inner planets that we don't need to worry
(as Atom said). However, we are constantly upgrading our fleet and our planetary defences... Just in case...

Title: Message To Xianus (RRC)
Post by: paraflyer on 29 August 2005, 21:20:42
We would welcome the opportunity to open trade negotiations as well as possiblilty of mutual defense pact.

One never knows what SDL may decide to do in the future; it may be in our best interests to defend ourselves against the
Inner Worlds' aggression.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 29 August 2005, 23:29:45
The long range exploration ship daedalus project has been delayed because of recent conflicts, the project wans to
build an exploration ship to launch to the nearest star. To get back to the project, we could use the help of other
nations, and this would be a great way to have peace, and achieve a common goal.

because of the size of the ship, light speed acceleration in 2.3 sec (like standard lightspeed drives used in all the sol
system) is impossible, and a 300 000 km/s speed could only be obtained by a one year acceleration
the result would create 1.2G in the ship, making it suitable for life.

Mercury can produce the engine, but we need help in building an efficient life support system,  we also need fuel,
designers for the hull, maybe even standard weapon systems... just in case.

[what could be cool in this project would be that every participating nations would "build" apart of the ship in anim8or, and we would then assemble all of them together, the result would be a BIG ship, made by a lot of people, a good way to get back the forum to life, without a war :)   ]



Post Edited ( 08-29-05 23:31 )
Title: Re: Orbiter Solar Nations IV
Post by: Atom on 30 August 2005, 00:54:53
Alright, I like the way this is looking, because of our hostile world Europa has become ery good at producing powerful and
effiecient life support systems. We'll contribute a life support system, and if need be, we'll also help research an
appropriate fuel source.

But in return we want Europan scientists on that flight.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 30 August 2005, 11:56:03
Venus will supply the electrical power system.

It'll be an advanced form of the standard equipment on venusian warships.

Scalar power is awesome.

http://www.cheniere.org/

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 30 August 2005, 15:56:52
SDLSE can provide software for the systems and MMC will deliver fuel as soon as we return to full productivity after the
attacks on moon (yes, we remember).
Earth can also supply food rations.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 31 August 2005, 03:10:29
oh yeah, i forgot, a cargo convoy left Mercury to rendez-vous with the moon, it's a gift, some supplies for the help in
rebuilding moon cities. We're sorry about this, and we know that some supplies wont change the past but... the the
best wecan do right now.
So, all of you should download anim8or, and make his part.(i know life support systems aren't always visible, or
electrical systems for that instance, but solar pannels and 02 tanks can be done)

make a somewhat detailled part, i'll scale it if it's too big or too small

we still need someone to make the chasis

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 31 August 2005, 10:39:21
But... but... I prefere gmax :)

Title: News from the real world.....
Post by: paraflyer on 31 August 2005, 14:53:21
I love it when my capital wold is in the news!

http://news.bbc.co.uk/2/hi/science/nature/4197686.stm

"Space scientists say their discoveries about Saturn's moon Enceladus are stunning, if just a little baffling.

Using the instrument-packed Cassini probe, they have confirmed that the 500km-wide world has an atmosphere.

They have also seen a "hotspot" at the icy moon's south pole, which is riven with cracks dubbed "tiger stripes". "

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 31 August 2005, 17:03:12
anim8or is simpler(well... i tried gmax, and i prefer anim8or), and unless you find a way to import your files in anim8or,
the forget it :)

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 31 August 2005, 19:54:31
Quote
oli_chose123 wrote:
anim8or is simpler(well... i tried gmax, and i prefer anim8or), and unless you find a way to import your files in anim8or,
the forget it :)



Oh sure, attempt to take over the Inner Worlds, and now he dictates what the rest of us can use for shipbuilding! ;)

Yes, I use GMax as well....



Post Edited ( 08-31-05 19:55 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 01 September 2005, 02:01:35
damn it, my plan B to conquer the sol system has be revealed!! lol
ive got Gmax too, but we should set for a common program, and will everyone be willing to download a big file(well...
depending on the internet connection)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 01 September 2005, 10:35:48
You can export from gmax to 3ds with a plugin. There should be no problem with import/export.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 05 September 2005, 07:45:57
Im not sure that Anim8tor can do what you whant
I use this program also, and I have not yet found a way to import different mesh items into one file

example:

I made a mesh for I comand center/navigation bridge,
then a mesh for the engines and engine rooms
the idear was to use these as a standard unit for all FedEx Units
but how do you inport it into another file, say of a Hull Unit. ??

I also have GMax and I bought 3ds-6 but find it a bit complex to use

anyway I like the idear and would be happy to do the mesh for the enginerooms and engines
I dont know if oli has done anything with the ship I sent him yet but if he looks inside there is a complete engineroom
in the mesh.
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 05 September 2005, 11:49:35
to import another object into anim8or you click in   object-» import when in object mode
it will then ask you if you want to approve each one

cool, didnt know there was an engine room into the ship you sent me
i coulnd't get it to work on Orbiter, still everything's at it's good place, it may be my orbiter installation, I had
problems with it

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 06 September 2005, 06:56:28
dont know why its not working
It runs here OK on 4 different computers + 1 of my mates ( he has the same ship with his own paint job)
I will look in the zip file I sent to see if there is somthing missing
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 06 September 2005, 09:56:02
OK Oli
I just finished putting a new box togeather

Asus Motherboard ABN SLI Deluxe
AMD x2 3800+ (Dual Core)
NVIDIA GeForce 6600 PCI-Express x 2 in SLI Mode
HD Samsung 300GB SATA x 4 in Raid
2 GB DDR 400 Dual Channal
DVD Graver Samsung Duel Double Face
Running on Win XP Pro Media Center Edition 2005

***** Its a Blast****


I down loaded fresh copy of
Orbiter05 + patch
DGIII + Sound
Agamemnon

Installed everything as normal

I then installed the zip I sent you
All runs OK here

The Senario contains
1 x Agamemnon
1 x Olicom1 ( your ship)
1 x standard DG
1 x standard Shuttle2

all in Geo Orbit around Earth

only problem is I never sent you my Agamemnon ini.file update so you dont have the engine exhust flames
I will send the update ini file later when I reconnect my main unit as Im still playing with this new box

Mike
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 06 September 2005, 17:30:23
MadMike: Have you received my latest PM?

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 08 September 2005, 22:20:38
Coalition scientists have decided to contribute a leading-edge navigation system to the Daedalus group effort. The
unit will have all current astronomical data available, including all known dark matter locations in the galaxy.

And once I get used to Anim8tor, I will donate other astronomical resources (deployable observatories, relay
satellites, etc.) I would like to see a few CIM research personnel onboard as the launch date approaches.

I offer this because I'm an amateur astronomer in real life..... ;-)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 09 September 2005, 10:15:39
I've got a fuel tank done in gmax, it's not beatiful but I'm not a great modeller unfortunately.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 09 September 2005, 22:25:10
i dont care if its good or not, i mean, we're just making a ship, for fun, and for exploration, give what you have, it'll
still be better than a lot ive seen on the web

i still need someone to make the hull, a O2 tank wont get us really far

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 10 September 2005, 15:17:50
Quote
oli_chose123 wrote:
i still need someone to make the hull, a O2 tank wont get us really far


What kind of hull/ how big/how many engines/what facilities to allow for

I'm ready and waiting
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 10 September 2005, 16:09:27
we should propose a type of ship, i would like a ISS like ship(solar pannels, etc)
but maybe we can opt for a more advanced design

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 10 September 2005, 16:13:10
A ship designed like the ISS would breakup under acceleation
maybe something like VallyForge ??
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 10 September 2005, 17:34:42
I believe we could agree on a design, and then everyone could build a section.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 10 September 2005, 22:30:24
gentlemen.

I propose an interplanetary treaty limiting the number of warships in the main fleets of our solar systems to about
100 ships each, and limiting the maximum displacement of battleships to a number all of us can agree on.

Title: Re: Orbiter Solar Nations IV
Post by: Me on 11 September 2005, 00:03:50
how about 42 battleships max?
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 11 September 2005, 10:40:34
Agreed

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 11 September 2005, 22:16:07
42??????

100 is okay, but I'll have to dismentle some...
but my corvettes are staying in the fleet...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 12 September 2005, 18:28:15
I think that before you start to put a limit on the number of ships owned, it would be a better Idear to set up some
control about weather the said ships exist or not, and do the stated weapon systems exist, during the last conflict
some players suddenly produced huge fleets overnight, and they where equiped with some quite fanciful systems

All FedEx ships are available, and took some time to develop and put into service,(and some are althou opperational
are still under development ) you dont see 4 FedEx-Bats all with the 01 number or name
( The Bat is a DG type/Size craft )

Even the ship I sent to Oli took several days to get into service, with name changes and so on, and I have at the
moment 5 of these class ships, each one with some small difference from the other (Name/Id N°/Aux.Equip.) and all
are in continual development and upgrade.

I reality FedEx has at the moment the following craft:

AGEMEMNON Heavy Battle Ship ( Not FedEx Design)........................................................4
FedEx Bat .........................................................................................................................6
FedStar Armed Freighter...................................................................................................5
FedEx-Explorer.......(Large Inter Galactic Star Ship ).........................................................1
FedEx-Transporter ( Large Freight Ship )..........................................................................4
FedEx-Tanker (Large Liquid/Gas Carrier)..........................................................................2
FedEx-MediCare................................................................................................................2
MediCare Support Ships ( DGIII Medical Class).................................................................6
FedEx-Tug ( Deep Space Recovery Ship)...........................................................................1
Orbital Stations.................................................................................................................2
Orbital ShipYard................................................................................................................1
Federation Base ( Mars )...................................................................................................1
FedEx Dream Farm ((Mars) Large Holiday Complex under develpment)............................1

This has take 1 Year to get together and most of it is still changing from day to day, in real life to design / produce /
test and commission a large ship would take several years, not like oli coming up with 10 heavy battle ships overnight
I said from the begining of of the Solar Nations Saga that each fraction shoud declare its assets and should only be
able to add to these in relation to the trade that fraction set up so as to obtain the cash/credit for expansion, eaven
if you can build all the items yourself you still need the factorys to exist and to obtain the raw materials.

any way enough for now on this subject

Give me some info on the proposed Star Ship, I will start to Construct the Hull Framework

Some things I would need as Follows

Length / Width / Hight
Engine Numbers and Size (Fisical)
N° of Proposed Fuel Tanks and Sizes
No of Other Support Tanks and Sizes( remember eaven at the speed of light you will still need many years to arrive at
the nearest Star)
Proposed Cew Numbers and disposition ( male/Female/Single/Couple/Children(Now and in the Future))dont forget
the crew that start off will not be the one that returns
Live Stock if any
Food Production ??
Number and Type of Support Craft Carried

I will probably come up with other things but for the moment I go with this

So get your thinking caps on Guys and lets get started, after all, I'm 60 now, I whant to see the ship finished and
working before I part this Mortal Plain
Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 12 September 2005, 18:53:46
Hey, why do we need all this fuel.....why not just build a ramscoop?

Fuel supplies will only be needed until the ship reaches about 10% of lightspeed, a big enough magnetic web should
collect enough interstellar hydrogen to power the beast at that point. You could support full 1G acceleration until
course mid-point, then tun the ship 180 degrees and use the same web as a speedbrake (or refocus to allow the
fusion jet to point against the direction of travel).

We're talking about some huge toroids to deploy and maintain the web , though......I'm not certain how many millions
Gauss field streagth would be required.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 12 September 2005, 21:55:51
And that comes back to the same point
How do you power the reception field and with what ???

But apart from the motive power you need power to substain the life invironment aboard
A trip to the Stars will take a long time and many generations , the ship would need to be self suficiant for many
many years, it would need to carry thousands of people and have room to expand thr population, eaven with
population control you would need room, facilities, the crew that left on the journey would never arrive, it would be
their childrens/ childrens/ chil.......................
You do not know what you can find out there, and the human race needs water, you can live many days (28 I think )
without food but only 3 days without water,

The ship would need to be huge, like a city, Its not an Airfix Kit you can glue togeather in 10mins

So you can see, dreams are the easy part, to convert them to reality is somthing else
but hold on to one good point

"anything the human mind can imagine or dream about is possible, it only remains to find the way"
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 13 September 2005, 01:57:13
madmike, your ships are far bigger and far more powerful than mine, and all resources were put in production of
ships.
the weapons we used were normal weapons for this time(I would say if space battle were to exist ins some years,
nuclear weapons would be used a lot)
but as you said, lets forget about that... so:

the trip will take 49 years
3 years of acceleration
3 years of deceleration
and 43 years of boring crew shifts :)
(the nearest star is at 44 light years from earth)

Length / Width / Hight
---ok, i dunno about this one, but as you said, a big ship is necessary

Engine Numbers and Size (Fisical)
---maybe 1 drive able to produce 1g, and emergency drives, jsut in case(2 or 4)

N° of Proposed Fuel Tanks and Sizes
---we are talking a bout a lot of fuel to get us at light speed, and the same ammount to stop.(but we cannot cross
the light speed treshold, for some theorical problems)say 4 to get a symetrical ship :)  )

No of Other Support Tanks and Sizes( remember eaven at the speed of light you will still need many years to arrive at
the nearest Star)
---err...

Proposed Cew Numbers and disposition ( male/Female/Single/Couple/Children(Now and in the Future))dont forget
the crew that start off will not be the one that returns
---ok, every nation leader post a list of personnel(say 5 or 6 specialist on the part the nation gives, and 30 colonists,
trained in standard crew function, in case there's no planets there)

Live Stock if any
---err...

Food Production ??
---well, developpement of replucation technology is going to take longer than expected, so well need agardens in
there :)

Number and Type of Support Craft Carried

we are talking abut small, multi usage ships for transportation and scouting




to add to the list, 1 Mark 4 Thermo-Nuclear Long Range Missile, one of the most compact weapon, just in case...


OCC: maybe when the ship is launched we could stop the nation thing and head for the exploration rp, i mean, every
leader take the role of their head officer on the ship, and we make a story out of that. anything can happen on a ship,
(ok the 44 years could be cut out into some months)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 September 2005, 11:58:04
How do you count 49 Years ( your not coming back )
and how many years will you stay there, little point in just arriving turning around and coming home !!!

like I said I'm 60 so I would not eaven arrive , never mind come back

so 49 out plus 49 back = 98 plus several years to do some reserch

eaven if the crew had an average age of 20,   none of them would return, so natural crew replacement would be
required, ( happy families ) and given loss by accident/health or other reasons, you would need minimum 2 sets

so ( let us assume that a standard navigation/engineering/maintainence crew runs to 50 persons)

3 x 8 hour shifts needs minimum 100 persons ( 8 hours off/on ) would be better with 150 persons (8on 16off)

these 100 persons each have a family ( so lets say we now have 200 adults and say 25 children of various ages)

now these people would need a support team ( cooks/doctors/teachers/gardeners/Cleaners/hospital
staff/entertainment personel and so on)  now these people would also have families and some children

so we have

crew                                                  200
support personal                              800
wives at 50%                                    500
Children of various ages                   100
              --------------------------------------------
               Total at start of trip          1600 persons min


now during the trip the population would expand/contract with births/deaths   this needs to be concidered inthe
design of the ship with regards to space/supplies  


see were we go, it soon starts to add up
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 September 2005, 16:33:39
First of 4 Reactor Units for new Star Explorer


(http://img31.imageshack.us/img31/3679/solarengine3ia.png)



(http://img125.imageshack.us/img125/3149/eng16gu.jpg)



Post Edited ( 09-13-05 16:51 )
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 September 2005, 18:02:53
So we now have the 4 Reactors ( each with 4 Thrusters) and the Reactor Room
and one else ready to add something

(http://img184.imageshack.us/img184/6370/solarexplorerreactor9bv.png)
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 September 2005, 18:47:42
Picture with a standard DG close up to give idear of size so far


(http://img316.imageshack.us/img316/873/withdgcloseby9kw.png)
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 13 September 2005, 22:33:30
cool, but dont go too fast :) let us do something :)
but i prefer your engines to mine, even if a was supposed to do them... i dont care, youre better than me :)

we'll use your little calculation about crew, and head for some other problems

1:we cant cross light speed, so the trip would be without gravity?
    because of the acceleration and gravity point, the ship's interior will be built like a building, so, if we rotate the ship
in tansfert, then  the gravity point would change...everything would fall on the... walls...

2:well, i cant find any 2nd problems, can anybody help?? :)

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 13 September 2005, 23:11:38
All right. that's awesome.

First off and foremost. I believe that scalar energy is possible, which essentially means pulling more energy from an
infinite [for all intents and puposes] resource than you put into it.  kind of like a windmill. so as long as there's a
power source you can do "free" work.

anyway, regardless of whether I'm mentally insane or not, I say that we should use that idea for power. even if you
only get twice as much out as you get in, you could just take all of that and loop it until you get 4x, 8, up to as high as
you want.. or can handle... ;)

secondly, I might comment on whether extremely high-powered magnets could be used for gravity. Frogs have been
levitated using them. surely we can use them too.   http://www.hfml.sci.kun.nl/levitation-movies.html


as an added bonus, we could use the insane magnetic field to gather gather quite a bit of hydrogen, if not a small
moon... :)

Title: Re: Orbiter Solar Nations IV
Post by: Me on 14 September 2005, 06:03:57
I really think that it is not even fessable to send a colony of hmans to a star with the idea that only a new generation or
two would come back.

Think of the human factor:
1)the first generation would have to be willing to give up the rest of their lives for a goal not all of them would reach
2)they would all have to have matching partners and how many qualified austronauts today have spose that can also become
astronauts
3)what if a criminal factor emerges on the ship wh would prosecute and deliver judgment on criminals?
4)how would you solve domestic disputes between spouses when it is so vital that all produce at least one child?
5)how would the next generation solve overpopulation?
6)how would generation 2 accept the roles they were thrust into by the first generation?
7)what about a possible third generation?
8 )who would teach the second generation?
9)what would the second and third generations do when and if they returned to earth?
10)what if there were rivralries for the top job?
11)or or a mutiny?
12)or disease?
13)what about supplies for 100 years?
14)what if structuraly the ship began to fall apart after a fex years, i mean what aircraft is certified to fly for a century?


History shows that you can never expext to controle a group of humans and have no bad eggs or no cultural and ethnic
problems, i think the only way man will reach the stars is when we discover a way to live forever of go very very very fast,
and all we can expect in our lifetimes (im 16 so hopefully i have some left) is a probe of somekind to alpha centauri that
will take twenty or so years to reach the star and simply shoot by sending back as much data as possible
Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 14 September 2005, 14:32:39
Hey, has anyone thought of any cryogenic suspension, or stasis fields? Talk about savings on food, air, and water....

Anyone doing research on this?

Title: Re: Orbiter Solar Nations IV
Post by: Me on 14 September 2005, 15:09:33
cryogenic supencion would solve a host of problems but it brings its own. there is no way that we know how to induce
cryogenic suspeincion in adults but i do belive that in children, under 10 who fall into freezing lakes, there is a system
that is able to somehow keep them alive for 30 minutes or so. I hear about this from time to toime that some kid was playing
pond hockey and they fell in and their parents didnt find them for twenty minutes and then the rescue workers pulled them out
of the water alive and well. Maybe the secret is there but who would watch over fifty frozen scientists, serinly not HAL :)
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 14 September 2005, 17:24:05
The idear was that you had a crew to start out with
This crew would (or some of them) a spouse and maybe young children
this part of the family would not constitue part of the crew, althou they could work in the support teams onboard
Added to this you would have teachers/medical staff and other support personal

given that it would take in reality some years to develop and build such a craft, there would be plenty of time for
training and selection. and the training would iliminate the idear of hostilities between crew members, each person
would have a job ( there would eaven be cross training like in todays modern merchant ships) {I was untill
retirement this year captain on such a ship, but I also had training and qualifications in marine engineering and
electronics}

As for disipline you would have a council onboard made up from a member of each department, and the
captain/comander would have a casting vote, also like at sea the captain can pass sentance, perform marriages, and
soforth

Because of the dedication and training I think that the situation of not returning would not arrise, the satisfaction of
being chosen for such a venture would outweigh all these factors, ( I for one would not hessitate in going, knowing
full well I would never return )

The future generations born and educated onboard would not realy have anything to compare their presant situation
with, and again education/training would ensure this .

The eventual generation that returned, would be the envy of all here, if there is still a here ? and hopfully the
knowlage they return with would put them in great demarnd from all.

Food is a problem and we would need to develope a system of food production, with some kind of artificial/chemical
product able to substain life, it can always be made to look like somthing else, ( this is already available with Soya
Meal )

The ship its self would need to be continualy serveyed and repaired/inproved, and the would be the job of the
engineering support teams, the ship would of corse need to depart with plenty of spare parts, but today modern
ships are like this anyway ( My ship carried duplicates of all navigation equipment already up and running plus spare
componants,  the engine side we hade enough spares to build a complete engine except for the crankcase, plus 30%
of all moving parts, the ship is now 14 years old and only around 10% of spare parts have been used,  our ship
would be equiped with machine rooms were new parts could be moulded or made from raw materials,

I am not saying there would never be problems, but that is not a reason to abandon the idear
after all if Cristopher had not sailed west from spain there would be no United States, and when he left they all
thought him crazy

NOTHING VENTURED = NOTHING GAINED
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 14 September 2005, 17:41:00
Quote
oli_chose123 wrote:
we'll use your little calculation about crew, and head for some other problems

1:we cant cross light speed, so the trip would be without gravity?
    because of the acceleration and gravity point, the ship's interior will be built like a building, so, if we rotate the ship
in tansfert, then  the gravity point would change...everything would fall on the... walls...

We can have rotating hab units/workshops like Agamemnon/Vespucci craft
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 14 September 2005, 22:20:36
Transmission to all Nations

FedEx ships have now left Earth orbit and returning to Mars
The Federation has left a team of engineers and medical staff on Earth to assist in anyway possible to repair the
damage done by SDL & MMC during their stay there,

FedEx is now concentrating on the development of ships and systems to rebuild and update the fleet

a team of engineers have been set up to help and develope the Solar Star Ship
Main Reactors and Thruster Units have been submitted for approval, we were able to come up with these quite quick
as they were allready partly built for the new FedEx Explorer that has been on the drawing board for some time now

we could build the complete ship and just leave the operating software to someone else, but we do not wish to push
other nations out of the program, we wait now for the next stage, of course we will continue to build the FedEx-Star
Ship alongside this one, any nation requiring help only need ask,


any nation wishing the design drawings ( Anim8tor File ) for these engines need only ask and we will send them as
soon as possible.
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 14 September 2005, 22:55:28
first, for the second generation, they would be educated only in the job they will have to do, and thew first
generation will be selected and appropriately trained. about cryo, we are 100 years in the future, so this technology
could havw evolved.

about the gravity system, as I said, if we accelerate:

    ||||
   |    |
_ |    |_
_ |    |_|
   |    |
   |    |
   |    |
   |    |
   |    |
   |    |
  |||||||--------------engines
     |
     |_________when accelerationg , everything is pulled in the engines' direction   |
                                                                                                                                  V

    ||||
   |    |
_ |    |_|------rotating unit
_ |    |_|----------then, while in rotation mode, everything is pulled in these direction <-  ->
   |    |
   |    |
   |    |
   |    |
   |    |
   |    |
  |||||||--------------engines

hehe, i like my little ship :)




ho, and i got 3dsmax7!!! so i can make better videos
SDL, any news on a host for your... thing... i never knew what it was

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 September 2005, 15:04:56
FedEx Explorer-1 stand by construction of FedEx Star-Expolorer

This ship si being built alonside the Solar Nations Star Ship

(http://img369.imageshack.us/img369/6683/starexplorer2nz.png)
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 15 September 2005, 15:30:15
Quote
SDL, any news on a host for your... thing... i never knew what it was
I was talking with MadMike about hosting, but I have no response.

[nitpick]MadMike: *pssst* it's spelled "Idea"[/nitpick]

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 18 September 2005, 11:28:44
Quote
She_Da_Lier wrote:
Quote
SDL, any news on a host for your... thing... i never knew what it was
I was talking with MadMike about hosting, but I have no response.

[

Problem is I am waiting to see if Tiscali will allow this, they are not very quick will answers

Also I would need some info on how to go about it as i'm a kind of null at this kind of thing

the thing is I would not want every thing on my system available to all
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 September 2005, 13:56:52
Running a server is always related with some risk, altough if configured correctly, you should be sufficiently safe.
Although I'm not professional, I'll try to help you if possible.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 20 September 2005, 13:31:57
FedEx Star Explorer continues to grow

Now transfered to Lower Earth Orbit


(http://img300.imageshack.us/img300/9057/starexplorerearthorbit0qh.png)



Nations Star Ship still only at Main Thruster Stage
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 20 September 2005, 13:45:44
Now what is that thing doing in Earth's orbit?

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 20 September 2005, 19:58:51
Having Navigaion Equipment Fitted that we bought from the LEGAL GOVENMENT OF EARTH



Now back in deep space

(http://img164.imageshack.us/img164/6618/fedexmeeting2ft.png)


Engine Config changed
FedEx Ships in attendance
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 20 September 2005, 20:52:27
No, the LEGAL GOVERMENT OF EARTH (us) haven't sold you anything.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 20 September 2005, 22:22:50
lol

there going to the moon in 2018!!!!!!

that was the todays message...

nothing else to add...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 21 September 2005, 10:41:38
The Legal Govenment of Earth is not you untill the Solar Council say so

You are still an invader untill then ( and not there at the moment )

Federation III does not accept you as the Earth Govenment at this time
but as you see to keep the peace we have withdrawn back to Geo Orbit
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 October 2005, 22:18:42
well... it seems that all the governments have been assassinated... so... im taking complete control of the solar
system
(its my turn nom :) )

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 October 2005, 16:25:12
Nah, I haven't been assasinated, I'm just busy thinking what to conquer next. :)
Soooo, how's the summit?

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 19 October 2005, 01:04:52
well, lets vote now
im the only one, and i vote...

i want you to be the gouvernment of earth!!!

done


lets count... it'll take some time...



























there's 1 vote, it says you get control
that gives you 100% vot for, and 0% against







that means you win!!





that was the most boring post i had to write... ive got nothing else to do... :)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 19 October 2005, 14:40:02
How about aiming for 110%?

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 19 October 2005, 16:39:38
Quote
oli_chose123 wrote:
well... it seems that all the governments have been assassinated... so... im taking complete control of the solar
system
(its my turn nom :) )



Nope, not assassinated, just busy with internal affairs....(A.K.A. have too much real-life work to do lately).

Title: Re: Orbiter Solar Nations IV
Post by: UAF_Lt_Brenton on 21 October 2005, 19:49:30
(http://i12.photobucket.com/albums/a214/LtBrenton/ezekiel.jpg)

We have an Ezekiel-class orbital cannon currently over North America.  Unless our demands are met we will fire.  Our
demands are simple: control of Earth.

-=END TRANSMISSION=-

((OOC: We haven't had a decent war yet ^_^))

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 21 October 2005, 22:21:46
befroce starting a war the easy way, we should all agree on a standard Radar ssytem, standard weapons and...
porpulsiopn systems(and speed)

its true that I exagerated a bit in my last attack, so, i should not happen again, should it?

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 22 October 2005, 11:50:55
Brenton -> What do you want to do with this piece of junk? :P

Title: Re: Orbiter Solar Nations IV
Post by: UAF_Lt_Brenton on 22 October 2005, 12:22:46
The Ezekiel cannon is currently targeted on New York.  You have 24 hours to hand over full control of Earth to me, or I
fire.  This cannon can take out an entire city in a 1-second burst.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 22 October 2005, 14:45:01
* SDL watches multiple screens as ground-orbit guided missiles get launched, heading for a large, defenceless orbiting
object. In the meantime Earth's fleet is called to combat alert.

Title: Re: Orbiter Solar Nations IV
Post by: UAF_Lt_Brenton on 23 October 2005, 17:07:02
Whoops *hits the big red button, firing the cannon*

(http://i12.photobucket.com/albums/a214/LtBrenton/ezekiel_fire.jpg)



Post Edited ( 10-23-05 17:14 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 24 October 2005, 00:07:10
yeah... well... a prefer my laser effects lol

SDL, you require any assistance?

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 24 October 2005, 15:27:56
* Missile reaches the cannon...
(http://strony.aster.pl/she_da_lier/ezekiel.jpg)

... and again we proved our good will to protect Earth.



Post Edited ( 10-24-05 15:29 )
Title: Re: Orbiter Solar Nations IV
Post by: UAF_Lt_Brenton on 25 October 2005, 12:16:08
Well, you blew that one up....I'll launch more when:

A) I can get on Orbiter
B) I can be bothered :P

I got about 20,000 of the beggars though....and I've got a few Vogon Constructor ships in my shipyards >=)

Earth WILL be mine......muhuhAHAHAHAHAHAHA

((OOC: SDL, tell me how you do those effects :)))



Post Edited ( 10-25-05 12:16 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 25 October 2005, 13:24:11
Quote
Well, you blew that one up....I'll launch more when:

A) I can get on Orbiter
B) I can be bothered :P

I got about 20,000 of the beggars though....and I've got a few Vogon Constructor ships in my shipyards >=)

I don't think the solar council will like another Earth's devastator plus you'll have to beat the "superiour Earth's fleet".

Quote
((OOC: SDL, tell me how you do those effects :)))

GIMP :)



Post Edited ( 10-27-05 15:27 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 25 October 2005, 22:22:54
well, I use ParticleIllusion
if you dont care dwlading illegal stuff, try it
its not too big, maybe i can send it to you by email

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 31 October 2005, 17:03:40
A little addition here ;)

I joined that ogame that was talked about a few gupts back (www.ogame.org I think it was brenton that mentioned
it)

Anyways, I've started a little empire in there now, and I was thinking, it's quite fun, maybe we should use it as a
battle system for OSN, or maybe come up with something similar?  tough to say. (I really would want something more
interactive to compel me back into OSN regardless of my time.

let me know your thoughts.

~Freespace

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 31 October 2005, 20:20:51
Well, that's what I hoped OSNE to be, but I can't do much until I have some hosting help.

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 19 November 2005, 22:57:52
Quote
freespace2dotcom wrote:
A little addition here ;)

I joined that ogame that was talked about a few gupts back (www.ogame.org I think it was brenton that mentioned
it)

Anyways, I've started a little empire in there now, and I was thinking, it's quite fun, maybe we should use it as a
battle system for OSN, or maybe come up with something similar?


Hmm, I just joined up a week or so ago....Universe 11, by any chance? If so, watch out for Xorth, that would be me!

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 20 November 2005, 05:46:05
Quote
paraflyer wrote:

Hmm, I just joined up a week or so ago....Universe 11, by any chance? If so, watch out for Xorth, that would be me!



sorry, I'm in universe 4. :(

look out for freespace2dotcom there, 'cuz that's me! :) (yeah, I use the same name everywhere, so you know when
it's me. it's unique enough to not be used by anyone but me. :) )



Post Edited ( 11-20-05 05:46 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 27 November 2005, 01:35:28
just a thought...
madmike is 60 years old right?
and he didnt post here for... a while now...
I would we know if he was... well... at this age... you know...
i hope the reason he isnt posting here is something else than... that...
i hate that thought.........
madmike, if you ever read this, WRITE SOMETHING...please...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 17 December 2005, 11:54:23
Hi There
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 December 2005, 21:59:32
arg! never frighten me like this again!! :)
Let's say we conquer the whole solar system for only the 2 of us, there seems to be no resistance :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 22 December 2005, 00:51:14
hemm, what about all nation leaders report?
it's been a long time, but we had fun, and I dont want this thread to die...

Maybe find a new story, or continue this one(I found the Proxima Centauri is only at 4.2 light years)
It would take 5 to 7 years to get there(Counting that acceleration and deceleration take some time, and that it is
theoratically(spelled right?) impossible to got faster than light.

Off topic:
Einstein said that it was impossible for anything to go faster than light
than means that if a ship is going at 299,999km/s, then light emmited forward would only go at 1km/s?(relative)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 22 December 2005, 11:27:52
I dont think there is any one to conquer
I think that they are all dead already
no fun to invade a planet if there is no resistance

better to build a huge cannon in space and play billiards with the planets
the sun can be the hole to aim for
Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 22 December 2005, 13:01:28
Quote
oli_chose123 wrote:
Off topic:
Einstein said that it was impossible for anything to go faster than light
than means that if a ship is going at 299,999km/s, then light emmited forward would only go at 1km/s?(relative)
Well the way I understand it, Einstein said nothing can travel AT the speed of light. He never said you can't go
FASTER than LS. But it was rather academic, because in order to go faster, you first need to reach LS anyway.

I know **** all about relativity but I'm pretty sure speed of light is constant, no matter how fast you yourself go, even
though it doesn't sound logical. But at 299.999km/s the length of one SECOND would no longer be the same as it is
now and effectively light would still travel at 300.000km/s.. or sumething :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 24 December 2005, 15:45:19
so lightspeed is never relative?

the only thing that can give me a headake is the fact that time is slower for someone when its faster for someone
else... I can't get it... and the twin explanation, well, i didnt go far in it...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 26 December 2005, 10:48:54
Quote
freespace2dotcom wrote:
A little addition here ;)

I joined that ogame that was talked about a few gupts back (www.ogame.org I think it was brenton that mentioned
it)

Anyways, I've started a little empire in there now, and I was thinking, it's quite fun, maybe we should use it as a
battle system for OSN, or maybe come up with something similar?  tough to say. (I really would want something more
interactive to compel me back into OSN regardless of my time.

let me know your thoughts.

~Freespace



Had a look in there , seems quite busy over 700 pages of members
what universe do you play in, or can you play in them all ?


OOps
sorry guys posted before reading to the end of the thread §§



Post Edited ( 12-26-05 10:52 )
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 26 December 2005, 15:28:57
I've just set up my faction, the United Federation of Minor Planets (UFMP).

How do I upload bases, ships, etc, and download those of othe factions?

Thanks.

GW_Simulations.
Supreme Commander - UFMP.
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 26 December 2005, 15:56:22
Quote
paraflyer wrote:
Hey, has anyone thought of any cryogenic suspension, or stasis fields? Talk about savings on food, air, and water....

Anyone doing research on this?


Advanced Cryo-Shrink technology was developed in the Alpha Centuri system several centuries ago. When my people
were exiled to the Sol system, we brought som of this technology with us, and would be happy to trade with another
faction for the rights to set up a large base in their territory. The technology temporarily freezes all living material,
and shrinks it to 1/100th of it's size. In this way, we are able to fit a million citizens onto one Hunter-Seeker class
starship, which was designed to be crewed by just 50.

We also have sub-neutron propulsion which would be able to shorten your journey time considerably.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 26 December 2005, 17:00:53
humm....you want to be in alpha centauri?
there's a problem, we are actually trying to go to proxima centauri(A cen is .1 light years farther)
We are building a ship together and it will be a long trip, so, we'll have to decide, if you actually are out of the solar
system, or you get something in it.

(from what I undestood from some souces, Prox Cen, A Cen A and A Cen B are all 3 systems with their stars orbiting
each other. terraforming is also impossible due to the suns not "glowing" enough. A planet would need to be at 500
000 km from the sun to bew able to get our temperatures, and a solar flare would destroy it at this distance...)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 26 December 2005, 20:12:08
Quote
GW_Simulations wrote:
Quote
paraflyer wrote:
Hey, has anyone thought of any cryogenic suspension, or stasis fields? Talk about savings on food, air, and water....

Anyone doing research on this?


Advanced Cryo-Shrink technology was developed in the Alpha Centuri system several centuries ago. When my people
were exiled to the Sol system, we brought som of this technology with us, and would be happy to trade with another
faction for the rights to set up a large base in their territory. The technology temporarily freezes all living material,
and shrinks it to 1/100th of it's size. In this way, we are able to fit a million citizens onto one Hunter-Seeker class
starship, which was designed to be crewed by just 50.

We also have sub-neutron propulsion which would be able to shorten your journey time considerably.


Hi There
Just set up where you want
nobodys going to complain anyway
Just for fun try the Moon or Earth
then we can see if SLD is still alive and kicking arse

If not then plenty of room on Mars
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 28 December 2005, 21:08:37
Quote
MadMike wrote:
Hi There
Just set up where you want
nobodys going to complain anyway
Just for fun try the Moon or Earth
then we can see if SLD is still alive and kicking arse

If not then plenty of room on Mars

We've got Pluto and a few asteroids, but they are too small for five million citizens.

Quote
humm....you want to be in alpha centauri?
We are in exile from the Alpha Centuri system, after a civil war.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 28 December 2005, 22:28:11
The UFMP is developing a millitary starfleet in orbit around Charon.

I thought I might introduce you to some of the ships we are using;

We will soon have five types in service:
(http://img281.imageshack.us/img281/3707/ufmpstarfleet3pc.jpg)
(Thanks to http://imageshack.us for Free Image Hosting)

Top Left: FSS Hunter-Seeker Class (4 in service, armed with 25 weak lasers.) - Heavy Transports.
Top Right: FSS Ambassador Class (0 in service, 3 under construction, armed with 2 high powered lasers.)
Bottom Left: FSS Starcruiser Class (0 in service, 12 under construction, armed with 15 weak lasers and 13 (12 weak
and 1 strong) vaporisers.)
Middle Right: FSS Dreadnaught Class (0 in service, 6 under construction, armed with 25 weak lasers and 7 (4 medium
and 3 very strong) vaporisers.)
Bottom Right: FSS Star Warrior Class (1 in service, armed with 25 weak lasers, and 4 medium vaporisers.)

We also have some left over technology that was found abandoned around the solar system after WWIII, including
DG's, DGIII's, a shuttle A, and some Wheel/Luna space stations, as well as some projects in design.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 29 December 2005, 18:02:48
ok, for the last time, you cant get to alpha centauri without a big ship, and it can't be made without the help of other
nations. One nation alone, + after losing a civil war, cannot get to Alpha centauri(4.3 ly). You can take Charon, or
some other in the system, but not alpha centauri

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 29 December 2005, 18:33:34
Quote
Just for fun try the Moon or Earth
then we can see if SLD is still alive and kicking arse
Of course I'm alive, there is just nothing interesting happening right now.
Anyone who tries to get Moon or Earth is going to leave the solar system without a help of any ship. :)

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 31 December 2005, 12:52:41
Quote
oli_chose123 wrote:
ok, for the last time, you cant get to alpha centauri without a big ship, and it can't be made without the help of other
nations. One nation alone, + after losing a civil war, cannot get to Alpha centauri(4.3 ly). You can take Charon, or
some other in the system, but not alpha centauri


I'm not trying to take Alpha Centuri. I CAME from there, and have NO INTENTION OF RETUURNING.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 31 December 2005, 14:25:15
This thread is getting very long. I propose we power it down, and launch OSN-V.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 31 December 2005, 22:51:31
I hate non-humans... :)

about starting a new thread, it's a good idea
I tried to get to this site with a cell phone and it would have taken 2 hours to scroll down, of cours I found ways to
hide the pictures,so it took 20 min...
20 min just to find that there was nothing new....

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 01 January 2006, 14:40:40
United Federation of Minor Planets.

PRESS RELEASE:

As you are aware, we do not currently have enough territory for our entire population, so the search for new worlds
continues.

Lifesign readings for the planet SOL-7 (Local name URANUS) are extremly low, or non existant, so I have decided
that, unless objections are filed, we will invade this unoccupied system in the next few days.
If any other faction has claims to this territory, we ask them to declare it now, or forever hold their peace.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 01 January 2006, 21:35:19
Mercurian sector, orbiting command station, 0913 Earth Standard Time

Officer: Sir, relay satellite 5-A is receiving a signal
oli:What kind of signal?
Officer: It seems to be an audio-video transmission, but strangely compressed
oli:Can you clear it?
Officer: The language is unknown, running the transmission trough translator with received translation matrix
oli: What does it says?
Officer: An alien race wants to set up on uranus...
oli: What??
Officer:An alien race wants to...
oli: Yeah yeah, I got it... Contact fleet Alpha and order them to investigate, yellow alert, do not shoot first. oh, and
give them the translation matrix.
Officer: Aye sir
oli: Contact FedEx and SDLSE, let's see what they think of this...

(also got new ships in service, no picture right now cause im not home, but will have them soon, they feature rotating
module!!!! no more stay-six-months-and-get-home-for-crew-rotation space ships! the only prob is I can't make them
to rotate in orbiter... could be because of 3dsmax...)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 02 January 2006, 10:12:50
Quote
GW_Simulations wrote:
United Federation of Minor Planets.

PRESS RELEASE:

As you are aware, we do not currently have enough territory for our entire population, so the search for new worlds
continues.

Lifesign readings for the planet SOL-7 (Local name URANUS) are extremly low, or non existant, so I have decided
that, unless objections are filed, we will invade this unoccupied system in the next few days.
If any other faction has claims to this territory, we ask them to declare it now, or forever hold their peace.


I am sure this system has been taken ( Rhea Corps maybe ) but at moment cant
get into Nations site to check this out
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 02 January 2006, 16:54:20
I jsut checked, no one is on Uranus, if it have moons, they may be occupied(never learned sol's moons... by heart
that is)

Officer: Link established to FedEx sir
oli: FedEx gouvern...
Computer:Welcome to FedEx Central network, Please select a command.
oli: Lieutenant...
Officer: sorry sir...
Officer 2:Link established sir!
oli: FedEx gouvernment, this is the Mercurian Empire, requesting a meeting now, it seems aliens want to take our
system......

oli: Captain, send the same message to SDLSE, but change the name hehe...oh, and lieutenant, you're fired...
Officer 2: Sir, Main comm relay is boosting, receiving signal!
Oli: On screen.
Fleet Commander: Sir, we are already slowing down to normal speed, ETA 5 min, long range scans do not show any
objects orbiting the planet...
oli:Good captain, investigate, and do not shoot first.
Fleet commander: Aye sir, Fleet Alpha out.
oli:Stand by second fleet, just in case they fail...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 02 January 2006, 18:46:14
Official release:
Indeed, I suggest staying calm until we'll receive more details on Alliens' and their purpose of locating on Uranus.
SDLSE will take no action against them, but we've mobilised our forces and we're on alert.
We agree for the meeting, please give us more details.



Post Edited ( 01-02-06 18:47 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 03 January 2006, 02:53:22
**TRANSMISSION TO SDLSE**
In response to your...anwser... I propose a video meeting,that will be faster than meeting personally.
**Mercurian Empire out**



IF only i could find a 3ds human model(with uniform) that could be easily be animated, then I could make OSN videos
(subtitled, my english accent sucks....)

In some time, ill post deck layont(for you to choose)
if I could have an exemple of your uniforms and ranks insigna, and maybe 1 or 2 ship design
becasue I dunno where to host videos, I could do them in gifs and post them here.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 03 January 2006, 10:28:02
===  OPEN TRANSMISSION ===

To:               All Nations
From:           FederationIII Central Agency of Information


Messages recived from MMC and contents disimulated
Un-Manned-Probes on way to investigate
FedEx-Voyager class battle ship deployed towards area but with orders to just watch
FedEx Agamemnon2 now in orbit Pluto also dispatched as backup to FedEX-Voyager1
FedEx Tanker3 deployed
FedEx Hospital Ship rerouted and on standby


** FedEx-Voyager **

Heavy Battle Class Destroyer
250 Crew

Ion Reactors/Nucular Reactors + normal Reaction Engines
able to survive/support crew 56years without landfall
Heavy Lasar Tech onboard
25 heavy Fighters
50 Light Fighters
5 small transport/troop landers
3 emegency hospital transports (DG Class)

Left Mars Orbit 12hours ago
acceleration now 289Ks and climing

*** END TRANSMISSION ***
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 03 January 2006, 21:46:44
UFMP at Defcon 3, unidentified ship in sector 1 (SOL-9/Pluto).
Ship is heavilly armed, but does not appear to be hostile.
Test Flight of FSS Ambassador postponed.
FSS Star Warrior and FSS Hunter-Surveyer posistioned in orbit, SOL-9, Ordered not to attack unless attacked.


We have no intentions of taking occupied territory currently. Our only purpouses are peaceful - we would like to set
up bases, and allow more of our citizens freedom from their cryogenic cells.

We have no intentions of invading SOL-7/Uranus without OSN council approval.

Awaiting Response:



Post Edited ( 01-03-06 21:50 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 04 January 2006, 01:53:12
Comm sent to SDLSE and FedEx...

oli: Welcome to this meeting, it must be the second one after the..well...earth conflict...
As you are all aware, an alien specie requests to settle on Uranus, and has already taken some outer planets...
I know these planets are uninhabited, that they are free to everybody...
But, some centurys ago, earth wasnt completely inhabited, most of the lands were empty, but with time, they
became owned by people, and more people took other etc...

For exemple, Mercury, a small planet, 1/4 billion people, Mass generator under the cities to generate enough gravity
for earth standards... What If there's too much people on Mercury? on MArs? on earth????
Uranus, pluto, and all the others could be the planets needed to get all of the population out... but with E.T.s all over
the place, don't even count on it...I don't think we are ready to accept Aliens in our sector, without knowing their
intentions... I do not propose to wipe them out, but at least to restrict access to stations only, and no planet, yet...

I'm ready to take actions If the y do not agree, but let's think about us first, If they were bannished from their
homeworld, it must be for a reason... I vote to move them out of there, and restrict the sectors to space stations
only. Planets are human property, and no alien have the right to take them...

**TRANSMISSION'S END**

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 04 January 2006, 16:56:58
***
Pluto...

From Agamemnon2 on Pluto's orbit a ship suddenly emerging from the dark can be seen. Seconds later a missile hits the ship.
Thankfully Agamemnon survives the strike with almost no damage at all. The attacking ships disappears almost as quickly as it
appeared.
***

OOC: Sorry to make a mess, but finally there's a chance for some action.

Title: Re: Orbiter Solar Nations IV
Post by: UAF_Lt_Brenton on 04 January 2006, 17:02:35
***
Far out in deep space, a ship is cruising under near-light drive.  One missile launcher is smoking.
[zoom into cockpit]
Guess who's flying it..../me waves

***

((OOC: Yay, a fight!))

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 04 January 2006, 17:40:01
Cloaked ship orbiting Pluto...

Captain: so, fred, anything new today?
Fred: Well, sir, the E.T.s are settling, as usual...
Captain:Good, continue scanning and...
*FLASH*
Captain: report!!
Fred:the Agamemnon was fired upon!
Captain: By whom??
Fred: Unknown sir, i detected an energy spike in sector 46-B, nothing else...
Captain:Cloaking device?
Fred: Can'T tell, sir... if it is, it no known technology...
Captain: Aliens... Alert Central Command, these damn E.T.s may have taken actions...

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 05 January 2006, 11:20:06
Transmission sent to all nations at emergency frequentions...

This is Xianus, the leader of Rhea Research Corp. Our comm stations were damaged by the impact of a small asteroid
some time ago. Until now, we were not able to contact anyone. It took some time, but now we managed to repair
our communication devices. We hope that others can recieve this transmission. We are still here...

--- end of transmission---

OOC: In short words: i've been changing my internet provider (once again, unfortunately :( ), so i've been offline for
some time. Everything is quite ok now. Im very happy i can finally return here. BTW, Rhea is orbiting Saturn, not Uranus ;) but i see that you have already noticed this.



Post Edited ( 01-05-06 11:21 )
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 05 January 2006, 19:46:52
Quote
She_Da_Lier wrote:
***
Pluto...

From Agamemnon2 on Pluto's orbit a ship suddenly emerging from the dark can be seen. Seconds later a missile hits
the ship.
Thankfully Agamemnon survives the strike with almost no damage at all. The attacking ships disappears almost as
quickly as it
appeared.
***

OOC: Sorry to make a mess, but finally there's a chance for some action.


That was not us. Our ships aren't armed with missiles.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 05 January 2006, 19:57:22
Quote
I don't think we are ready to accept Aliens in our sector, without knowing their
intentions... I do not propose to wipe them out, but at least to restrict access to stations only, and no planet, yet...
We will back down on SOL-7 if you back down on this first.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 05 January 2006, 20:54:47
You're not in a position to negociate. Our forces are ready to engage, but I will not do so if you leave the sector...
Leave Uranus now, and give the order to evacute every other planet you occupy. You have the permission to settle in
sector 245-C, 1 AU from pluto. We are equipped to fight, so don't tempt us...


FedEx 3 and SDLSE, I still could use some help :)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 06 January 2006, 12:31:30
Transmisson for FedEx HQ Mars
to all nations


==
FedEx Agememnon2 in Pluto Orbit substained a missile attack from a as yet unidentified craft
There was only slight damage to our ship;

The attack came unannounced and lasted only a short while
Fortunatly our battle cruisers always deploy probes while in orbit of other planets
these probes monitor the area around the mother ship for many Km's
They are now beeing recalled back to Agememnon2 for interigation
at the moment  it is not shure of their origin , but the new boy has been ruled out
but long range scans indicate the signature of Capt Monroes ship is active again!!

FederationIII forces are now on red alert in all areas
Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 06 January 2006, 12:41:21
*sitting in his Command Room, President DocHoliday watches the incoming reports with interest*

"Colonel, do we have any ships in that area?"
"No sir, why?"
"I thought you Intelligence people got bored again and shot up that SDL vessel."
"Hehe, no sir, wasn't us...  this time..."
"Who then?"
"No idea, might be as mundane as an upstart space pirate... Venus is completely innert, we are keeping a close eye,
other nations don't appear to be moving their military assets around."
"Keep me posted. I'll be down in Holodeck."
"That World War 2 simulation again, sir?"
"What else. Are you SURE you don't want to play German for me? I could use some more practice blowing up
Panzers."
"Thank you sir, I'll pass."

*on his way to the holodeck, DocHoliday thinks to himself.*
So far all the conflicts have been started by that blasted miner-pirate syndicate in the Asteroid Belts... Maybe I should
send a search party out of see if good old DanSteph is behind this.

OOC: I have a bit of time, so I'll play along too :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 06 January 2006, 16:59:40
humm... I thought it was SDL's agamemnon
from what I read in the last thread(yes, i had time to lose :) ) SDLSE also have agamemnon classes(they are actually
omega class, so i dunno why we call them agamemnon)

***Mercurian Empire to...well...the E.T.s***

I want a report of your evacuation status, I hope you followed our advice and you are leaving now...

**TRANSMISSION'S END**


OCC: Doc, reading the other thread, I was wondering why you didnt post for some time, and there you are!! :)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 06 January 2006, 19:28:11
Quote
humm... I thought it was SDL's agamemnon
from what I read in the last thread(yes, i had time to lose :) ) SDLSE also have agamemnon classes
Well, not really. We don't have any of theese, but we used FedEx's ones in the Earth's peace mission (sounds good, eh? :))
while he was absent and gave me the control over them.

Quote
That was not us. Our ships aren't armed with missiles.
I've never said it was you, but there is no guarantee that it wasn't you.

Official realease regarding latest happenings:
SDLSE has it's military ready to engage, we are able to defend the Moon and Earth from Alliens' attack.
We will strike as soon as they will begin any agressive movement. Also, we support Mercury suggestion to give alliens access
to stations only.
Alliens: As soon as you apply to OSN's guidlines, we may have some trade relations, otherwise we're ready to attack and we'll
do so if there is an open aggresion against any of the nations.

#EOT#

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 07 January 2006, 03:47:05
SDL, you should add Earth to you flag
because nobody else seems to care now, I propose you get it

I dont think any nation would be against it, because preparing for an alien attack and taking back an heavily guarded
planet can't be done at the same time...

And earth's resources could be useful to fight these aliens, or the pirates, or, as a sign of good will, build stations for
these E.T.s...


OCC: About that online OSN game(dunno how to name it), any new on it?
I'd like to know if you found any hosts... and if you could post screenshots, that'll be cool too

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 07 January 2006, 11:50:26
You are wrong
FedEx still do not approve

so far as I can see only SDL & MMC agree about this issue and you are both up each others arse
all the time.

As for SDL using FedEx Ships that was stopped a long time ago at the same time the Freight Cartel was broken
and the reason for this action was SDL's invasion of Earth.

At the moment FedEx Fleets are all mobilized and in space
Shipyards are working flat out to complete the new additions to the fleet
ground side all production plants are switching to arms output
all persons over the age of 18 are on active duty (male & female)
Probes have been sent out in all directions

FedEx is now on a full combat cycle and from this moment all are suspects untill proven outerwise
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 07 January 2006, 13:30:50
Quote
oli_chose123 wrote:
You're not in a position to negociate. Our forces are ready to engage, but I will not do so if you leave the sector...
Leave Uranus now, and give the order to evacute every other planet you occupy. You have the permission to settle in
sector 245-C, 1 AU from pluto. We are equipped to fight, so don't tempt us...


FedEx 3 and SDLSE, I still could use some help :)


What you are doing is refusing to acknowledge the rights of a spieces. This is in contravention of galactic law
Z#66501. I have sent a telepathic message to the president of the Unity of Galactic Civilisations, and he has replied
that there is an enforcement unit passisng the system in the next few days. It will be ordered to investigate.

In the meantime, our entire fleet has been recalled to Pluto, and all unoccupied personnel have been sent to the
shipyards, to construct more ships - All outstanding orders should be delivered by 12th February. More orders have
also been placed. The FSS Hunter-Seeker is the only absent ship, as it is being used to transport raw materials from
our mines in the asteroid belt.

We are at Defcon 2, all Anti-Spacecraft guns are armed.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 07 January 2006, 14:23:36
On the bridge of freespace's new flagship, "Thanatos", orbiting the sun whilst on the way to...erm.. somewhere. :)


Freespace:  well, after that sneak attack, we've finally rebuilt.  Is the operation "retailiatory strike" ready yet?

ensign: no, sir.  Task forces 2 and 7 are currently behind schedule, though it appears no ships are in the area, so it
looks like we'll have an extra hour or so to synchronize our movements before the next patrol arrives.

Freespace: good. encrypt and send the following message to all ships engaged in this "activity": remember, our goal
is not to inflict as much damage as possible, but to remove a threat as strategically as possible. This by a denial of
resources, not a battle of attrition.

Freespace's lieutenant: Sir, while I respect your decision to go through with this, I must urge you to think of the
consequences that this could bring!

Freespace: I agree that this is probably not the best course of action, however, I feel that inaction is the cause for
the current situation on sol. If good people do nothing, then the bad ones win by default. I refuse to accept that
scenario. Are the decoys in place?

Ensign: yes, sir.

Freespace: OK! All ships engage in stealth mode, and prepare to engage when each task force reaches it's
desgnated point. until then, let's sit tight.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 07 January 2006, 16:18:21
That's it... SDL, i suggest you help me erradicate uranus... they won't listen...
Ground troops arre ready, but that's only IF we are going to need them... If you remember the thermonuclear
torpedoes that were used on the moon... well I've got some...

**TRANSMISSION TO...the aliens...**

I suggest you evacuate you civilians, because we WILL engage. Your "galactic" Laws do not apply to us, As we never
êven heard of them before... You have no right to settle in OUR Solar system, and you are to get out.
You have been given the right to settle on space station, and that it the only right you have here. You are in Human
Territory, and you will follow our rules...

****

***OPEN FREQUENCY***
SDLSE AND M-E(Mercurian Empire, AND NOT MERCURIAN MINING COLONY anymore!!!!!) Request assistance to all
ships in range... All nations are asked to provide assistance, even if jsut hospital ships...





Zeta Fleet is staying in orbit... Just in case...



Post Edited ( 01-07-06 16:21 )
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 07 January 2006, 18:07:47
go piss in the wind
why should FedEx help you or SDL

If fact;  If you send your fleets to attack the new boys on the block, there may not be anywere for you to come
back to,  we said we are on alert but we think the nigger in this wood pile is a Solar Nation Member not the new guy

watch this space
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 07 January 2006, 18:07:50
That's it, if the Alliens threat us with some "Galactic Civilisations" and prepare for an attack, we can no longer stay
neutral. We are sending half of our fleet to asist other nations in a ride against them.
If you want to do nothing, that's ok, just sit and watch your world beeing devastated by an allien nation.
It's no longer safe to wait as they defined that they're preparing for a military action against us.
Alliens: The Solar System is governed by a Solar Council, not any "Unity of Galactic civilisations". You still have a time to
surrender and back of from Uranus.
We still have many of those Drednought class ships, which provide a giant firepower on short ranges.

Regarding the OSN interactive site, I've halted the work on it until I have some place to host it.
All my orbiter work is on hold now, as I accidentaly screwed up my Win with a trojan I was writing for fun :)



Post Edited ( 01-07-06 18:14 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 07 January 2006, 20:42:20
As usual, FedEx won't take any action, so we are on our own...

SDL, I know the first one was destroyed during the Earth incident, but do you still have devices like "barbecue day"?
And if you have, what is their range? I hope the beam can travel some AUs, cause it could useful if there is to be an
armed conflict...

to FedEx...

After thinking about it, why wouldn't SDLSE have the right to get earth? Most of their population is living in stations,
and conditions are tough... Nothing will change will any other nation, as SDLSE will continue trade with all of you.
Anyway, it seems that If we don't get earth, we'll still have Uranus... and maybe pluto...

***

Mercurian Fleet in uranus high orbit...

Fleet captain: All ships, red Alert! Man your battlestations!
Comm: All ships report ready, sir.
Technician: SDLSE Fleet is on sensor range.
First OFficer: Detecting alien communications on the planet.
Comm: PLanetary defence is fully operational!
Technician: We are in range!
Captain: To all ships......                                        Fire!

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 07 January 2006, 21:57:52
OK, because I dont have any of you ships, I had to make my ships fight an unknown ennemy... SDL and GW, If you could sent 1 or 2 of your ships at oli_chose123@hotmail.com
in 3ds format please(about anim8or, Im not sure if 3dsmax can read them because it didnt wirk with me, but we can at least try :) )

also, if you send you ships, I'll also need your laser color(or any other weapons)
I can't use msh files, so I cant put agamemnons in it... unless I find a free model out there..(but then I think i'll have to write credits everytime...)

(http://img441.imageshack.us/img441/8248/battleofsol78gf.jpg)



Post Edited ( 01-07-06 22:02 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 08 January 2006, 05:17:25
well, after looking again and again at the screen, I found it quite ugly :)
Uranus looks like to be part of the Flare, and the particles have something I dont like...
the angle sucks...
The top left ship isn't alligned with it's rotation module
The mesh could use some more polygons, and details...
and at last, I CANT DO DESCENT TEXTURE!! so I'm stuck with 3dsmax map editor...
I think I'll put some more hours in the design...

If you have anything else to add, feel free :)

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 08 January 2006, 05:20:38
Here's a better exemple of my little fleet
at least, for the lightning...

(http://img365.imageshack.us/img365/3064/screen7yo.jpg)

The small ships are Frigates, equipped with 2 forward Laser cannons, and 1 torpedo Launcher
The big one was an idea of one of our great engineer, and is actually a long version of the frigate
The Mercurian BattleCruiser looks a lot like his small brother, but is eqquiped with 4 multifunction turrets(Laser, torpedoes, grapples)..

They could use textures, mostly windows...



Post Edited ( 01-08-06 05:24 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 08 January 2006, 19:20:12
I can send you the model of my Drednaught unit as soon as I've got my Win running, but IIRC you've been already using it.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 08 January 2006, 23:38:02
with my new comp, i dont't have it anymore, and I also need the 3ds format for it..

Title: Urgent alert, all CIM military assets
Post by: paraflyer on 08 January 2006, 23:50:22
^TYT * R F&*P

UI^OGO
fd
(*)&B YUI^

&*Y(HOGB................................r#peat!ng, large energy burst consistent with nuclear discharge in vicinity between
orbits of Saturn and Uranus, unknown at this time if related to alien fleet or supposed "Ga;lactic Civ" forces.

Con23856ue to montor, status of fllet to rem^#%&in in heightened state of alert.

repeating, large engergy bur#$^#&

&^ GYgyul

HJKLSH9



OK, ok , how else am I to simulate static?    :)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 09 January 2006, 10:55:57
Well, there may be a problem with 3ds, as it was made in gmax, and AFAIK gmax is no longer freely available.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 09 January 2006, 19:55:11
I don't know what you destroyed, but it wasn't ours. In case you failed to recieve my previous transmission, all of our
ships were withdrawn from SOL-7. A CIM ship was in that sector at the time, and we can no longer see it on our
radar coverage of the system. Having said this, the fallout from the attack could affect the signal. Maybe the CIM can
confirm either way.

Pretty much the entire fleet, including several new ships - 2 FSS Dreadnought Class, 3 FSS Starcruiser Class, and 3
FSS Ambassador Class ships are now assembled, and we expect the UGC fleet to arrive in an hour or so. 2 more
Starcruiser Class ships are absent, protecting our interests elswhere.



Post Edited ( 01-09-06 20:18 )
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 09 January 2006, 20:14:56
PRESS RELEASE:

The Mecurian Empire and SDL have launched into an unprovoked attack against a ship believed to have been under
UFMP control in the SOL-7 area, after a large amount of anti-species discrimination. The ship was not UFMP, but
owing to the fact that the intention was there, I have no choice but to declare war against these factions.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 09 January 2006, 20:54:34
so now they are saying we are xenophobe..
These planets are human property, and you are to leave now... With you "superior" technology, find another star
system, and leave us alone!

Fleet is moving toward Pluto, and is requesting SDL's assistance in the elimination of UFMP...

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 09 January 2006, 21:12:34
The UGC Ships have arrived.
We advise that your fleet holds its posistion at once, and resume diplomatic negociations. The UGC Fleet of 5
dreadnoughts and 3 heavy cruisers will not go down easily - the dreadnoughts are larger than an Agamemnon, and
have enough firepower to wipe out anything in your fleet with a single blast.

There are more on the way.

Another dreadnought has left the shipyard, and is heading towards the main fleet assembly, whilst the other 2
starcruisers are flying in towards SOL-1/Mercury, for a hit-and-run attack on your bases.

I will call off the attack if you stop your fleet. It is in your best interests.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 09 January 2006, 21:37:08
Well, I don't know what to think about it - if noone represents that "UGC", I don't think you can declare something like this
comes to Sol with superiour powers.
Anyway, oli, you've been talking about "The Barbecue Day" project before - we've used the technology to produce "Drednought
II", a 3 times bigger version of "Drednought" with much bigger fire power, plus there is still the powerful Earth's fleet.
We suggest to hold the attack and regroup while the first D-II arrives to the destination.

Title: Communique to UFMP
Post by: paraflyer on 10 January 2006, 02:39:09
Quote
GW_Simulations wrote:
I don't know what you destroyed, but it wasn't ours. In case you failed to recieve my previous transmission, all of our
ships were withdrawn from SOL-7. A CIM ship was in that sector at the time, and we can no longer see it on our
radar coverage of the system. Having said this, the fallout from the attack could affect the signal. Maybe the CIM can
confirm either way.

Pretty much the entire fleet, including several new ships - 2 FSS Dreadnought Class, 3 FSS Starcruiser Class, and 3
FSS Ambassador Class ships are now assembled, and we expect the UGC fleet to arrive in an hour or so. 2 more
Starcruiser Class ships are absent, protecting our interests elswhere.


Sorry to disappoint, but WE didn't do the destroying. A CIVILIAN ship was conducting zero-gee research in that orbital
frame when the energy burst flared up.  Energy discharge measured was consistent with a 50-megaton cobalt
warhead.

Communications and long-range detection were about the only thing frelled up, otherwise ship and crew are fine.

But I must warn you, given the state of Earth's affairs regarding SDL, and the additional skirmishes being fought between the Inner Worlds, anything suspicious like this would be taken as prelude to an attack.

And given your announcement of additional incoming forces to your aid, we may have to agree if tensions continue to
rise.



Post Edited ( 01-10-06 02:42 )
Title: General Release, CIM Defense forces
Post by: paraflyer on 10 January 2006, 03:17:06
Myrmadon-1 has now begun active patrol duties in the immediate orbit of Enceladus.

Additional single units deploying to other CIM worlds with standard forces at this time, with the remaining Myrmadons
held in resrve at staging point Bravo.

Official ship names will be assigned after shakedown cruises have completed; the honor will be bestowed by each ship's Captain.

(http://www.enter.net/photoalbum/data/paraflyer/858606.jpg)



Post Edited ( 01-12-06 01:37 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 10 January 2006, 13:54:02
OCC: sorr GW, you cant make a "superior" force come from nowhere(Like SLD did with his "superior" earth force :) )
You must win this with a fight or with diplomacy, withever fits you most
talk other nations into the conflict, but nobody aggreed here that there would be other races except humans...and
you...

maybe one day, there'll be peace, but now, you're surrounded...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 10 January 2006, 14:09:43
you are both talking rubbish
you run out to attack a race you no nothing about
a race that arrived and asked very politly if they could settle on a as yet unoccupied planet
or its moons, at no time did they offer any violence towards you or any other solar race
now given that at the moment no race here can achive intergalactic travel, not because the machinery is not available
of corse we can go, its just the time factor involved
so here comes a race that can do this,( arrive from the stars)
this tends to indicate to me that they have much better techno exprtise that any of us
if they have this caperbility for flight, what makes you think they dont have better defensive
ot agrressive weapons than us
bewarned you can be supprised

in the mean time the Galactic Federation III govenment extend a welcome to these people
and invite them to establish orbit around Mars, FedEx will extend their defencive units to include
all your ships and peoples, then we can talk about your future prospoects in our solar system
and about cultural and techno exchange policys

FedEx are now sending 5 super destroyers of the VentureIII Class to your position
if you agree they will escort you safely to Mars Orbit

==== TO SDL and MMC ===

if you interfere or attempt to attack these people while under our protection we will retaliate
with out pity,  == be warned== after you dispicable actions during the Earth episode ( not yet finished )
we have developed a complete new weapons system, as of yet unanounced be sure you do nothing
to make us turn this on you

we request you stand down your war like stance and enter with us into talks with these people
there is room here for all
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 10 January 2006, 17:06:03
To FedEx:
I remind you that the alliens openly stated that they're preparing for an aggresion.
You have no rights do decide who can stay in the solar system and especially bring doom on it.
Stop what you're doing immediately, we don't want to open fire on FedEx ships, but we will do so if we'll be forced to.
I suggest we all stop our actions and meet up and decide what to do, otherwise we may destroy each other until alliens do so.
I also agree that we should discuss with them instead of destroying them, but they became a too big danger for the system.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 10 January 2006, 17:33:48
how do you mean I have no rights

It was agreed that nobody should rule Earth, but that dint stop you 2 from invading
the thing is that every one was complaining that there was no action here for a long time
then along comes billy boy from star cluster xyz and you just want to to set up a new fraction
and the first thing you want to do is kick him out, so what happens when you do this
does it mean he cant play anymore, cos you have destroyed all his ships and hopes
or he has to start a new fraction

what constitutes a human anyway

the Solar Nations is set in the future after a supposed 3rd great war that defistated earth
eaven my nation escaped and spent many years in deep space before returning, OK so we are
human due to earth origins, when did the new boy say he was alian, I think that was you  not him

how do you know that he is not another group of earth origin that escaped the war and are now returning

eaven then if they are not of human origin ( and again what defines human) this does not mean that they are
some kind of freaks that are going to eat you wife and kids during the night

It is this kind of attitude that is making the world today what it is, when it could be a lot better
you have to get rid of this race problem , black/white/green or blue what does it matter as long as
we can work togeather, share each others good points and help each other to get the best out of what
is available,
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 10 January 2006, 19:56:20
> how do you mean I have no rights
You are not the one to make decissions for the Solar System.

> It was agreed that nobody should rule Earth, but that dint stop you 2 from invading
> the thing is that every one was complaining that there was no action here for a long time
Nope, we agreed that noone can chose Earth as his starting point, but it could be conquered later

> then along comes billy boy from star cluster xyz and you just want to to set up a new fraction
> and the first thing you want to do is kick him out, so what happens when you do this
> does it mean he cant play anymore, cos you have destroyed all his ships and hopes
> or he has to start a new fraction
Our proposition was to limit him to stations and free space, than he may have the possibility
to settle on planets.

> how do you know that he is not another group of earth origin that escaped the war and are now returning
He stated that he isn't one, even if, that makes no difference - decissions has already been made.

> eaven then if they are not of human origin ( and again what defines human) this does not mean that they are
> some kind of freaks that are going to eat you wife and kids during the night
How do you know? We have almost no information about him.

My proposition is still actual - let's start another summit and decide what to do.

P.S. Wan't other nations make any point?



Post Edited ( 01-10-06 20:08 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 10 January 2006, 20:26:11
To all RRC ships:

Some time ago a strange new nation entered solar system. We are not certain about their intentions. RRC
government wants to inform, that we DO NOT want to become hostile with them. All ships are therefore ordered to
cease fire. We will see what others will do.

***end of annnouncement***

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 10 January 2006, 22:40:41
Ships are now on yellow alert, and we will talk about this...


OCC: well, Mercury acting like you described it add a little "punch" to the story :)

oh, and this time, let'S have a "real" debate, the 2 last one never happened...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 11 January 2006, 11:20:08
Well I am all for debate

The thing is at the begining of this Solar Nations the general trend was that all would be able to have
a system the same as every one else and in the same time lane,  that we would exchange base configurations and
ships meshes and so forth

Then we could set up trade and diplomatic exchanges between nations/companys like in real life, this did not
discount the posibility of agressive action or eaven war, but at the moment it seams to degenerated in to a lets see
who we can kill today game, well for me better you go and play Doom or such other games,

 To this end I set up a completly new Orbiter File
 and settled on Mars
Here I have built a very large base
in orbit I have a huge Shipyard ( holds 12 FedExAdventure class ships )
Adventure Class Ships are between 800 and 1300 mtrs long 250 mtrs wide and 180 mtrs high
when oli started in he had nothing but the base of orbiter but seemed very set on the orbiter system so I sent him a
slightly modified version of one of the smaller of these ships I send a semi finished model with ini files mesh/ textures
I also sent him the Anim8tor file complete with bitmaps/ddl's so that he could see how the ships were built and eaven
improve on them,  the working model was eaven painted in MMC colours ( OK they were colours that I came up with
as at the time all his work was grey boxes)

all my ships have the same colour layout, a FedEx ship cam be seen as one anywere( except for the Agamemnon
class as these are not mine) apart from these 4 ships I only use the ships I built in Solar nations, but if I say I sent 4
Adventure class ships to Uranus, then I have 4 of these not just 1 copyed 3 more times each one has differents code
numbers and id markings, and I attempt to actualy fly them to were I said they were to go, this also causes problems
because unlike some players I can't say I am sending a ship to attack Venus and then 5 mins later arrive, as far as I
can recall we dont have warp drive or Warp gates in solar nations, even if it is possible to simulate with RedShift

I think the original idear was that we exchanged thoughts and work/idears worked together to develop new
craft/systems ( maybe I got the wrong end of the stick ?)

now the ultimate solution is to have a online orbiter system, there have been attempts at this but at the moment
they dont work, and I am not a programer so I cant help here,

any way enough of my rantings, maybe some of you have somthing to say along these lines, will be glad to hear
by the way don't take anything I say to heart to much, there is nothing personal intended and certainly no critisisam
of anyones work, I accept evey thing as it comes and remarks made by the MadMike character are in game context
only .
Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 11 January 2006, 11:27:00
Yup that's about it Mike.

Only to add: we'd all develop our own ships, bases, textures, scenarios whatever and then make them available to
others -> at the end we would all have ALL these addons (if we wanted) and basically we'd all be looking at the
same picture when in Orbiter. BUT.. unless there is multiplayer capability, it ends there.

Waging war is more fun, but we can't do much more here, than write long-winded novels :badsmile:

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 11 January 2006, 18:10:24
Consider the fact that not everyone has the time to create each ship individually or simulate the flight.
OSN is just an RPG game we play for fun. The exchange idea is very good, but we need better tools for it.
I was creating the "OSNE" site, but again I have very little time to work on it.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 11 January 2006, 18:43:45
Well I can understand that, some people have to work and some are still in education where I am now retired and
have all the time in the world, but even at work I had time as I was on duty 0600>1200 and 1800 >2400
during this time I would mostly be sitting at a control desk and probably only about 2 jours actual work to do during
these 12hours and then possible 2 or 3 mins at a time, I also worked only 6 months a year being payed for 12 so for
the most I would have my laptop with me and would be building ships as so forth during this time.

anyway role play is ok but perpetual war gets boring I also play in OGame every day this is role play and I am in
several games, some as MadMike but I also have another account name as well, but even here if it turns in to a lets
kill every thing that moves I just bow out,

I know you were trying to put a OSNE site together and it was looking good, and I know you were looking for a host
now I have a system running althou it still has problems, mostly I think due to the Nivera 4 drivers and the new AMD
Duel Core Prosessors,  now about hosting , my system is running 24/24 x 7/7 but I dont know how to set it up as a
host, my adsl line (1meg at the moment) is always open eaven when im not logged in with my provider, but how do I
set it up so it can act as a server, without giving access to all my files, I would eaven go out and get a HDrive just for
this purpose if it would help, I even have 3 older system boxes that could be used , but I dont know how, so tell me
what to get and how to do it and we can try ?  even if the whole system goes belly up never mind I can always clean
of the disks and start again untill it works .

as for my models, well they are not up to Dan's standards but  they are improving all the time, I have lots of idears
for projects and plenty of time but it is just models a programs are not my strong point even thou I have the software
you can even contact me by E-mail ( michael.gregory@tiscali.fr) I am open to any challange
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 11 January 2006, 19:55:18
Quote
She_Da_Lier wrote:
To FedEx:
I remind you that the alliens openly stated that they're preparing for an aggresion.
You have no rights do decide who can stay in the solar system and especially bring doom on it.
Stop what you're doing immediately, we don't want to open fire on FedEx ships, but we will do so if we'll be forced to.
I suggest we all stop our actions and meet up and decide what to do, otherwise we may destroy each other until
alliens do so.
I also agree that we should discuss with them instead of destroying them, but they became a too big danger for the
system.


We are only preparing for agression to defend ourselves against the Mecurian Empire and other factions prepared to
commit genocide to secure an "All Human" system.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 11 January 2006, 21:51:07
MadMike:
ADSL isn't generally good for hosting, because you often have a dynamic IP address (it changes everytime you connect).
You should provide more information about your connection, eg. is the IP static or dynamic, public or private.
As for software, one of the best servers is Apache (free, open-source) but it doesn't provide ASP support (there may be a
plugin but I don't use this software so I can't give you more details about it). I tested my site on Microsoft IIS, which
comes with XP Pro and 2000 Server. I believe you can find many tutorials about configuring it over the net, but generally
it's quite simple and I believe you'll find out how to do it after installing it.
If you use an internet gateway/router/NAT/firewall, you should also take care of it's proper configuration, so users from
outside of your LAN can get access to it.
If you have a more specific question, go on and ask.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 11 January 2006, 23:28:56
Ok, we have a lot of things to settle

1: TECHNOLOGY

We should all choose what technology is available(you can change the lists if you want)

propulsion technology: I would have understood that we had engines that could go to near lightspeed, This is
an explanation to the speed it takes to get from one planet to the other(madmike, stop using my trip earth-to-venus
in one minute as an exemple, this was a prototype hyperspace travel, that was instantaneous)

fuel needed:  Ion engine(developped today, would use 1 or 2 L to produce same thrust as a shuttle launcher),
Chemical Engines, Antimatter Engines(unless particle accelerator on board)

No fuel needed: Gravitic engine, warp drive(NASA theory: an engine that would warp space, and a ship would only
travel a few kilometers to get to the other point), hyperspace engines(unreal: would get to another dimension,
hyperspace, that would be a compact version of our universe)

just pick yours :)

We could set different technology for different nations, one would be more developped in weapons and the other in
drives etc. that way, a war with another nation would be risky because you'd loose trade routes with them, and you
can't get these brand new weapons that THEY build.


Weapons: Lasers(beams), Ion weapons(beams), Plasma bursts, Railguns(mass drivers), chainguns,
thermonuclear missiles, Antimatter torpedoes, rockets, radiation guns(well, dunno about this one)

Defence: Hull plating(different metals), energy absorbers(no use against missiles), shields(maybe not
advanced enough, the E.T.s can have it? :)), Flak cannons(would go into weapons too)

Planetary Defence: Turrets, satellites, Ground-Space missiles silos, minefields

Misc ship tech

Gravity:
Rotation modules: got to generate gravity, except that acceleration would "crush" the crew
Gravity plating: on all six side of a ship, one of them would generate 1G, the other would only compensate for
movements by the ship.

Scanners:
long range: 1 AU? 2? far more?
short range: some kilometers...

Comm:
normal radio signals would take too much time to get to the target...
tachyon communication: tachyons are a theory, and would travel faster than life
Amplified laser comm:don't ask, boosted and accelerated laser emmission(if you dont want you message to be
intercepted)
radio signals...: permission ta attack sir? 1 hour later... yes you can... 2 hours later... the fleet has been destroyed
sir...


If you don't like the ideas, I propose you invent yours(as long as it's not too powerful), and add a little scientific
explanation(don't have to be real, e.g. hyperspace)

2: TRADE

Well, why not start a war(or take Earth :)) when you don't have anything to lose? It's time to change that. All nations
should have primary resources, products and needed resources, products. Two planets could produce the same
resource, so price would go down.

proposed resources: different kind of metals, water(sea water), plants, ore, gas(O2, H2, anything else)

proposed products: Weapons, metals(high quality), drinkable water, farm tools, hand weapons, food, energy
cells(X3: reunion [a cool game]), [engine-weapon-misc] components

illegal products for pirates? or fast cash...

We would also have to agree on nation budget, a common currency, and other things I surely forgot :)


3: THE DAMN THINGS THAT HAPPENED WITH ME ON EARTH

I know I exegerated a bit with the size of my fleet (a bit? :)), so let's forget all that.
Oh, and about the recent conflict, madmike, this is the only conflict that has actually a reason, and is no "have fun
and kill as much as you can"...

That's about it for me(first time I use Bold and Center options :))

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 12 January 2006, 01:40:18
Quote
She_Da_Lier wrote:
Consider the fact that not everyone has the time to create each ship individually or simulate the flight.

Agreed; while I create a new model, and "extract" three or four copies of each (appropriately renamed/repainted, of
course), there's never enough time to model an entire fleet's worth, much less get 100+ ships to render in Orbiter!

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 12 January 2006, 01:55:02
Quote
GW_Simulations wrote:

We are only preparing for agression to defend ourselves against the Mecurian Empire and other factions prepared to
commit genocide to secure an "All Human" system.


CIM military forces are not interested in direct conflict; given the state of unrest with SDL, we are merely deploying
forces to protect our worlds at this time. Unclaimed moons in the Saturnian system are just that, unclaimed; CIM may
hae minor exploration parties out-and-about, but no immediate colonization plans.

We would entertain the notion of a fomal meeting of diplomats between CIM and UFMP; we could host such a
meeting on Tethys if you find this to your liking.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 12 January 2006, 11:27:59
oli
you can invent any techo system you want, and 95% of all your list has already been gone though anyway

now take ships engins

1, Warp ( twisting time and space ) is not a realistic proposal
2, You can increase the thrust of your engines as much as you want in the ini file and you can get some fantastic
speeds like this but you need to be somewhere near the point of real life here,  if your engine is producing 999e99
kilos of thrust you need a burner and nozzle that can handle this through put, it would also be burning some 100's of
tons of fuel per min so you would need some huge fuel tanks and transfer pumps, OK yu could say you invented fuel
compression, but put this into the model but dont be silly about this, compression is not without end and the tank
construction would still be big and heavy,

Take my Adventure Class Ship

Adventure Class4 ( Latest version )

Length        1187m
Wide             197m
High              313m

Acceleration     max ( linier in space ) 3000g
Max Speed              ( atmospheric)    2000 km/h
Hyperdrive  : class 1.3
Autonomy   : 60000 light years
Fuel Consumption   (full out )            40000 tonnes/second

now this ship exists, and I fly it in orbitor but it is a big mesh because every thing is in it Engines/Tanks/Fuel
Lines/Pumps/Reactors/Aux Gennys/Crew Spaces/Hangers(holds 20 DG size fighters + 10 Shuttle size transporters)
and so on,  this ship has so far taken me 9 months to build and is still not completly finished, when it is I will gladly
give every one a copy, but it uses Vinkas Spacecraft2 maybe some one could write a ddl for it,   but like I said the
mesh is big and might be to much for a small powered system ??
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 12 January 2006, 16:26:08
I didn't write this list for orbiter, but for OSN. I don't have the time to make a fleet of ships. About warp travel, this
technology is realistic, and is a NASA theory. Still, it would use a lot of power... about speed, if I put my engines at
maximum, then I'll have no crew left, they'll all be dead because of the G forces...

gravity generators would create a standard 1G on ships, but then rotation modules wouldn't be possible.

You actually talk about hyperdrive in you ship specs.
If you could explain how you think it works, and the speed it can achieve... so that we'd have a base on what is
possible for now...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 12 January 2006, 20:20:24
the thing is that most things are OK on paper but dont work in real life ( sods law N°1)

Warp Drive is not for real, its a theory without a means to achive at the moment
(maybe before this develops into a war of its own you can define WARP DRIVE)
for me all referance to warp drive involves shifting time in space or the other way round depending which way you
want to go, well thats not possible, if it was I would go back one week and fill in a loto ticket with the winning
numbers, come back 1 week to now and go and collect my 17 million Euros ( DREAM TIME )

Hyper Drive is to pass the speed of Light
now before you start to say its not possible === STOP  ====
it is possible, we only need to develope the techo
Weight/fuel/combustion and so forth

now regarding crew under acceleration
this factor can be solved very easy

1:      the factors/timing/expertise required to put a ship into this kind of path are not achivable by humans
         we can not think/react or move fast enough to do this by hand, this is a job for computers full stop
         the days of flying by the seat of your pants went out with the flying fortress and other craft otf this type
         my wifes brother is a pilot/instructor in the French Air Force ( Mirarge 2000) and even these are
         computer controled , ( you just say yes/no and then not always an option)

2:      the crew are placed in secure bays ( hibernation ) after every thing has been set up for go
         they will remain there untill the ship has achived the required thrust.

3:     now I'm not a scientist not even a engineer , but  I am sure that the G Force problem can be solved some way
        ( I'm 61 this month, when I was Young we were still in the steam age, My Grandfather sat up all night to
          watch the first man walk on the moon, to him the magic was not that a human walked on the moon but that
          he could see it in real time) { in his boyhood days if he had said man would walk on the moon they would
          have locked him up and thrown the key away}

4:      so what does this tell you
         well like my grandfather said " EVERY THING THE HUMAN MIND IS CAPABLE OF THINKING OF, NEVER MIND
         FOR THE BETTER OR WORSE, IS POSSIBLE, WE ONLY NEED TO FIND THE WAY !"
         
So were does this leave us
to me its simple
you can do things in OSN that slightly stretch the reality, but only slightly, try to be realistic, now take my ships
they are big; WHY ; because to fly a DG from Earth to Jupiter is stupid, it can not carry fuel enough to make the
passage ( Speed/Distance/Time ) so my ships are big/carry large crews/are fast/use sightly pessimistic techno/ and
will be the way reality will need to go to achive realistic Solar Flight, never mind intergalactic trips
== FROM THE MOUTHS OF BABES THE FUTURE IS MADE ==

have to go now
will continue later
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 12 January 2006, 22:53:53
I actually don't care if it's possible or not, OSN is not fully realistic, and I agree with what your grandfather said(I
actually used the same sentence some time in the past :) )

we must still have in mind that OSN is happening in the future, not today... we found ways to produce far more
energy, far more powerful engines and weapons...
Warp drive is impossible today(well, it is possible, but the ammount of power needed for this is far beyond what we
have) and does not involve time... only space. but in xxx years in the future(we should set that too) we may be able
to produce something like this.(but not something big, only small jumps, and things like that)

space is actrually something, and if you are to warp some of it, then you would move faster. for an observer, your
ship would warp itself and take far more place, and then would be back to a normal form when getting out of the
hole. but for the crew, nothing happened, they jsut got into a "wormhole" and sensor are now indicating a new
location.

all nations have different technology, so, if you want hibernation pods, then so be it, but I have gravity generators...
Hyperdrive: well, it can mean anything, and, as I said in my big post, all tech are different...

now, about fuel... I never said my engines were chemical, they are actually antimater engines, but need to be
refueled at homeworld(particle accelerator) every 1 ly.

well, we should not debate technology, but it's jsut to say that we are in the future, so a lot of things can happen.
Travelling really fast is one of them, and forget the 3 months to get from Earth to Mars... 1 hour is far enough...

GW talked about cryo shrink, so propulsion and cryogenics are their specialty, and they are far more advanced in this
than any of us, but we don't know anything about their race, so it's possible that they didnt put much money into
weapons developpement, or didnt have the necessary resources, or just didnt think of something very powerful...
The only reason today's countries have the same technology is because of trade relations, alliances, or spying... The
same thing should be possible in space, but it's far bigger.

we should also all do another page on the OSN website to add technology.

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 January 2006, 14:22:03
== FedEx Base MARS ==

All inhabitants of the Galactic Federation III boarded a multitude of shuttle craft and with just a minumum of personal
effects for each person took of to join the entire Federation Fleet now in orbit around Mars

as the last shuttle climbed out in to space there was a huge explosion on the surface from the vicinity of FedEx base
this explosion rapidly expanded over several hundreds of kilometres completely destroying all buildings and
structures there, the last was that of the thermo nucular power station which sent a large mushroom cloud 10
klometres high and blotted out the whole area that was FedEx III.

Once all people had boarded the assembled craft, the kit and kabodle slowly turned prograde and started to accerate

After several hours of acceleration a group of 25 huge Adventure Class Heavy Destroyers reorientated themselves
and engaged Hyper Drive,

One hour later 15 of these ships broke out of Hyperdrive in orbit around the Moon 5 to a group equaly spread out in
3 orbital plains, this proceedure took approx 10 mins
once all ships were in orbit, and as one they opened the missile bays (50 to each ship) and a huge flight of missiles
each carrying  20 x 500mega ton  nutron bombs saile away for various targets on the moon, they repeated this
operation 10 times during 3 orbits, until all missile bays were empty,  as they raced away and reentered hyperdrive
the whole moon could be see erupting like a giant orange fire ball, and huge chunks of planatry material could be
seen streaming away into outer space,

At around the same time as the 15 ships entered moon orbit another 10 dropped out of hyperdrive into earth orbit
adopting the same tattics only this time forming 2 orbits of 5 ships closly grouped togeather, and as one started to
rain a variaty of missiles down to the surface towards all known bases/instalations of the SDL warmongers, in total
5000 missiles were launched and large areas of the Earth were turned into a inferno of flame and debri , at this point
the FedEx ships reentered hyperdrive and rejoind the rest of the Federations forces.

Once all Federation Forces had regrouped and all ships had recived instructions MadMike onboard FedEx Adventure1
sent the following transmission on open air waves across all frequencys

=== TO ALL NATIONS
        FROM GALACTIC FEDERATION III

        TODAY OUT OF TOTAL RAGE AT THE STUPIDITY AND UNREASONABLE ATTITUDE OF 2 OF THE SYSTEMS MAJOR
PLAYERS ? AND OUT OF DESPAIR OF THE LACK OF ACTION/UNDERSTANDING OF OTHER NATIONS THE COMBINED
FOCES OF THE FEDERATION ATTACKED AND DESTROYED THE EARTHS MOON AND ALL THAT WAS THERE. IT IS
CONCIDERED THAT THE MOON (OR WHAT IS LEFT OF IT) WILL NOT BE HABITABLE FOR MANY GENERATIONS. AND WITH
ANY LUCK ALL OF SDL's TOP BRASS ARE NO MORE. AT THE SAME TIME WE ATTACKED AND DESTROYED ALL KNOWN
INSTALATIONS/SETTLEMENTS OF SDL ON EARTH. WITH ANY LUCK THIS DESPOT OF A NATION WILL BE OBBLITERATED
FOR GOOD AND THE REST OF THE SOLAR SYSTEM CAN NOW LIVE IN PEACE WITH ONE ANOTHER. WE HAVE TAKEN NO
ACTION AGAINST   M-C AT THIS TIME BECAUSE WE CONCIDER THEM TO BE OF NO THREAT WITHOUT SDL BEHIND THEM
TO HOLD THEIR HANDS. BUT WE HAVE POSTED A WATCH IN VARIOUS LOCATIONS AROUND THE SYSTEM TO KEEP AN
EYE ON THEIR ACTIONS.

HAVING TAKEN THIS ACTION FOR AND ON BEHALF OF THE GOOD OF HUMANITY IN THE SOLAR SYSTEM WE
UNDERSTAND THAT WE AND OUR NATION ARE AND WILL ALWAYS BE OUTCASTS/OUTLAWS AND SO WE HAVE
DESTROYED ALL OUT INSTALATIONS ON MARS AND THE WHOLE NATION HAS RETURNED TO OUTER SPACE ( WHERE WE
CAME FROM ) TO LIVE A LIFE OF NOMADS BUT FREE FROM THE CONTINUAL THREAT OF WAR FROM PEOPLE LIKE SDL
AND MMC

MAYBE ONE DAY UNDER BETTER TIMES WE CAN RETURN BUT FOR NOW WE WATCH AND WATCH ALL WE WILL
CONTINUE TO DEVELOPE OUR NATION AND WE WILL ALWAYS BE AROUND SOMEWERE AND WE WILL JUMP DOWN
HARD ON ANY SOLAR NATION THAT TRYS TO DOMINATE THE WHOLE SYSTEM OR OPPRESSES ANOTHER NATION

END OF TRANSMISSION ===
Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 13 January 2006, 15:14:31
hehehehe

I are dead then. ;)

My base was right next to yours Mike. I think 8o

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 13 January 2006, 15:20:30
Well, that would mean that most of major nations are gone and the rest is on Alliens' sake :)

Title: Re: Orbiter Solar Nations IV
Post by: DocHoliday on 13 January 2006, 15:24:00
*Doc's ghost eagerly awaits for Freespace to lose it as well and start rampaging around Sol*

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 13 January 2006, 17:11:17
well!   I kind of got the idear that there were no rules anymore
and that killing every thing that moved was the name of the game
so I thought hell lets go kick arse while everyone else is (asleep/working/at school/shopping with the wife...........)


== SO I GUESS I WIN ==
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 13 January 2006, 18:52:19
Rhea base Delta, communications room.

The Delta base was created mainly to monitor signals from surface probes on other planets. Normally there was
nothing important to do here, because there were only a few messages per hour, usually some minor reports about
weather or space traffic. Suddenly, many consoles started blinking red, and the main computer reported many signal
losses from surface probes. The remainding probes were informing about many abnormally strong explosions, and
they were recognised as thermo-nuclear. The Earth's Moon was totally wasted. Also, deep space probes were
reporting about huge Federation fleet goung through hyperspace. Their entry vector was Earth orbit.
"What the hell is going on?" thought the comm officer. He was looking nervously at all those screens. "I must
immediately inform the headquarters about what is going on. Something big is preparing here..." After a few seconds
all the data from the probes were sent to the Alpha base.

Rhea base Alpha, president's office.

President's office was pretty small. It was only a bit larger than the crew's quarters. Hovewer, president Xianus realy
liked it, mainly because of the beautiful Saturn's rings behind the window. He was sitting behind his desk, when he
heard the voice from the intercom:
- Sir, we've got some bad news... - the voice was really terrified.
- What is it? - His voice was quiet and steadly, as usual.
- You should better come and see this. Its really serious.

President knew, that no one would call him if the reasons were not serious. He immediately left his room and after a
few moments he arrived in the comm room.

- So, what is going on?
- Sir, in short words: We've lost signal from all our probes on Moon, and from some of them at Earth and Mars. We
also noticed Federation fleet leaving Earth orbit. It is certain that they attacked Earth and Moon with thermonuclear
missiles. It also seems that they completely destroyed their base on Mars. What are your Orders, Sir?
- Hmm... Is it certain that it was Federation fleet?

Suddenly one of the consoles started blinking.

- Sir, it is a message from the Federation leader. It is transmitted on all frequences.
- What are they saying?
- Please have a look, Sir. You will not believe it.

Xianus came close and started reading.

=== TO ALL NATIONS
FROM GALACTIC FEDERATION III

TODAY OUT OF TOTAL RAGE AT THE STUPIDITY AND UNREASONABLE ATTITUDE OF 2 OF THE SYSTEMS MAJOR
PLAYERS ? AND OUT OF DESPAIR OF THE LACK OF ACTION/UNDERSTANDING OF OTHER NATIONS THE COMBINED
FOCES OF THE FEDERATION ATTACKED AND DESTROYED THE EARTHS MOON AND ALL THAT WAS THERE. IT IS
CONCIDERED THAT THE MOON (OR WHAT IS LEFT OF IT) WILL NOT BE HABITABLE FOR MANY GENERATIONS. AND WITH
ANY LUCK ALL OF SDL's TOP BRASS ARE NO MORE. AT THE SAME TIME WE ATTACKED AND DESTROYED ALL KNOWN
INSTALATIONS/SETTLEMENTS OF SDL ON EARTH. WITH ANY LUCK THIS DESPOT OF A NATION WILL BE OBBLITERATED
FOR GOOD AND THE REST OF THE SOLAR SYSTEM CAN NOW LIVE IN PEACE WITH ONE ANOTHER. WE HAVE TAKEN NO
ACTION AGAINST M-C AT THIS TIME BECAUSE WE CONCIDER THEM TO BE OF NO THREAT WITHOUT SDL BEHIND THEM
TO HOLD THEIR HANDS. BUT WE HAVE POSTED A WATCH IN VARIOUS LOCATIONS AROUND THE SYSTEM TO KEEP AN
EYE ON THEIR ACTIONS.

HAVING TAKEN THIS ACTION FOR AND ON BEHALF OF THE GOOD OF HUMANITY IN THE SOLAR SYSTEM WE
UNDERSTAND THAT WE AND OUR NATION ARE AND WILL ALWAYS BE OUTCASTS/OUTLAWS AND SO WE HAVE
DESTROYED ALL OUT INSTALATIONS ON MARS AND THE WHOLE NATION HAS RETURNED TO OUTER SPACE ( WHERE WE
CAME FROM ) TO LIVE A LIFE OF NOMADS BUT FREE FROM THE CONTINUAL THREAT OF WAR FROM PEOPLE LIKE SDL
AND MMC

MAYBE ONE DAY UNDER BETTER TIMES WE CAN RETURN BUT FOR NOW WE WATCH AND WATCH ALL WE WILL
CONTINUE TO DEVELOPE OUR NATION AND WE WILL ALWAYS BE AROUND SOMEWERE AND WE WILL JUMP DOWN
HARD ON ANY SOLAR NATION THAT TRYS TO DOMINATE THE WHOLE SYSTEM OR OPPRESSES ANOTHER NATION

END OF TRANSMISSION ===


- Hmm... Everything exactly like i thought... - said Xianus. - We must not make any unconsidered moves. I will try to
contact Federation leader. Thats all for now. Please contact all vessels near Earth and order them to help everyone
that survived this attack... but i'm sure that you've already done it, right?
- Exactly, Sir!
Then, president left the comm center ad returned to his office. He had many thoughts about this situation, and he
was not certain what to do.

=== Private nessage to the leader of the Galactic Federation ===

What can i say... Your attack on installations on Earth and Moon was really brave... I'm not certain if it was right, but
at least we will have absolutely no problems with SDL for a while. I only hope you have some ideas what to do now.
Officialy RRC is still friendly to the Federation. I hope you have no hostile intentions against us.

=== End of message ===

"Now we can only wait..." - thought Xianus

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 13 January 2006, 21:53:45
We are investigating reports of large thermonuclear explosions in the vicinity of SOL-3 and SOL-4. (Local names
EARTH and MARS.)
Fast cruisers have been dispatched to look for survivors. Ships have instructions that all military personell from SOL-3
are to be taken as POWs.
Our hospital ship is also on their way to the scene, escorted by a dreadnought.


We believe that the attacks were launched by the Galactic Federation, and the culmination of a war between them
and SDL. Aswe were at war with the latter we have no intentions of launching attacks on the Galactic Federation.



Quote
We would entertain the notion of a fomal meeting of diplomats between CIM and UFMP; we could host such a
meeting on Tethys if you find this to your liking.
The FSS Hope has been deployed, and should arrive shortly. It will remain just outside of Saturn's Sphere of
Influence, untill invited in. It's Dreadnought escort will remain outside of the sphere of influence at all times.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 13 January 2006, 22:31:14
it happened......
Madmike, does that mean that you leave OSN?
"stupidity of 2 nations".. what the hell
1:we think our reason to get them off our solar system is good
2:I tried so hard to find ideas so that it would not happen, but you did it. no offence, but that's not the post i would have thought a 61 year old man would write...

2 main powers have been destroyed? and SLDSE too??, Mercury is sending ships to the moon to find survivors, but is to evade any FedEx ships

out of good will(or fear), all hostile intentions against UFMP have ended...



Post Edited ( 01-13-06 22:43 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 14 January 2006, 10:22:51
Well, I don't know if I should take it seriously. You didn't even let me write down my defence.
Anyway, I'm alive and my transport and military fleet is unafected. We promise to rebuild our nation.
Of course FedEx revealed that he's the biggest danger for the Solar System and he will no longer be welcome.
Because of our position, we won't be able to defend OSN from alliens and we hope others will be more foreseeing.
Our hospital unit is helping attack's victims on Earth and Moon, we also offer help to Mars.
We are already working on a plan to make moon inhabitable again.
Most of lunar citizens managed to move to the shelters in time, thanks to an almost immediate warning.
We also openly ask all survivors not to give up to alliens. They still are still hostile to us and we don't know how can
their medicine help us, we have reasons to believe that they may use human for research rather then helping them.
We refuse any help from the alliens and they are not allowed to get into Earth's or Moon's area.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 14 January 2006, 14:18:34
Rhea base Alpha, launchpad two.

- Sir, are you sure you want to fly alone? Those guys from UFMP can be dangerous, you've already said that...
- Yes, I know. They are dangerous, but they are not idiots. They were attacked so they had to defend themselfs, but
im certain they will not attack a single, unarmed ship. I hope it is unarmed, captain?
- Yes, Sir. We temporary removed those missiles from your DG. It is only equipped with passive defence systems. You
know, Sir, just in case...
- I see you will not change your mind, Captain. I know you will send some ships to protect me, so at least tell them to
keep distance. Remember, it was our proposition about forming an alliance. Now we must show them our good will.
When the FSS Ambassador will arrive?
- Well, currently we've lost its signal, but his pilot said that they will wait for us somwhere outside the Saturn's
sphere of influence.
- Thank you, Captain. I think i have to go. I don't want to be late.
- Good bye, Sir. Good luck.

After a short while the president's DG started its engines and launched off the pad.
- Space Force One, this is Alpha base, coordinates of the Rendez-Vous point are in your nav computer.
- Thank you, Alpha base. Space Force One, over & out.
"I hope i know what i'm doing..." thought Xianus, and pulled the throttle.

       * * *

--- RRC DAILY BULLETIN ---

Milestone in the RRC history!

Today, president Xianus left Rhea base Alpha to meet with FSS Ambassador, UFMP emissary ship, to start negotiating
our alliance with them. If everything will be right, RRC will be the first human corporation allied with non-human
species. On this photo you can see the presidents DG leaving Rhea Starport Alpha:
http://img470.imageshack.us/img470/484/dgdepart3fc.jpg
The Star Force Headquarters haven't told us where the meeting will happen. "It is all for the safety
reasons." - said Cpt. Vertigo. "We will reveal further details when president will return."

Thats all for now. We will post more informations about this historical event as soon as they will be available.

---  end of article  ---



Post Edited ( 01-14-06 14:55 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 14 January 2006, 18:25:39
2 unknown ships got out of light speed near the RRC president's DG and activated their dampeners. The DG's seosrs
couldnt identify the ships, but the lasers and weaponery were consistents with UFMP fleet. The two ships targeted
the engines of the president's ship and disabled them with unknown alien lasers, also damaging the life support
system... The ship was stranded in space, and the 2 contacts got out as fast as they came in... The DG had time to
damage one of them, and an hull fragment floating near the DG was found. We could find on it the UFMP's colors...

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 14 January 2006, 22:09:57
Three fighters from the presidents escort started patrolling the area, while the forth docked to the DG. Cpt. Vertigo,
who was piloting the fourth fighter, went to the cockpit, and turned off the autopilot. Then he returned to his fighter,
and opened the comm link with the fifth fighter returning from the deep space.  
- This is Cpt. Vertigo, how do you hear me, Sir?
- Loud and clear, Captain. - voice of the president was calm and quiet as usual.
- My idea with this remote controlled DG was quite useful. It worked really good as a bait. What are those aliens like?
- For me, they were really nice. But it is not a good time to chat, captain. I will tell you everything when we will return
to Rhea.

Soon all of the presidents escort fighters landed on the Rhea Starport Alpha. Cpt. Vertigo really wanted to know what
happened. A few minutes later he entered the presidets office.
- Welcome, Sir.
- Hello, captain. Now listen carefully. I spoke with their Supreme Commander. I am certain that they have no hostile
intentions. The attack on the remote DG was a mistification. I can't say much more now. Please find admiral Lenard. I
want to see him.
- Yes, Sir. Good bye, Sir.

Soon, admiral Lenard was standing in the doors of the office.
- Sir, you wanted to see me.
- Welcome, admiral. Have you talked with the cpt. Vertigo?
- Yes, I know what happened with your DG. Cpt. Vertigo once again proved that he can be very useful.
- Admiral, i want to tell you something really important. This information must not leave this room. Is that clear?
- Yes, Sir.
- So... As soon as i arrived in the correct Rendes-Vous point, i've met the FSS Ambassador and docked to it. I've met
their Supreme Commander. He said that they were also attacked by some strange ships. They looked like our
fighters. Hopefully, their scaners are way more precise than our. They don't know what were that ships' origin, but
definetly not ours. Someone were definetly trying to stop us from meeting. The alien Supreme Commander agreed,
that we must act quickly. If not, we all will be in great danger.
- I see. But I still don't understand why you are telling it to me.
- Admiral, before we left Earth you were the leader of the "Freedom" project. I think it is the right time to start it
again. We don't have enough resources right now, but with the help of aliens we will be able to finish it. As i said
before, no one can know what is hidden behind that name. Only three people know about it: Me, you and the UFMP
Supreme Commander. It is the only thing we can do. Please inform me about any progress you will make.
- Yes, Sir. I am proud that I can help once again.
- Good bye, Admiral, and Good luck. We will need it.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 14 January 2006, 22:27:01
***COMMUNICATION TO SDLSE***
She da lier, do you still have an operational battlefleet? It seems we will have to act quickly. The aliens have new
allies, RRC, and a major strike WILL be necessary. I suggest we do not attack RRC, unless they shoot first. If they
want to protect their planet, they are not to mess with us. That's assuming both our fleets are powerful enough to
comkpletely obliterate pluto's surface. If not, then at least we'll do some damage...MASSIVE damage...

My attempt to start a conflict between them failled, and our spies cant get info about a new top secret UFMP-RRC
project. Looks like it's on a need to know basis, and nobody even WANTS to know... judging by their research
activities and UFMP's new tech, it could be something big... It could even be used as another reason the aliens are
dangerous...

Also, transport ships have sent some habitation modules that could be put in moon's orbit, if your people need
them... Food and supplies will follow...

***END TRANSMISSION***

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 11:07:35
--- TRANSMISSION TO OLI_CHOSE ---

First, i would like to thank you for giving me a serious reason to finally change my personal vessel - it seems that my
technicians will have to perform some major repairs before this ship will be able to fly again.

OK, now lests talk in more serious way. I know what you are planning with SDL. I can only say that your comm
sattelites are somewhat... easy to hack in. Nevermind. I am aware that your fleet is much stronger than mine. RRC
was never interested in fighting with anyone, no matter human or alien. We just want to use our chance. It is the
first time when we can meet other species. Their technology is far more advanced than ours. However, your fleet,
combined with SDL ships, will be much more numerous. Neither we or UFMP want to begin a war with you. It would
surely bring significant losses to either side of the conflict, but nothing more. Therefore i beg you: Let the Aliens stay.
Meeting them is a chance for us all. We must not waste it.

Xianus.

--- END OF TRANSMISSION ---

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 January 2006, 11:26:35
Quote
oli_chose123 wrote:
it happened......
Madmike, does that mean that you leave OSN?
"stupidity of 2 nations".. what the hell
1:we think our reason to get them off our solar system is good
2:I tried so hard to find ideas so that it would not happen, but you did it. no offence, but that's not the post i would
have thought a 61 year old man would write...

2 main powers have been destroyed? and SLDSE too??, Mercury is sending ships to the moon to find survivors, but is
to evade any FedEx ships

out of good will(or fear), all hostile intentions against UFMP have ended...

this is maybe out of context but I kind of notice that when you 2 were going around killing and kicking arse you
seemed to thing it was OK but when someone else cracks the whip you start bleating like little poor lost lambs
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 11:28:11
--- TRANSMISSION TO UFMP SUPREME COMMANDER ---

You don't have much time. I've intercepted a message from M-E to SDLSE. Their forces will be probably send to attack
Pluto. I will try to persuade them to change their minds, but i'm not certain if my efforts will be successful. RRC doesn't
currently have a strong starfleet to fight with them. We will send a few dozen fighters to assist you, but besides that
you will be on your own. I suggest you should start thinking about our project "New Home". Good luck.

Xianus.

--- END OF TRANSMISSION ---

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 January 2006, 11:41:23
Quote
oli_chose123 wrote:
it happened......
Madmike, does that mean that you leave OSN?
"stupidity of 2 nations".. what the hell
1:we think our reason to get them off our solar system is good
2:I tried so hard to find ideas so that it would not happen, but you did it. no offence, but that's not the post i would
have thought a 61 year old man would write...

2 main powers have been destroyed? and SLDSE too??, Mercury is sending ships to the moon to find survivors, but is
to evade any FedEx ships

out of good will(or fear), all hostile intentions against UFMP have ended...

No FedEx is not out of OSN
but we are re thinking our position and policys

You will notice that we did not attack your fraction,,,,, WHY,,,, because we dont see you as a threat ( just a thorn in
the side ) SDL was the warmonger in the system, any reson to invade or inflict harm on some one else, just like the
Commies for 40 years after the 2nd world war (earth standard) but like all dictatorships like this they die of corruption
and greed from inside, this is not to say the capatalist system is any better, and I dont have a solution to the
problem,.

anyway maybe FedEx will develope in to a self appointed police force infliction justice and sentance throughout the
now universe ( like in the Foundation Books)

 === WATCH THIS SPACE ===
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 January 2006, 12:15:39
TO UFMP & RRC

Good day to you all on the start of a new breath of fresh air within the Solar System

Please to note the following

SDL are no more that  a bag of wind for the time being, they may claim that thay still have a fleet, but I assure you it
is badly depleated due to our action on Earth and the Moon

whatever they have left is all they have, and no way to replenish or (arms/fuel/personel) if the enter into open conflict
all the bases both on the Moon and Earth are destroyed, and the Moon is inhabitable now for many decades and
from our last probe reports may eaven be in the prosess of breaking up, indications are that there is a tremendus
rise in temprature in the core and it is increacing dramaticly by the hour.

MMC are not a threat, they do not have sopisticated armes or craft, and what they have is limited, they are no more
that the lap dog of SDL and eaven SDL do not take them in ernest, SDL look at them as the fall guy in any conflict (
dispensable) we know this to be true because our inteligence operatives infiltrated SDL's Comms center and we have
many internal messages from SDL's higher command to varoius commanders and fleet admirals to the effect that MMC
forces and ships should be abbandoned as canon fodder in the event that any battle situation should appear to be a
lost cause, if you look at past events you will see this is exactly what as been happening, the thing is MMC are to
stuipid with dreams of Solar domination to see that SDL are just laughing at them.  read back through the history of
OSN an see if I am not right.

Having said this The Federation will not stand Idle and let the reminants of this band of Gangsters inflict more harm
on peaceloving people, we have probes both inside their organisations and at mediul/long range, and out
considrable battlefleet is on constant alert ready to act against them at anytime. they might try and contermine this
comitment we make saying that we too are short of resources, but this is not the case, over a long period of time
FedEx have been building huge factory ships, and mobile farms , these instalations have bit by bit been assembled in
space, far out on the Rim Worlds, due to continual exploration of these areas we have located and set up huge
production plants to supply our nation and friends,

At the moment we have 10 of our Adventure Class5 ships ( the newest and largest) no more than a 10 jump from
Pluto, be assured they will assist any race or creed against agression from SDL or M-C forces, these ships are not
toys you have seen the destructive powers used on the Moon and Earth, well that constitues no more than 5% of
their potential fire power, these ships are Star Destroyers,

So take heart and may what ever gods you have be with you in these difficult times
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 15 January 2006, 12:37:13
### OPEN TRANSMISSION ###
To: All nations
Origin: Lunar orbit

As we said before, our nation has no intention of attacking any side until our situation stabilises.
We are from now open for discussion with all sides.
This of course doesn't mean that we are not ready to defend ourselves, our fleet is still strong.
We appreciate help from our allies, we assure you that we will give you our hand if you are in need.

We've also heard that Alliens are planning something with RRC.
We suggest that you reveal some of the plan, otherwise we'll have to consider you as dangerous.
### EOT ###

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 13:51:00
--- TRANSMISSION TO ALL NATIONS ---

We can't reveal any details for now. We can only say that our projects refer ONLY to RRC and UFMP. As we said
before, we do not want to become hostile with anyone.

--- END OF TRANSMISSION ---


              * * *

Rhea base Alpha, president's office.

- Admiral, i heard that you wanted to see me.
- Yes. I have some informations about the "Freedom" project. We found the hull. It was orbiting right where we found
it 45 years ago. It seems that no one ever thought about looking there. I've sent two transport ships with escort to
bring him to Rhea. They should arrive within two hours.
- Thank you, Admiral. Please notify me when those transports will arrive.
- Yes, Sir.

              * * *

After exactly two hours and 14 minutes the two transport ships arrived at Rhea Starport Alpha. One of them had
some strange container attached to it. Shortly after landing the container was detached and taken deep into
underground shelter.
 
              * * *

--- RRC DAILY BULLETIN ---

Increased traffic over Rhea Starport Alpha.

Today we could see increased amount of Star Force ships arriving and departing from the Rhea Starport Alpha. We
could also notice some strange cargo delivered to the starport. The Star Force Headquarters haven't told us anything
about this event. We also haven't recieved any further informations about the possible alliance with UFMP. The
government is constantly assuring us that the negotiations are underway. We can suspect, that they want to keep
those informations in secret. We will post more news soon.

--- END OF ARTICLE ---

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 15 January 2006, 16:08:55
to M-E fleet
stand down, get back to base, there's nothing else to do...
SDL, you should receive these stations and supplies, RRC, I'm open to talks...
And, if we are to make peace, you could update us on the fredom project :)


OCC: Madmike, I'm kind of bored of you, all your posts seems to attack SDL and me, adn now we can't have any war
because you'll take the side against us...  a fleet will not survive long in space without a home base, and don't invent
anything to say the contrary. also, about that post where "MMC are not a threat, they do not have sopisticated
armes or craft, and what they have is limited", from when do you decide for us?

As you said up there, you created 5 godships to appear from nowhere, and these ships are as big as a imperial star
destroyer, and as powerful. If ever you are to use these ships, then god will help me and strike you with a thunder
bolt, and all your ships will explode...
you seems like YOU want to become the OSN leader, and when there's something you're not happy with, then
there's a imaginary fleet to support you...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 January 2006, 16:50:11
Quote
oli_chose123 wrote:
to M-E fleet
stand down, get back to base, there's nothing else to do...
SDL, you should receive these stations and supplies, RRC, I'm open to talks...
And, if we are to make peace, you could update us on the fredom project :)


OCC: Madmike, I'm kind of bored of you, all your posts seems to attack SDL and me, adn now we can't have any war
because you'll take the side against us...  a fleet will not survive long in space without a home base, and don't invent
anything to say the contrary. also, about that post where "MMC are not a threat, they do not have sopisticated
armes or craft, and what they have is limited", from when do you decide for us?

As you said up there, you created 5 godships to appear from nowhere, and these ships are as big as a imperial star
destroyer, and as powerful. If ever you are to use these ships, then god will help me and strike you with a thunder
bolt, and all your ships will explode...
you seems like YOU want to become the OSN leader, and when there's something you're not happy with, then
there's a imaginary fleet to support you...


ha ha
now you can see exactly what I was on about several posts ago
when you was doing this kind of thing it was OK !!
now the boot is on the other foot you dont whant to play

you said OSN was just a role playing game

WELL I ROLLED....... AND I PLAYED.......


I injected items into the game that were not declared before hand
SO DID YOU AND SDL

I declared and used techno that is not available in real life
SO DID YOU

I jumped on SDL without warning and mercy
SO DID HE ( ON EARTH)

I started to drive the game in my way instead of reacting to you and SDL

SO NOW YOU WANT TO TAKE YOUR BALL AND GO HOME  CRYING TO MUMMY

Well sorry it dont work that way
you wanted to change the rules, you said anything goes, so you got your ase kicked, and maybe some of the other
players will follow my lead, and start to kick arse as well, problem is it has always been you and SDL who tried to call
the shots, tried to intimidate the other nations.  well now its our turn

== WE ROLL THE DICE WE CALL THE SHOTS ===

======   P L A Y    O N  =======
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 15 January 2006, 18:23:47
Quote
She_Da_Lier wrote:
I'm alive and my transport and military fleet is unafected. (RUBBISH)We promise to rebuild our nation.
Of course FedEx revealed that he's the biggest danger for the Solar System and he will no longer be welcome.(
says who )Because of our position, we won't be able to defend OSN from alliens(Defend, you was always
attcking other nations) and we hope others will be more foreseeing.( will certainly see where you stand!!)
 Our hospital unit is helping attack's victims on Earth ( makes a change from killing them)and Moon,
we also offer help to Mars.We are already working on a plan to make moon inhabitable ( not possible Moons
Scrubbed/blown to peices, not there anymore , reduced to space dust)again.
Most of lunar citizens managed to move to the shelters in time,( If there is anybody left on the moon shelter or
not they are only Goastd) thanks to an almost immediate warning.
We also openly ask all survivors not to give up to alliens. They still are still hostile to us ( they have never been
hostile to anyone, only to addopt a defencive stance against your arression)and we don't know how can
their medicine help us, we have reasons to believe that they may use human for research ( hype )rather
then helping them.We refuse any help from the alliens and they are not allowed to get into Earth's or Moon's area.
( you are in no position to stop them )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 18:36:41
--- TRANSMISSION TO OLI_CHOSE ---

We don't need to negotiate. I see that you've already changed your mind about UFMP, and that's exactly what i
wanted from you. Officialy RRC is still friendly to M-E and to SDLSE. If you will require some help, ask freely. About
the "Freedom" project - we will reveal further information when the right time will come.

--- END OF TRANSMISSION ---

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 18:43:16
OOC: Madmike, i know you wanted to show Oli and SDL that they were kinda not fair, and im sure they understood it
already. You will do what you will want to, but i would suggest that you should now help them in rebuilding their
cities and fleets. I think they should have a second chance.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 15 January 2006, 19:49:34
madmike, I don't think you understand, I'm not using my 200 ships fleet from the earth conflict anymore, because of
an old post you made. and I'm sorry for you if you think you msut eliminate all player that do not model everyship and
fly it realistically in orbiter like you do. You started these damn posts for nothing, and there was no exagerations
involved in what we(sdl and me) wrote. Also, now you start being insulting. It seems i'm not the problem here, you
are. It happens in life that people don't do it the same way as you. being 60 you should know it.

Quote
I injected items into the game that were not declared before hand
SO DID YOU AND SDL


As I said, i'm not using my "earth conflict" 200 ships fleet anymore, caus I knew it was exageration. Other than that,
any ship we have and didn't post about it earlier, do you know what top secret mean? You don't have to know a
nation is building mass destruction weapons, a secret station, or anythign else...

you wrote some time ago that we jsutwanted to kill as much as possible. that would mean you didn't read the posts
I made. the conflict with the alien is a sign of xenophoby, and about losing possible future territory, and external
security...

Quote
I declared and used techno that is not available in real life
SO DID YOU


I don't get this one, what are you talking about?
You could talk about warp drive, well, as I said, this is possible, but it was a prototype, and didn't go well anyway.
not avalaible in real life? you mean that all tech in OSN(that is suposed to be hundreds of years in the future) should
be the same as today? space shuttles, months of travel??? At the speed thechnology is evolving, we can expect a lot
in 100 years, and, as you grandfather said, EVERY THING THE HUMAN MIND IS CAPABLE OF THINKING OF, NEVER MIND
FOR THE BETTER OR WORSE, IS POSSIBLE, WE ONLY NEED TO FIND THE WAY. that equals : "everything is possible"

Quote
I jumped on SDL without warning and mercy
SO DID HE ( ON EARTH)


Earth has no player, and in the rules it was written that there was nothing preventing from taking earth, you jsut
couldn't start with it. Anyway, we all have right to make sneak and secret attacks or invasions, but yours doesnt count because of your godships that came from nowhere...

Quote
SO NOW YOU WANT TO TAKE YOUR BALL AND GO HOME CRYING TO MUMMY


you're sure youre 60 years old? if no, then I dunno why you lied, if yes, then I'm proud to know that i'm more mature
than a 60 years old man.



Post Edited ( 01-16-06 02:37 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 15 January 2006, 20:14:07
I don't think I've ever "destroyed" anyone completely in a single post.
Of course I still have the fleet, you wrote nothing about attacking my ships IIRC.
Regarding Earth, well, yes, I was the one to begin the conflict, but:
- I attacked a planet which was NO ONE's domain.
- I let everyone write his response.
- I announced that I'm building a fleet, it didn't came of nowhere.
- It was clearly stated that the Earth CAN be conquered.

You're not the one to decide for the Solar Sytem.

Anyway, I won't moan about your action.
If that's the way you wish to play, fine,
but now it's MY turn to roll the dice!
(Felt that emphasis, eh? :))

***
SDLSE, Command Ship Centurion

- Sir, we've analized FedEx's jump record. We are now able to recreate it.
- Fine, prepare the fleet.
- Yes sir!

Quote
A day before
Unknown location, a Shuttle A docked to a DG.

Head Lord of SDLSE sits at a table mounted in a mounted in a modified cargo bay.
The other sit is occupied by a man with face half covered by a hood and a scar barely visible behind it.
SDL: I know you, the Outcasts, have always been against us, but you understand that in current situation...
The Man: (deep voice) Stop theese lies Lier.
SDL: Right. We know that your budget got very small and you need weapons, and you know what do we need. I don't think I also
have to remind you that FedEx is our common enemy.
The Man nodded distinctly.
Lier says a word to an officer next to him and a cargo box is put on the table. SDL opens it, revealing the content to the
man in a hood.
He nods again. People on the shuttle begin to move boxes to glider's hidden bay. The man stands up and goes to the DG.
The officer: Do you think we did well?
SDL: I don't know Veeke, but I believe that's the best thing we could do.


Space near the Moon
SDLSE ships can be seen moving into formation and accelerating rapidly...

Few hours later, a space outside of the Solar System.
She'Da'Lier's updraded fleet with a company of lots of small civilian-looking ships ends it jump.
On the other side another huge fleet can be seen. Hundreds of Drednought and Drednought II class ships accompanied by
modified Europe-class freighters slowly proceed into enemy's direction, opening fire. A giant battle begins.
Meanwhile fast civilian-like crafts get into FedEx ships' firing range. Some of them begin a simulated attack, while the
others release scanner-invisible pods. These attach to many of enemy's vessels, mounting even smaller packages on them.
Many of SDLSE's units are destroyed and the remaining suddenly execute another jump in a back-off manouvre.
"Hyperspace bombs" are detonated and many of FedEx's ships gets wrecked or severly damaged.
SDLSE's hospital ship is left on position to gather survivors.



Post Edited ( 01-15-06 20:14 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 21:04:17
Rhea base Alpha, president's office.

- Sir, everything is going right as we planned. The nav computer of the wrecked ship seems to be still untouched. We
are constantly downloading new data from its memory matrix.
- That's great, Admiral. But tell me the most important thing: have you got the informations about the location of the
other ship?
- Ehm... Not exactly, Sir...
- What do you mean by saying "not exactly"?
- Well, we know the exact position of the second ship referred to the local star. The trouble is, that we do not know
what star is it. We must first restore the ship's galactic map. Then we will be able to recognise, what system is it.
- How long you will be restoring those data?
- I can't say exactly, Sir. We don't know how big the database is, and we need the complete star map to recognise
the ship's location properly. When we were working on Earth, we haven't got as powerful computers as today. We
were only able to recover few small parts of the map. To be honest, we will have to do the same work once again.
Almost all recovered data were lost during the Great War. I think thats all, Sir. I will inform you when we will have
something new.
- Good bye, Admiral. Keep up the good work.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 15 January 2006, 21:28:22
--- TRANSMISSION TO SDL ---

I've just read the latest report about your battle with FedEx forces. What can I say... it was quite impressive. I'm
certain that your revenge was sweet. Now seriously - I want to know, what is your current statement about the
UFMP. I want to ally with them, but first I would like to know what do you think about my plans. As you already know,
RRC doesn't want to have enemies. If you have something against my idea, im sure we will find a compromise. Just
tell me what is your statement.

--- END OF TRANSMISSION ---

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 15 January 2006, 21:50:17
Our hospital ships have rescued 1 million survivors on a small base on SOL-3, who have all been evacuated to the
asteroid belt for saftey. A handful of GSI survivors were found on SOL-4. We believe that one may their president, but
we are not sure at this time. They have also been evacuated.

Several of SDL's "Secret Projects" have been discovered in orbit around SOL-3, and have been towed to a secret
installation codenamed "Asteroid 51". A number of confused SDL deltafighters were also rounded up in the outer
solar system, as they appeared to be threatening UFMP bases.

We confirm that our ships did not fire on the RRC deltagliders, we believe they may have been Mecurian Empire, but
we are not sure.

All rescue ships have now withdrawn from the Inner Solar System.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 15 January 2006, 22:22:59
We already stated that UFMP is not allowed to enter Earth/Moon area.
I don't know how you passed our defences, anyway if you want an alliance or at least peace, release all prisoners and
captured units immediately.
We wish you let our inspectors to check the conditions our citizens are held in.
We're also glad that there is a possibility that Doc survived the explosion on Mars and we hope he will be treated well and
won't be held as a prisoner.

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 15 January 2006, 23:15:00
Freespace's flagship suddenly decloaks over Earth.

Hello World.
[/color]

How I missed thee!


(http://img80.imageshack.us/img80/309/untitled5bw1.jpg)


Greetings, to all nations. My main battle fleet is now poised over earth and can begin bombarding every major
industrial and political center on earth. I am fully prepared to do so and will commit myself if necessary.

However, since war is never a pretty thing I am willing to sign a peace treaty with SDL on the condition that I get the
entire continent of North America (defined as the borders of the 50 states of the USA, and Canada in the early 21st
century. mexico is.... negotiable.) If this peace treaty can be signed, then SDL will have venus' full support in
combatting aliens or whatever entity that troubles him with the exception of docholiday's fleet if it is not attacking us . this treaty recognizes SDL's soveregnty over the rest of earth.

If the unfortunate chance occurs that this gentlemenly agreement cannot be concluded favorably, than I fully intend
to destroy earth's industrial capacity with a minimal loss of life, effectively ruining your ability to wage war.

(PS. we now have the technology to reverse the moon's untimely induced core decay. we'll throw that in as a bonus if
you sign.)



Post Edited ( 01-15-06 23:29 )
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 16 January 2006, 10:02:05
oli & She

I already stated that the remarks made here are not directed at yourselves directly, but at your character's in OSN
like wise they originate from the Character MadMike of FederationIII also in OSN, and bear no relation to my true self

Do not confuse real life with this game.

as for the sudden appearence of many ships and/or techno items from both sides I quite well remember that when
OSN first started I made the coment that all nations should declare their capabilities when making their first
application to join,  and that from that point on that nations expansion would depend on its ability to trade with other
nations, and that expansion would need to be on a realistic footing, ( obtain raw materials/construct reserch and
fabrication facilitys/ develop and construct the finished products) to this end you would need to set up trade with
other fractions/ establish trade routes ) and would take time,  

I gave as a reason for this requiement the very argument about the possible situation we now find our selves in
 ( pure fiction )

Well now every one can see were this road is going to lead maybe we can all within the context of OSN, sit back and
lick our injurys and start to rebuild diplomatic ties, and get this game back on line the way it was ment to be?

As for the Earth, I know it was stated that although no one could start off there it was always open to confilic
between nations, to this end it was said that ( or at least I understood it to say ) that nations could set up embassys
there and obtain and control large tracts of land , but total domination or eclusion of other nations was not froseen.

with this transmission I end my argument on this subject

FedEx( The OSN Entity) Will reveiw their situation and future, we are open to all proposals regarding OSN, and from
this moment will put all old problems under the table not to be drawn out again,

this message is not intended to be a statement from FedEx in OSN context but from my true self, I a hope that I can
show people that any actions taken I OSN are purly the OSN Roll Play and not a personal attack on the real entitys
behind the attacked OSN fraction.


Yours Truly and with respect
M.Gregory ( MadMike )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 16 January 2006, 10:48:53
freespace:
*signs*
You've got it :)

BTW, I don't know how destroying those facilities can help you as they've already been destroyed by MadMike :)

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 16 January 2006, 12:45:14
W00t!

er...

ehem.. we would have blown them up again. :badsmile:

well, we're happy. the goal was to help prevent the "total" domination of the earth, and we've just done that. all's
fair again. (well, at least with venus, anyway.)
 
Also, I'm please to report that docholiday was actually visiting venus on a business trip, and so was not on mars
when the **** hit the fan. ;) I can tell you he was pretty mad, but he'd never admit it publicly, I think... as a consolation, we gave him some diamonds made from the venusian atmosphere. ;) more then enough to hastily rebuild his base, anyway. :)

anyways, since it looks like venus isn't going to be getting back the gold deposits from mercury, SDL is authorized to
withdraw that for his own purposes if he feels he can get them.

also, my much smaller contingency hidden fleet at the moon is currently reversing the moon's core heatup. no danger of breakup anymore. (that was close, and might I add that if the moon would be destroyed, all of earth would feel the effects. mind you all the people on the moon! think of the people!)

*begins rebuilding north america*



Post Edited ( 01-16-06 12:49 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 16 January 2006, 14:04:24
Venus, thiws gold is ours now, yo don't have any rights to it. SDLSE, this statement from venus just means that they
don't want to give you anything.

OCC: Madmike, I still don't get what is the problem with the current situation, except the fact that SDL was
erradicated injustly, with cheating...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 16 January 2006, 16:19:08
Quote
freespace2dotcom wrote:
Freespace's flagship suddenly decloaks over Earth.

Hello World.
[/color]

Greetings, to all nations. My main battle fleet is now poised over earth and can begin bombarding every major
industrial and political center on earth. I am fully prepared to do so and will commit myself if necessary.

However, since war is never a pretty thing I am willing to sign a peace treaty with SDL on the condition that I get the
entire continent of North America (defined as the borders of the 50 states of the USA, and Canada in the early 21st
century. mexico is.... negotiable.) If this peace treaty can be signed, then SDL will have venus' full support in
combatting aliens or whatever entity that troubles him with the exception of docholiday's fleet if it is not attacking
us . this treaty recognizes SDL's soveregnty over the rest of earth.

If the unfortunate chance occurs that this gentlemenly agreement cannot be concluded favorably, than I fully intend
to destroy earth's industrial capacity with a minimal loss of life, effectively ruining your ability to wage war.

(PS. we now have the technology to reverse the moon's untimely induced core decay. we'll throw that in as a bonus if
you sign.)

Admiral Freespace was called to his flaships command center were his crew were all standing gob smacked

(http://img37.imageshack.us/img37/2020/themeeting4pz.png)


== transmission to Freespace Flagship ===
== from FedEx StarShip2 ===

good day kind sir

as you can see we have joined you in your mission to seek peace and understanding, harsh words like
destroy
and loss of life  and war are not at the moment looked at in a good way to open
talks so we kindly ask you to withdraw them, do not be to alarmed at the size of our ships, they will do no
harm to peace loving individuals
, anyway the big boys are still at home !!
Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 16 January 2006, 17:50:35
Freespace gasps as these huge ships outclass even his flagship. where the heck do these people get these
things? :badsmile:  

Freespace's #2 in command quickly raises the fleet to yellow alert and awaits orders.

Freespace: Don't worry.. this is just like poker.  we just have to play our hand right. don't fire on them unless they fire
on us, and hail them.  



----------------------------

To Madmike:

Well now. those are quite big ships you've got there. :)  

Because I care for earth, I signed a peace treaty with SDL. This treaty gives me North america. I needed to do this
because I felt that the mass destruction on the moon and earth needed to stop. I could not stand by and watch. The
only way I could foresee earth not being totally anhillated would be if I stepped in and had some claim to defend it.

Now I do.

So because I control North America, I intend to rebuild it. I will remove most of my forces orbiting earth back to venus,
with the exception of my flagship and it's escorting cruisers and destroyers. I will also return my fleet orbiting the
moon back to venus once the core of the moon is fully stabilized. We have not yet opened fire on anything during our
time here..

We did this for the good of all the people of the solar system. I have no desire to attack anyone. just know that if we
are attacked here, we wil not hesitate to retaliate, but that is always a last option. we welcome peace so long as you
do not destroy moons wholesale again, K?

(OOC..  by the way... I had mentioned that I had a fleet there, not just my flagship.. I was just too lazy to
edit them in so I "cloaked" them. :) it doesn't matter unless you want to attack, IF you do, just make sure it's
balanced, you know? I'll give you a good "special effects" fight but I really did just want to prevent any celestial
bodies dissapearing, because I think it was escalating to that point.. *sigh* )

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 16 January 2006, 18:27:52
--- RRC DAILY BULLETIN ---

Today on the press conferention president of the RRC announced that the "New Home" project have started. First
ships with new Rhea citizens will arrive soon. Two new bases are under construction, and three more are in the
planning stage.

--- END OF ARTICLE ---

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 16 January 2006, 22:24:16
madmike,you still didn't awnser what is wrong with SDL and me now... how can we change if we don't know what
you're talking about...


still, I thought these ships were destroyed by SDL...

Mercurian spy ship, orbiting earth...
Officer:My god!
Technician:F**king Sh*t!!
Captain: save the video and send it to Mercury command... They're really huge...
Technician: I've got a sensor scan sir. I can't do more without being detected...
Captain: That'll be enough, you've got a weak point?
Technician:one or two, but I'm not sure
Captain: That'll suffice, Helm, get back home...

OCC: That's jsut tactical data, we don't want to risk any ships against THIS, but that's just in case...

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 17 January 2006, 10:34:03
Quote
oli_chose123 wrote:
madmike,you still didn't awnser what is wrong with SDL and me now... how can we change if we don't know what
you're talking about...


still, I thought these ships were destroyed by SDL...


Not sure what you mean, theres nothing wrong with either of you, but FedEx has a long history of disagreement with
SDL, eaven before your entrance into Solar Nations, and since you joined and became buddy pals with SDL you
naturaly became part of the disagreement,

At the moment FedEx are regrouping, revising our policys and are open to trade and diplomatic relations with all
nations, you and SDL including, but past actions/disputes between us still run at the back of our mind, and we are
not 100% sure of your intentions, so we tread carefully when you are around, you more than SDL because SDL
adopts a course and tends to follow it, but you change direction like the wind.

As for SDL destroying our ships, well if you read the post correct you will find that althou he did concidrable damage,
and indeed several were lost, FedEx has a huge fleet and have been expanding since the start of OSN, the ships that
attacked Moon/Earth were of the Adventure Class, and it was these that SDL tracked and jumped on, the ships in the
pic are StarShip Class, and were not in the area concerned, FedEx has many different class of ships from fighters of
DG size / Transports / Hospital / Rescue / Reserch / Exploration / Tankers / Frigettes / Destroyers / Battle Ships /
Militry Carriers / and the Intergalatic StarShips,   in orbit around Mars we had huge construction platforms(now
destroyed) but rebuilding at our present location,

The location of our DeepSpace Base I declare to all now is unkown to any of you, and to find us without knowing the
actual coords would be impossible, each class of our ships now have a jump pattern of several stages to arrive there
and you would need the coords of one to be able to jump to the next, and so forth, each of these jump positions is
now permantly monitored by a capital ship, if a point is discovered it would at once notify FedEx Command and the
point would be abbandoned for another, these jumps are only valid for inbound traffic , because we already know the
position of the planets/moons other nations bases, we can jump direct from one intermediate location, selected at
random, so the ships could only be back tracked to that point in space and no further,  also at no time would more
than ( appart from the local defence fleet) 5% of our forces be at home base but would be dispersed in small groups
around the Galaxy,
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 17 January 2006, 13:11:53
Quote
freespace2dotcom wrote:
Freespace gasps as these huge ships outclass even his flagship. where the heck do these people get these
things? :badsmile:  



Like I said the big boys are still at home,  but just for you a preveiw of FedExAdventure66 ( Class5 Adventure Type
Carrier)  not tried but think I could put about 8 of your flagships underdeck in the hangers

(http://img3.imageshack.us/img3/580/adventure662iv.png)


Only problem I have with these ships at moment is manovarability when loaded with 200 Fighters/transporters !!
Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 17 January 2006, 15:10:06
While we are on the subject of large ship
This is the one I put out to Oli but he never used it,, Its a Class 1 Adventure, about the same size as your Flagship

(http://img294.imageshack.us/img294/1390/mmcadventure6pn.png)
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 17 January 2006, 20:03:45
Quote
She_Da_Lier wrote:
We already stated that UFMP is not allowed to enter Earth/Moon area.
I don't know how you passed our defences, anyway if you want an alliance or at least peace, release all prisoners
and
captured units immediately.
We wish you let our inspectors to check the conditions our citizens are held in.
We're also glad that there is a possibility that Doc survived the explosion on Mars and we hope he will be treated
well and
won't be held as a prisoner.


We are holding no prisoners - we only recovered civillians from the SOL-3 area, and we are not in a state of war with
the GSI.

Your inspectors may visit our base on the asteroid 1 Ceres, to inspect the condition of their treatment, BUT THEY
MUST COME IN UNARMED SHIPS. Survivors will be free to go when they are fully fit, and the habitable status of your
planet is confirmed. (The destruction of the planet's primary satillite may cause it to become unstable).
When initial matters are sorted out, we will negotiate the release of millitary technology. We confirm that this was all
unmanned at the time of capture.


We would like to repeat the message that we mean peace to all citizens of this system, and we hope that the hostile
reception that we recieved from yourself and the ME will not be repeated.



Finally, I would like to invite the leaders of all members of OSN to join us on the asteroid 90 Antiope for a discussion
on how we will probably affect the system. UNARMED SHIPS ONLY PLEASE.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 17 January 2006, 22:41:42
OCC: at least, someone using ME and not MMC :beer:



Well, sorry. We need at least an escort to get to your base. Anyway, what would an escort of 2 or 3 frigates would
do to your defence network? (frigates are small ships)

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 17 January 2006, 22:55:27
Armed ships are permitted to escort ships, as long as they don't fight with anyone, and they don't stick around after
the diplomatic ship has landed. (And obviously a full invasion force shouldn't be sent.)

PS. This is getting too long. We REALLY NEED a new thread.



Post Edited ( 01-17-06 22:58 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 January 2006, 01:13:57
With the tons of pics we have here, GW is right, we need a new thread. Madmike you want to do it? You're one of the
firsts members, so I can't think of anybody else. About closing this one, I think only Dan can do this...

Title: Re: Orbiter Solar Nations IV
Post by: freespace2dotcom on 18 January 2006, 04:54:43
heh. I'm up  for a new thread.

honestly, though we've got a number of super star destroyers, venus really doesn't have much anything bigger due
to resource/budget strains, but we do have quite the decent mass production infrastructure.

Well, we believe that for certain purposes, it' much better to have several smaller vessels than a really big one.

And I still happen to think that super star destroyers aren't "small" by any sense of the word. it's just relativity. :)

In any case, it's mostly a matter of technology. What's "under the hood" can count considerably. our ships can last
much longer than most other vessels their size.  We've totally revamped

My flagship for instance has a laser like that seen on the death star! (though on a smaller scale, unable to blow up
planets, nobody'd want to be on the wrong side of one!) We almost totally did away with the lots of
small "turbolaser" concept from star wars. except for our anti-fighter/bomber weaponry, we've got big guns for our
ship's size. :)

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 January 2006, 12:54:29
To UFMP:
You by no means have the right to decide how we should arrive.
We may come for the meeting, but we'll have the full escort. All you'll have is our promise that we won't kick your butt (yet).
We also wish to have peace with your nation and all our aggresive movements against you were aborted.
We are sending unarmed ship to your asteroid (isn't it Dan's?) to inspect the conditions our civilians are imprisoned in.

To Oli:
MadMike isn't one of the earliests, but of course he can start the new thread.
Regarding closing threads, IIRC any op can do that, deleting threads can be only done by Dan.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 18 January 2006, 19:30:36
YOUR CITIZENS ARE NOT IMPRISONED.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 18 January 2006, 20:19:35
Be cool. ;)

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 18 January 2006, 21:40:40
--- RRC DALY BULLETIN ---

Shipyards at full efficency

All shipyards on Rhea are working constantly. Large amount of resources will be invested to build new ships for the
Star Force. The main reason is that many of the current SF ships are very old. "The new ships will represent our most
recent technologies. Finally the Rhea Star Force will be able to compete with other nations' military agencies." - said
admiral Lenard on the press conferention. We have also some unofficial informations, that some of the new ships are
already bought by other fraction.

--- END OF ARTICLE ---
 
                                  * * *

Civilian Transport TS-0765, enroute to Pluto.

- Marc, wake up! You must come and see this. Something is wrong with my scanners...
- What? Don't worry. This ship is even older than you. I would be suprised if eveything would be ok with it. Just relax
and let the autopilot do all the work.
- I still think you should see this, Marc. Its really strange.
- Do you think that i don't have anything better to do? What have we here...

-----------------------------------------------------------
MK2 SCANNER SYSTEM:

Warning!
Vessel on collision course!
Type: unknown
Course: 456-575-035
Approx speed: 299,999999999 Mm/s
Approx size: 134m
Approx time to collision: 13 s
-----------------------------------------------------------

- You idiot, nothing can travel at that speed... it must be a failure... how long do you have this information?
- It appeared just before i woke you. Hey... Marc, look at the bottom view! Here, in the upper left corner. Can you see
it? The green blinking point!
- Where? Take your hand from the monitor!

...
Approx time to collision: 3 s
Approx time to collision: 2 s
Approx time to collision: 1 s

The unknown object passed just beside the transport ship. It was impossible to recognise its type. Only one detail
was visible - long, greenish beam following the ship. After a few seconds, the ship scanners have lost its signal.

                                    * * *

RRC research lab, location classified.

- Admiral, our first attempt was succesful. The beam drive works correctly.
- What about the civilian contact?
- Well, the prototype have passed a few meters after the transport. We are not certain about its state.
- So, what are you waiting for? Hail them!

- TS-0735, this is Rhea space control, what is your course?
- ... ... ...
- I repeat, TS-0735 this is Rhea space control, can you hear me?
- ... ... ...
- You will not believe us, guys! We have just seen...
- TS-0735, this is Rhea space control, have a good flight. Over & out.

- Admiral, it seems that thy are ok.
- Great. Go back to work. President will be proud of you.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 18 January 2006, 23:33:56
Quote
Approx speed: 299,999999999 Mm/s
That's approximate??!! :)

that gives 299 999 999 999 km/s, their scanner range must be really good to have seen this coming. :)

------------------
Officer: Sir, I've got a sensor echo on my screen
Captain: You know I don'T care about sensor echo. Now, about that weapons test...
Officer: but, sir, It's a straight line. A green light. It seems an object passed at high speed a few kilometers from us.
Captain: Stealth Status
Officer:not compromised. I'm trying to figure the location where it came from.
Captain: No time to change course. Get the most data you can, and we get out.
Officer: Data stored, ready for jump...
Captain: All hands, prepare for Lightjump.
XO: Lightjump sequence, location 6534-6757-3442, Mercurian sector, direction, 5024-345.
Technician: Lightdrive on stanby sir!


Captain...... JUMP!

(sry, I always wanted to write something like that :))

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 19 January 2006, 10:53:52
Regards New Thread

original OSN started by Travis Read

I thought it was his right to close this one and set up a new one; for me its no problem; with my systems Duel
Prosessor/Ram and permenant ADSL line; but for people with smaller systems and maybe 56K dial up maybe a
problem !!?

She

You say to run a server on ADSL can cause problems because of no fixed IP address, but I thought all Providers ADSL
or normal 56K dial up modems used IP set at each conection,  now my ADSL line is open 7/7  24/24 so normaly a new
IP address wold be allocated only if I disconect and reconnect, but If the system is running permanant ?

so if I need a fixed IP address that never changes;  how do I do this;  ?

This Intenet enviorment is confusing to me, i'm old and stupid

Now

I have a 2Meg ADSL Line ( but for the most I only get 1Meg service) they tell me that this is because of the distance
between me and the local exchange,,  they say this will improve next year when the fiber optic lins are installed in my
area ?

Now I have the main Computer connected to this service Via a Olitec WF400G Modem/Router with built in WiFi
The main unit is connected By the Lan Line to this unit

My son had a Small computer in his room, he conects to the internet through the WiFi on my modem, this works
eaven if my system is turned off,  we have never installed any software on his computer for internet connection, just
set his computer to connect to mine by a WiFi enabled MsHome Network; the one that comes standard with XP

I also have a LapTop with built in WiFi, I can connect to the internet with this in the same way, but I have never
installed any software from my provider here ?

I just click on IE and it opens direct to MS EXplorer UK
my provider is Tiscal.fr

all three of these units can be connected at the same time to different sevices, and they all run at between 1 and 2
meg depending on the time of the day, there is no slow down because more than 1 unit is connected

My unit is also running many programes and I normaly have around 6 different windows up over 2 19inch LCD
monitors all at the same time: at the moment I have the following running

This Forum/orbiter/Ogame/Ruters International News Service/local TV Channal/X2 Beyond the Frontier/HomeWorld
my son is also conected at the moment and watching a Film online,

so what do you think abiut the system also running as server for OSN  ?







I
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 19 January 2006, 17:13:20
Actually, 299,999999999 Mm/s is 299 999,999 999 Km/s - that means, almost as fast as the light speed. Your
calculations are wrong.

About the beam drive: As its name says, it creates a beam infront and after the vessel. If the drive recieves more
energy, it produces a longer beam, and a vessel travels faster. The main idea is, that the drive do not produces
acceleration, but it controls the actual speed of the beam. The beam is weightless, so the speed changes are
immediate. The only limit is the light speed barrier. And now the most important thing: the vessel is always static, but
attached to the moving beam. Therefore, there are no G-forces no matter what is the speed of the vessel, because
the acceleration is always 0. Now the downside: the vessel is always oriented in the middle of a beam, but it is visible
as it would be attached in the beginning of it. Because of the size of the beam (currently we have produced a beam
almost 2 AU long) the vessel will be detected when the beginning of the beam will enter the scanners range (it is the
reason the ship's type was "unknown" - it wasn't a ship, but a beam.) Another problem is, that the orientation
cannot be changed when the drive is working. You can only fly forward, so the ship needs also a conventional drive
to be able to make any manevrouers.

(i know that it is a complete fiction, but i think the OSN needs something new, besides of new military conflicts :P)

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 19 January 2006, 18:52:13
Ref:   Xianus Beam Drive

Well we are all ears for a new drive type, but a few points here to clear

1 At the begining of your explanation you state that a beam is created infront & behind the vls

 Q: Why is the beam required behind

2 The Beam is composed of what

Now if the beam is light, and the length is proporsional to the power input/output , and the ship is always in the
center of the beam;  how do you know in witch direction the ship will traval, forward or backwards
and how is the movement achived; because as you increase the beam forward it is also extended rearwards;
so inreality the ship does not move; only the beam size increases or decreases ?

I think that although you deserve credit for the creative idea,  a bit more thought needs to go into it;

anyway this does not detract from you story line, I think we are all ready to accept that you have some kind of
propulsion system, that is capable at the momment of near light speed, and produces some kind of beam ahead and
behind,

One other question related to this beam; if it is projected ahead & behind for a very long distance,  what precausions
do you adopt to ensure that there is no one already ahead of you or behind you for the length of your beam, and
what would be the outcome if say another ship flew into this beam, or your beam so as to speak flew into another
ship?

Eaven the Vespucci with its matter collector is not alowed to operate it within if I remeber 50000 Km of a planatry
body !!?

What assurances can you give other Nations that this system can be safly operated, we already have seen a near
miss with one of the nations ships;

I am sure we all await further information from you about these points !
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 19 January 2006, 20:33:23
The drive system was created from parts of the wrecked spaceship we found. Because of that, we do not fully
understand its working mechanism. After short period of laboratory testing we decided to test it in open space, away
from most popular space lines (the transport ship was later recognised as smugglers, and their ship was not
registered, so we were not able to detect them earlier)

Quote
The Beam is composed of what
Our experiments had proven, that the beam is tachyon origin. Thats why they can move so fast.

Quote
Why is the beam required behind

actually two beams are created: the "positive" in front, and the "negative" in the back of a ship. This way you can
control the direction of flight.

Quote
how is the movement achived

The positive beam is pushed by the negative one, and vice versa: positive pulls negative. The drive system(and the
ship ) is always between them. The beams must be exactly the same size, because the drive system would collapse if
their length would be different. Also, by saying "static", i mean that the acceleration is always static, because
all velocity changes are immediate. So, the ship moves along with the beams, and if i want to change the
speed, i change the energy and BLINK! your velocity immediately changes. No acceleration at all.
 
more power -> longer beam -> stronger pull/push force -> the quicker it goes.


Quote
What assurances can you give other Nations that this system can be safly operated

We have already tested it in our laboratories, and it was absolutely safe. The smuggler ship is another evidence
(unwanted volunteers :))

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 19 January 2006, 20:51:57
UFMP forces have captured an unregistered Clydesdale class freighter that was in use for smuggling an illegal cargo
(details classified) between one of the objects in the Kuiper Belt, and a Main Belt Asteroid. There was light damage
that suggests it may have been affected by scraping along the side of another spacecraft at high speed, however
there does not appear to be any other damage. The crew have been handed over to the KBF, but we have taken the
decision to impound the ship and cargo.
It was captured trying to deliver it's cargo to the asteroid 243 Ida.

The ship will be repaired, and will then enter service as a freighter with the UFMP.
We are inviting the RRC to fly to the asteroid 243 Ida, where the ship is being held, to see if it was the one met by
their ship earlier today.

If it was, the propulsion system doesn't seem to have caused a problem.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 19 January 2006, 22:42:46
lol, sry for my calculation, I was tired, had a big day :)
still, light speed is of 997,977(could have flipped a 7 or a 9, jsut to say that it's not 300,000)

Well, ME is interrested in buying one or two of these drive for study and production, whatever the price...

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 20 January 2006, 02:44:36
Quote
GW_Simulations wrote:

Finally, I would like to invite the leaders of all members of OSN to join us on the asteroid 90 Antiope for a discussion
on how we will probably affect the system. UNARMED SHIPS ONLY PLEASE.


We will dispatch one of our Myrmydon-class ships....once within range the diplomatic shuttle will launch to 90 Antiope
to meet with your party.

[DISPATCH ORDER, CIM FLEET OPS]
M-001, clear for Diplomat mission to the Asteroid Belt; once shuttle deployed you are ordered to remain at a minimum
of 100k km from the asteriod specified in the sealed orders. Once diplomacy has completed and shuttle has returned,
immediatly return to Enceladus.
[ORDER CONCLUDES]

(http://www.enter.net/photoalbum/data/paraflyer/14045.jpg)
M-001, departure cleared.

Title: Re: Orbiter Solar Nations IV
Post by: paraflyer on 20 January 2006, 02:54:11
{Open Communique', RRC, to attention of Xianus}

We have recently learned of your need for Galactic databases and stellar cartography.

Do not ask how, or why we know.

We wish to offer your corporation open access to our databases; extensive research has been conducted and our
enhanced Digital Sky Survey has mapped more than 87% of this galaxy, down to Magnitude 27 stellar objects as
viewed from Sol system. In addition, we have charted at least 32 extrasolar systems within a 40-parsec region
around Sol, with at least half of those capable of supporting oxygen-nitrogen atmospheres as deteced by spectral
analysis.

Please contact via open beam comms, direct to Enceladus Research Center.


(Yes, I'm an amateur astronomer in real life! 8)    At least that's ONE tie to reality in this thread...)



Post Edited ( 01-20-06 02:58 )
Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 20 January 2006, 11:58:15
To RRC:
SDLSE is also interested in buying blueprints/informations about the new drive.

To MadMike:
I'll try to answer you about the hosting later, you may also try :google: :)

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 20 January 2006, 15:52:28
--- OPEN TRANSMISSION ---

As i previously said, the drive we are currently using is created from the parts of a wrecked ship. We were only able
to slightly modificate the hull we found. Its propulusion system was destroyed. In fact, the beam drive and the
memory matrix were the only working parts of the wreck. We have only installed standard, chemical propulusion
system, some electronics, scanners and such to be able to control it remotely. Currently we don't know how to build
the drive, we only know how it works. Thats why we are searching for the another craft. We hope that it will have
more working parts.

Small taskforce was sent to 243 Ida to permanently scan the captured Clysedale class transport ship.

--- END OF TRANSMISSION ---


              * * *


--- DIRECT TRANSMISSION ---

To: Enceladus Research Center

RRC is grateful that we can gain acces to these databases. We will inform you about any progress we made in
searching for the other ship.

--- END OF TRANSMISSION ---

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 21 January 2006, 03:41:35
Well, ME has some scout ships. If you need any assistance in finding that unknown(alien?) ship, we're here for you! if
we get our share of the profit...

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 21 January 2006, 12:42:56
Thanks for your help, but your scoutships won't be needed. The starship we are searching for is in another solar
system. We already know the ship's exact coordinates referring to the local star, but we do not know what star is it.
Thats why we are searching for the starmaps. Currently we have almost two thousand matching systems. Maybe will
find the correct system in the Encleadus Research Center' databases. Then, we will have to find the way to bring the
other ship here. It will certainly be difficult, but the technology we will find there is really worth it.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 22 January 2006, 14:59:39
We have detected a large meteor on a collision course with SOL-9 (Pluto). It will arrive in about 16 days. It is likley to
cause extensive damage, and may even destroy the planet. Therefore we will be evacuating the area, and moving
civillians, equiptment and millitary personnel, to a different planet/asteroid/moon/etc.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 22 January 2006, 19:28:07
Over 90% of the Rhea territory is still inhabitated. As i previously said - you are always welcome. We are sending
some transports to help with evacuation. (with some escort - just in case... :))

Title: Re: Orbiter Solar Nations IV
Post by: MadMike on 23 January 2006, 09:41:12
=== Open Transmision ====


From FedEx (Exile Base)

Recived transmission from UFMP

The Federation are Sending 25 Capital Ships to investigate the meteorite and will attempt to destroy it if possible.

Due to our position we are the closest to the targets course.

The ships will arrive at target in 9 days.
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 23 January 2006, 20:52:19
Quote
Xianus wrote:
Over 90% of the Rhea territory is still inhabitated. As i previously said - you are always welcome. We are sending
some transports to help with evacuation. (with some escort - just in case... :))

That's exactly where I was hoping to put them.

I've sent 3 dreadnoughts, and the newly completed FSS Silo heavy bomber, to investigate the asteroid, but we fear it
may be too dense and large to be destroyed using their weapons.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 23 January 2006, 21:07:37
The location of the missing ship is still unknown. However, after gaining access to the CIM databases the number of
possible locations rapidly decreased. Currently we have just over 300 matching systems. The ship is certainly in one
of them.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 23 January 2006, 22:26:06
Even if we use your new drive, it would take years to search for that ship, There might be a way to modify it to get
FTL speed, as shown with my warp drive prototype. My scientists could discuss it with yours, if you want help.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 24 January 2006, 21:52:19
OOC:
I've just finished creating another base: Rhea Starport Beta:
http://img474.imageshack.us/img474/9656/rsb4nh.jpg
Rhea have now 3 fully functional bases:
- Research Base Alpha
- Rhea Starport Alpha
- Rhea Starport Beta

If anyone is interested in having them in Orbiter, notify me and i will send them to you by email.
Look close at one of the smallest landing pads (in the middle of a screenshot). What is it? Yes, you are right - it is the
beam drive, mounted on the fighter hull. (or at least my first attempt to make a model of it :))
Here is more detailed view:
http://img229.imageshack.us/img229/9635/beamdriversb8mm.jpg
And really close image:
http://img229.imageshack.us/img229/2705/beamdriversbcloseup8wm.jpg

 Any suggestions/opinions/ideas?

IC: Any help in making progress with the beam drive will be appreciated. We will send you the data soon.



Post Edited ( 01-24-06 21:55 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 25 January 2006, 01:59:14
UFMP, I heard your race has good propulsion technology, it could useful in our researches, and would be a good way
to be friends! :)

We kindly ask for help in research, if Xianus is ok with that.

Our scientists are actually working on chasis ideas for a jumpship, based on data recovered by one of our spyship
during your first test. With your datas, we could upgrade it, and present the project to you, and UFMP. With the 3 of
us working around the clock, it should be done soon. Also, we've got some more astronomical datas, but i'm not sure
they will be of help. Looking at the stars is not ME's mais interest. But it can help. There might be a nation would
could help us with detailled astronomical maps: FedEx. From our sources, they were in space long before our colony
was even founded, so it's possible they took a deep look out there. We could ask them, but with they're recent
leader's temper, I'm not sure is wise...

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 25 January 2006, 02:12:20
Here we have an exemple of actual exemple of a 2-nacelle energy generators, for maximum energy output outside
the ship, and aerodynamics needed to go trough tachyon fields(the beam's composition) Note that our data is
imcomplete, we could be wrong. (OCC: also note that it's pure fiction :) )

We are eagerly waiting the data to continue our work
aft

(http://img27.imageshack.us/img27/7552/osnjumpship10vg.jpg)
Forward



Post Edited ( 01-25-06 02:22 )
Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 25 January 2006, 20:10:52
Quote
oli_chose123 wrote:
UFMP, I heard your race has good propulsion technology, it could useful in our researches, and would be a good way
to be friends! :)

We kindly ask for help in research, if Xianus is ok with that.

Our scientists are actually working on chasis ideas for a jumpship, based on data recovered by one of our spyship
during your first test. With your datas, we could upgrade it, and present the project to you, and UFMP. With the 3 of
us working around the clock, it should be done soon. Also, we've got some more astronomical datas, but i'm not sure
they will be of help. Looking at the stars is not ME's mais interest. But it can help. There might be a nation would
could help us with detailled astronomical maps: FedEx. From our sources, they were in space long before our colony
was even founded, so it's possible they took a deep look out there. We could ask them, but with they're recent
leader's temper, I'm not sure is wise...


We have been using sub-neutron technology for quite a long time, and we will gladly assist you with the construction
of a replica device as a sign of goodwill (Our speices is naturally very forgiving, which also explains why we sent
medical support to SOL-3 when it was attacked). :)

A typical sub-neutron propulsion system (SNPS) is stored in a long conical nacelle, and will allow the ship extremly
fast accelleration and decelleartion. If these nacelles cannot be fitted, then a supplemental engine pod (SEP) can also
be supplied, which is basically a huge booster that your ship can dock with. Both propulsion systems are clean, safe,  
and have very high endurance.

Whichever is most convinient to fit onto your ship.

We also have access to star charts for most of the galaxy (through the UGC) if they are useful.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 25 January 2006, 20:19:53
Quote
Xianus wrote:
OOC:
I've just finished creating another base: Rhea Starport Beta:
http://img474.imageshack.us/img474/9656/rsb4nh.jpg
Rhea have now 3 fully functional bases:
- Research Base Alpha
- Rhea Starport Alpha
- Rhea Starport Beta

If anyone is interested in having them in Orbiter, notify me and i will send them to you by email.
Look close at one of the smallest landing pads (in the middle of a screenshot). What is it? Yes, you are right - it is the
beam drive, mounted on the fighter hull. (or at least my first attempt to make a model of it :))
Here is more detailed view:
http://img229.imageshack.us/img229/9635/beamdriversb8mm.jpg
And really close image:
http://img229.imageshack.us/img229/2705/beamdriversbcloseup8wm.jpg

 Any suggestions/opinions/ideas?

IC: Any help in making progress with the beam drive will be appreciated. We will send you the data soon.


Looks good :). Do you make it all as one mesh, or as several and put them together in the base's *.cfg file?

Please could you send me them.

(Oh, and where are they, I don't want to build our facillity ("Operation New Hope") on top of yours! :pfff: )

Thanks;



Post Edited ( 01-25-06 20:20 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 25 January 2006, 21:03:47
Here are the current base locations:

Rerearch Base Alpha: +35.00  +0.00
Rhea Starport Alpha: +45.00  -5.00
Rhea Starport Beta: +41.00  -7.00

And these ones are under construction:

Rhea Comm Array: +30.00  -3.00
Beacon Alpha: +10.00 +45.00
Beacon Beta: -5.00 -40.00

One more base is under construction, but its location is totally restricted.
Maybe this will be more clearly:
(http://xianus.w.interia.pl/misc%20files/Rhea%20Map.JPG)

No custom meshes were used to create these bases - all buildings, corridors and landing pads are standard ORBITER components.

Here are the links:
http://xianus.w.interia.pl/download/RBA.zip
http://xianus.w.interia.pl/download/RSA.zip
http://xianus.w.interia.pl/misc%20files/RSB.cfg

A bit of explanation regarding RSB:
- the first 20 pads are the fighter pads, scaled by 0,5.
- Pads 21 to 26 are normal size circular pads (in orbiter they appear as 1 to 6, but their true numbers are 21 to 26  -
a bit confusing),
- pads 27 to 29 are the big landing pads for accomodating large vessels - they are 4 times bigger than the standard
ones. (once again, they appear as 7 to 9, but their numbers are 27 to 29)



Post Edited ( 01-25-06 21:14 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 25 January 2006, 21:34:13
By the way, its not the "Operation New Hope" but "Operation New Home" ;)

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 27 January 2006, 20:06:16
Quote
Xianus wrote:
Here are the current base locations:

Rerearch Base Alpha: +35.00  +0.00
Rhea Starport Alpha: +45.00  -5.00
Rhea Starport Beta: +41.00  -7.00

And these ones are under construction:

Rhea Comm Array: +30.00  -3.00
Beacon Alpha: +10.00 +45.00
Beacon Beta: -5.00 -40.00

The resources for construction of AlphaCity and BetaCity were to be delivered at North and South poles. Is this OK.

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 28 January 2006, 11:09:31
Permission granted. Construction of both cities can be started immediately.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 29 January 2006, 06:09:22
MEMail.ntw, The top 1 Mail service on Mercury!
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Welcome Citizen, you have 1 new message.

*******************************************************
FROM: Mercury News Service
TO: Citizen 15 301 304
SUBJECT: News on date 564/22/986 Transfer to Standard Time sorry, service offline due to
maintenance...

---------------------------------
Politics:
-Two days ago, the Mercurian gouvernment announced their participation in a secret project including several other
nations. The goal of the research is still confidential to the public, but this may change in the following weeks. Stay
tuned!
---------------------------------
People's voice:
-For the third time this month, an illegal riot was stopped in bloodshed by military troops yesterday. The commanding
officer who gave the order to open fire claimed that the civilians attacked them. The group of hangry workers
reported that only some of them threw small rocks. MNS had an interview with the minister of defence, who stated: "
Riots have been illegal for over a year. The officers had the right to open fire, as they have the right to do so on any
other criminals!"

-Another bombing at one of the city's military barrack today caused the death of 11 soldiers and 2 civils. The rebels
proudly took credit for the attack, and investigators are still trying to find a way to dismantle the mouvement.

-4 hours ago, a small elite squad eliminated a branch of the rebel mouvement, killing 23 members. The first minister
said that this strike was another victory for the mercurians, and another way toward complete security for the people.
---------------------------------
The "Liberators"
-You may remember one year ago what happened to the city's parliment. For those who don't, this will refresh your
memory. This year is called by some the liberation day, but for the military, this is just another problem to solve. For 4
years, a rebel mouvement, who thinks the actual gouvernment don't take seriously all the people's needs, has been
striking military targets. Even if they found out some branches of the mouvement, the military can't seem to actually
do some damage to it. Read more
---------------------------------
Space
-The military has announced the construction of an immence shipyard in orbit around Mercury. The finished installation
will contain 5 enormous shipyards, and a command station attached to it. You will be able to visit the installation in
less than a month. The designer said that in a month, one of the shipyards would be operational, and most of the
command station complete. This station will have external docking ports for big ships and 2 hangars for DG type
ships.
---------------------------------
Misc
-A mercurian convoy reported seeing a strange green beam 2 days ago. The military reported this as nothing
intersting, and seized the cargo and kept the crew for interrogation. Some people think that the gouvernment is
working with aliens, other thought about a top secret weapon.
---------------------------------
Life out there?
-We now have the confirmation, Aliens actually have installations on the solar system. The gouvernment held the info
for unknown reasons. Social minister Brad Mesley hopes that there arn't any riots for this subjetc."We all saw what
happened to the last one. We have no need for more deads..." It seems that the aliens have settled on pluto.
Unoficial reports shows that the would now be on Rhea...
---------------------------------
If you weren't happy with one of the news, you can contact your local NeTWork(.NTW) director or unsuscribe by
clicking here.


 *******************************************************

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 30 January 2006, 18:37:27
Their arrival was totaly unnoticed. None of the RRC satelites detected them. A whole convoy of small and medium
freight and passenger ships, escorted by over 40 different fighters, two corvettes and a small cruiser. When this
mass of ships arrived in a short distance from Rhea, no one in the Rhea Base Alpha were able to recognise them.
Some of the ships were almost new, while other looked almost like space debris with attached engines. After
reorganising the convoy, they sent a transmission from the cruiser.


---- OPEN TRANSMISSION TO ALL RRC COMM STATIONS ---

Welcome in the name of the Outcasts. We come in peace. I, the leader of the Outcasts, have some special offer for
the RRC that might be interesting. I would like to contact directly with president.

--- END OF TRANSMISSION ---


                            * * *


- Cpt Vertigo, you wanted to see me?
- Yes, Sir. Take a look at this message. We've recieved it a few minutes ago.
- Hmm. OK, lets see what they want. Please open a direct link with their leader.
- Right now, sir.

- This is Xianus, president of the Rhea Research Corp. Who are you, leader?
- Xianus... Xi, is that you? So many years... - the voice was so familiar...
- What the hell do you... Emon?... Emon, is that you?
- Thank you my God, i've almost thought you have forgotten my name. Look, I have a nice offer for you, but some of
my ships really need repairs. Can we land?

- Of course! I will prepare my crews for your arrival. And where have you found all of these ships?
- Believe me, its a long story. Don't worry, those people are ok. By the way, I hope your kitchen robots still know
how to make pizzas... i haven't eaten them for a long time.

- One extra big just for you. See you on Rhea.

- Cpt Vertigo, prepare the crew. All of the incoming ships require immediate repairs. And when Emon will land, tell him
that i would like to see him in my office.
- Yes, Sir!


                         * * *


- Sir, someone wants to see you...
- Xi, is that you? When you left Earth I thought I will not see you more... How strange life can be sometimes... I see
you've been promoted a lot. The President! Nice... When i saw you for the last time you were only a colonel...
- We two know how many things can change. So tell me, what brings you here? And where have you found all of
those people with you?
- OK, lets start from the beginning. I think you still remember how boring life on Earth was. After your departure
things got even worse. The whole thing have started about half a year ago. I was a commander of a small cruiser
those days, the one you can see in the repair bay. Believe me, its a great ship, better than all of those C-classes you have here. Nevermind. My crew was really bored too. Those constant patrols between the inner planets... It was not a job for me. You know me, and you know what i always wanted. Adventure. Risk. These words were almost prohibited onboard my cruiser. People were slowly going insane. And one day i thought... Maybe it is the right time for us? Maybe we should try the life of the outcasts? I had a nice ship... a crew that will be always with me... So, when we were about half way from Earth to Mars, I decided to tell the officers about my plans. Almost all of them agreed with me. There were some quarrels though, and we had to persuade my first officer to leave the ship... Anyway, his capsule was found after a few days. So, we have started another life. We were not able to return to Earth, because we were threated as fugitives there. Hovewer, our cooperation with other solar nations was really succesful. We were mainly tracking down the smugglers, but from time to time we were able to take part in really big battles. My friend, believe me, it was the best job for me. Absolute freedom - thats all what i needed. After some time other people started joining us. I think they were also bored of earth life. As you can see, We have formed a nice fleet now. And finally, a few days ago, i thought about you. The last information i had, was telling that you've left with an expedition to Rhea. You were the commander of the expedition fleet, right? So, i thought about, lets say, legalising our existence. You know, it is so hard to keep the whole fleet in secret nowadays. So, officialy: We, the first fleet of Outcasts, want to join the Rhea Star Force to help you keep peace in the solar system and to occasionally kick some a**es if needed. What do you think about it?
- My dear Emon, things here are not so easy as it was before. You know...
- OK, forget it. If you don't want us here, then tell me the truth.
- Hey, Emon, i said that it will not be easy, but i will make everything i can to make you stay here even if it would be the damn last thing in my life. You are my friend, right? And, besides that, we really need some good pilots. I'm sure that the earth government will let you stay here legally when i will recommend you. I think they really have many more important things to do on Earth. Im glad to see you once again, Emon. Officialy, you are just guests now. Less officialy, do you rememer Jack Lenard from Spaceflight Academy? He is now known here as fleet admiral Lenard. I think after a few weeks you all will become a Star Force members. I know that you have many things to tell, but please rest now. Cpt Vertigo will show you your quarters. Im really glad i can see you again, Emon. See you tomorrow.
- See you, Xi. I always knew you're a good guy.
- Cpt. Vertigo, please show my guest where are his quarters. Yes captain, officers quarters. He must rest now. And
tell admiral Lenard that i want to see him. We will have to do a lot of paperwork.



Post Edited ( 01-30-06 21:03 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 30 January 2006, 21:28:12
OOC: TO SDL: I've just noticed, that a few posts ago you've also made some interests with "the Outcasts". So, to
avoid any further misstatements, the one i met are some kind of "another" Outcasts... well, space is big. :)

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 31 January 2006, 18:01:08
                           * * *

A few hours later...

- Have you slept well, Emon?
- Are you joking, Xi? Those quarters are awesome! I wish i could have something like this in my old cruiser...
- If i remember right, you really wanted to show me something...
- Ah, yes, of course... Where is all the cargo from the Emperor?
- Hmm... Captain, where is that cargo from the Emon's cruiser?
- It was stored in hangar three, Sir.
- Great. Lets see what have you got there, Emon.


                          * * *

Hangar three...

- Tell me, Emon, Where have you found all those things? Wood, seeds... Those things are really rare in this part of
solar system.
- As i previously said, dealing with smugglers was really common job for my ship. I just thought that nothing would
happen if some of the containers would diappear. I've got even better things, just look here...
- Oh my... Emon, am i wrong, or you have here a whole container of wine?
- Exactly my friend, The best bottles in the universe. Some are even older than we.
- I guess i will have a lot of problems with you, Emon... just like in the good old times... Please, just tell me
that you don't have any weapons here... have you?
- Of course i have, the weapons are in containers C-21 to D-04 and the ammunition is... Hey, im only joking. Don't
worry, Xianus. Everything here is legal. But please, don't look too precsely at the container B-24, ok?
- I won't even ask whats there... one problem less...


                        * * *

Back in the office...

- So, Xi, tell me how did you managed to promote so high here?
- Well, it is quite easy. After we finally settled here, we needed someone to "take the steering wheel", if you know
what i mean. You know, somene who would keep an eye on our interests. I was the fleet commander those days, so
many people knew me. The choice was easy. So, after a short debate, i became both fleet commander of the Rhea
Star Force, and the President of the Rhea Research Corp. Actually, the second function is just a title. We have got a
government here, and they are the main political force on Rhea. So, my role here is to keep an eye on everything.
Pretty boring sometimes...
- I see you have pretty similar situation to me half a year ago, Xi. Haven't you thought about leaving this place?
- Here is the difference between us, Emon. I also like adventure. But you must know where is your place. My place is
on Rhea. Everything i managed to create is here. Who knows though... there are so many places where we can go...
so many possible choices... but it is not our time. Or at least not yet. We will see what future will bring to us. Now
forgive me, but your arrival brought me a lot of work. I will try to find some more time for you later. I hope you will
find your place here. By the way, what about your fleet?
- Well, some ships won't leave your repair docks for a long time, but besides that everything is quite ok. Thank you
for help
- It was nothing special, Emon, believe me. See you soon. I'm really happy we could meet again.
- Me too, Xi. See you.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 31 January 2006, 20:36:31
[static].............Of course i have, the weapons are in containers C-21 to D-04 and the ammunition is... Hey, im only
joking. Don't
worry, Xianus. Everything here is legal. But please, don't look too precsely at the container B-24, ok?
- I won't even ask whats there... one problem less..........
[static]

-you got that last part?
-yeah, I wonder what the hell is in there.
-you know we're not even supposed to be here, if they ever find out we're not from here...
-don't panic, let's go and disable the security cameras...

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 01 February 2006, 20:30:36
Presidents office...

- Excuse me, Sir, but we've got a problem. Someone was trying to get access to the Hangar three. Yes, the one with
the cargo from the Emperor. We've captured one guy, but the other one had escaped. I think they were only minor
thieves... they were using an old ME trade ship, probably stolen. We are currently trying to locate it. What should we
do with the guy we have here?
- Captain, I'm pretty sure you know how to persuade him to talk. When he will tell everything take him to the prison
area three.

                        * * *

30 minutes later...

- Sir, may i interrupt?
- You've already done that, captain. What do you have?
- Well, it seems that someone paid them well to get some informations about the cargo of the Emperor. Those guys
were very curious about the container B-24...
"Oh my, Emon, even two days haven't passed since your arrival... Just like in the academy..."
- Captain, please tell Emon that i want to see him here. Now.

A while later...

- Emon, it seems that someone really wants to know what is in your precious container B-24. Please, could you reveal
me your secret? I must know.
- Well, if you really wanna know... Lets go then.


                        * * *

- Xi, i know captain Vertigo is really reliable, but...
- Captain, no one is allowed to enter this hangar. No one. Is that clear?  
- Yes, Sir.
...
- Ok, it is here. Look, Xi...
- Oh my god... Is it really that thing i can see here?
- Exactly, my friend. There are only a few of them, and here you can see one, i think the biggest.
- Why haven't you told me before? We must hide it quickly. It is not safe here.
- If it is really necessary...


                         * * *

A few minutes later a small cargo ship landed near hangar three. One container was loaded into it, and the ship left
Base Alpha in the unknown direction. The container ID was "B-24". Soon president recieved a private message that
the container is hidden in the target location.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 01 February 2006, 21:15:31
Evacuation of SOL-9 is now complete. The meteor is speeding up, but is still on a collision course. We estimate arrival
in just under 7 days. As we predicted it cannot be destroyed using an array of vaporisers and Helium Bombs.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 02 February 2006, 02:04:56
-Yes sir, the other was captured, I fond a way to escape. Yes sir, they loaded it into the cargo. The emmiter is in
place. I'm sending you the coordinates, they are ...??? What the hell! damn it, tachyon blockers, I can't get a clean
reading.


later this day, the captain gave his report to an unknown guy..
-yes sir, we can'T find them. Our spy tried to follow the ship, without success...
-we need to find that container...
-but, sir, why don'T we jsut ask gently? after all, they're allies, if I can say so...
-Maybe they are, but not these damn outcasts. Get to plan B. I want you to arm civilian earth ships with some
weapons. Have all the crew put ME uniforms.
-Yes sir. Our orders?
-Attack as much outcast ships as you can.
-(smiling) yes sir!





-Base control, this is civilian cargo ship 54-A17, requesting permission to land.
-permission granted 54-A17, landing pad 12 is waiting for you.
-Base control, this is 54-A17, thank you very much, have a good day, A17 out.

on the ship
captain: you have them?
officer: yes sir, 2 outcast ships, landed, they are being repaired.
captain: order ship 1 to fire, technician, send the message.

*************
Open communication on Rhea
This is the mercurian free mouvement. The outcasts you are as hosts helped sometime ago our persent gouvernment
to get the power. they are considered our ennemies. We are well equiped to attack a nation, so I suggest you ban
them if you do not want a war with a well-equipped terrorist... hemm... freedom loving group...
*************

On mercury
Officer:sir, you must see that.
oli_chose123:my god, the attacked?
officer: yes sir, and they have something against the outcasts?
oli_chose123: the outcasts? ho, THESE outcasts... I knew their leader some time ago, and in exchange for some
support, he helped me gain support of the people. would it be why they want to hunt them down?
officer:sir, should I open a channel to the Rhea leader?
oli_chose123: well, do so, we should...(explosion)
officer2: Sir!! sir!!!!!
oli_chose123:what?
Officer: Terrorists have broken trough the perimeter.
oli:damn it! I want a transport out of there now! get those...

the door opens and 3 armed civilians shoot at the officers

terrorist: hello mister president, need a ride?
oli:damn it...

terrorist 2: sir, we've got the president......

Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 02 February 2006, 21:14:16
Base alpha, comm center...

- Sir, please have a look here. We have recieved this transmission just a few minutes ago. It was sent from an
unknown civil ship.

Quote
*************
Open communication on Rhea
This is the mercurian free mouvement. The outcasts you are as hosts helped sometime ago our persent gouvernment
to get the power. they are considered our ennemies. We are well equiped to attack a nation, so I suggest you ban
them if you do not want a war with a well-equipped terrorist... hemm... freedom loving group...
*************


...President opened the communicator...
- EMON! To the comm center! NOW!

A while later...

- Hey, Xi, whats wrong?
- You should better see this. Look at this message...

- ... Old good Oli... I've told him he should finish those terrorists once and for all... It seems i've got a tiny problem.
- No, Emon. We've got a problem. A serious problem. And now we have to decide what to...
- Sir! Another message. Its a direct audio transmission, one way. Live.

- Sir!! sir!!!!!
- what?
- Terrorists have broken trough the perimeter.
- I want a transport out of there now! get those...
[door opens]
- hello mister president, need a ride?
- damn it...
- sir, we've got the president...
...
- Yes Sir, he will be taken to the command ship at once. Over & out!

- Ok, people, get the hell out of here. Set up the explosives! Quickly!
...
...
...
[BOOM]

--- SIGNAL LOST - TRANSMISSION ENDED ---

- What can i say... it seems that Oli have even bigger problem than we.
- Xi, i think it is one of the few moments when i totally agree wth you...
- Emon, now listen to me. Its not a good time for bravery. Tell all your ships which are not here to immediately return
to Rhea. Also, tell all your engineers that they must concentrate on bringing the Emperor to perfect condition. Then
go to my office. I will be waiting for you there. Major?
- Yes, Sir?
- Contact Admiral Lenard, Vice-admiral Johnson, and Prime Minister Drake. Tell them that i want to see them in my
office.
- Immediately, Sir!


                  * * *

Presidents office...

- Gentlemen, please have a seat. I wanted to see you all, because you are the most important people in the RRC.
Our Corporation is in great danger. Today, a terrorist organisation, called "mercurian free mouvement" officialy
clamed that they became hostile to the Outcasts, and therefore to the RRC too. Also, it seems that they have
captured the ME president, Oli. I'm sure they won't negotiate. Therefore, we have only one possible choice: fight.
Does anyone have something against?
- No, Sir.
- No, Sir.
- No, Sir.
- Always with you, Xi.
- Great. Admiral Lenard, what with our fleet modernisation process?
- Sir, I was headind to your office with an intention to give you a report when major Cousteau told me about
everything. The last shipyard have finished its work two hours ago. Our new fleet is waiting for your orders.
- Hmm... You can be proud of your people, admiral. You've finished your work in time.
- Sir, might i add something?
- Yes, Vice-admiral, speak freely.
- Well, Sir, I can announce that our new development project have been finished. F-Class destroyer plans are ready
to be imported to the shipyard creation matrix. Those plans involve using the technology recieved from the UFMP.
- Thats even better. Admiral Lenard, when the construction can be started?
- If everything will go right, then the shipyards two and three can start their jobs in a few hours from now. Shipyards
one and four are currently under maintenance, and will be operational in about 20 hours from now. Shipyard five can
start work almost instantly.
- What about the supplies?
- Here is the main problem. The standard supplies won't be enough even for one ship of this class. But i think we
have a solution.
- Continue, admiral.
- Well, after modificating our shipyards, and adding the instant creation system, we are now able to use the shipyard
like a huge creation engine.
- Could you speak more clearly, Admiral?
- Simply, we could use the instant creation system to convert the energy to the mattery. In short words: We could
create some parts, or even a whole ships just by supplying the shipyards with a sufficient amount of energy.
Unfortunately, with our current power supply we would be able to use only one shipyard at a time using this method.
The other yards would have to work in a standard way.
- Really worth trying... OK, Admiral, which shipyard is the biggest?
- The newest one, yard five.
- Great. Admiral, the construction of the destroyers must start immediately. We will be needing some serious
firepower soon.
- Sir, i think it is the right time for me to announce something.
- Yes, Prime Minister?
- Sir, after our alliance with the UFMP our society had really believed in your good intentions. Moreover, they really
want to give you more power. Sir, your portrait is in almost every living quarter on Rhea, in every ship. The society
really trusts you. Therefore, today i had a secret debate with other ministers. Every one of us agreed, that the RRC
politic system must change. Together, we decided to change the current government to the presidents consultants
office. This means that from now on you have total control over the government. Congratulations, Chancellor Xianus.
Your word is an order for us all.
- Hmm... I haven't supposed that things can complicate like this, but now i see that you have already decided. I can
only promiss i will make everything to bring back peace. Ok, gentlemen. Thats all for now. You all know what to do.
Time is precious. Good bye.
- Good bye, chancellor.


                           * * *

--- PRIVATE TRANSMISSION TO GW AND MADMIKE ---

Gentlemen. Friends. Dark time has come for the RRC. A hostile terrorist force claimed that they are hostile for the RRC
and they want war with us. Therefore, i must request for military and economic help. RRC is now much stronger than
it was before, but we cannot fight alone. We always had a good relationships with your nations. Im sure that
together we will succeed in spreading peace and law through the solar system. In the appendix i send you all the
information i have gained.

appendix 1: data about the Mercury free movement
appendix 2: info about the ME situation

--- END OF TRANSMISSION ---


                  * * *

--- TRANSMISSION TO THE ME GOVERNMENT ---

We know about the hijack. Tell us what you want to do, and how we can help. RRC is in the state of war with Mercury
Free Movement.
--- END OF TRANSMISSION ---



Post Edited ( 02-02-06 21:17 )
Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 02 February 2006, 21:47:27
Mercury, president's office...
Oli has been locked there for 2 days...

oli: computer, access main comm channel
comp: Authorisation denied, major rank or higher is needed to access this program.
oli: What the hell, and what is president for you?
comp: Unable to anwser.
oli: Next thing I do when I get back to power will be to vent these damn AI programs into space...
comp: Please reformulate request.
oli: ...
let's open you and find what is wrong...
comp: warning, you ae not authotorized to access these circuits, you ahve 5 seconds to...
oli: Or I could just install a mute button... computer, access main comm channel
comp: Communication channel accessed...
oli: Give me info on Mercurian troops around the capital
comp: 1 report found.
oli: display it
******
captain: We're pinned down! we can't move our troops by the third street!
Joey, brad, get some supressing fire!
Joey: yes sir!
Brad: Sir I think I say some vehicule heading in our dir...[plasma shot]
Captain: Damn it! Medic!!
Joey: Sir, whatch out, they are...[plasma shot]
Captain: Retreat! they've got a tank, tank! ta...[plasma shot]
******

oli: damn it...
comp: Receiving communication.
oli:play it...
--- TRANSMISSION TO THE ME GOVERNMENT ---

We know about the hijack. Tell us what you want to do, and how we can help. RRC is in the state of war with Mercury
Free Movement.
--- END OF TRANSMISSION ---
oli: send back the following message: RRC, this is Oli. If you could spare one or two transports full of marines, we
could then get back the cities here. And prepare a counter attack here. If we get their leader, maybe they'll stop
fighting you... thanks for your help. ME... well, what is left of it... out...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 03 February 2006, 14:41:06
* Mercury, president's office

Two shots can be heard from behind the locked door.
A second later there is another shot and the door opens.
A man in terrorist uniform enters the room.
Oli: *suprised*
The Man: Mr Oli, we've got to get out of here quickly!

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 03 February 2006, 15:17:01
oli:you took your time didn't you?...

The president followed the man wondering where they were going...

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 03 February 2006, 15:41:37
A delta-glider lifts-off from Mercury's surface.
The misterious man doesn't say anything. Instead, DG's communications screen turns on and Lord She'Da'Lier can be seen in
Europe-class unit's command center.
Quote
Welcome, president Oli.  I hope you were treated well. You'll be taken to our "Centurion" command ship. Meanwhile, our
troops are beeing send to your planet's surface. We didn't forget about your past help and we wish to help you as well. Medic
will be waiting for you on the command ship. "Centurion" over and out.

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 03 February 2006, 15:42:01
Ooops, double post, something screwed up.



Post Edited ( 02-03-06 15:43 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 03 February 2006, 16:05:14
Suddenly a small fleet jumped out near Mercury. Shortly after arrival the ships entered its atmosphere and landed in
the borders of the ME capital city. Five regiments of infantry quickly left the transports, and entered the city. They
were slowly moving towards the presidents palace.

- Private,  any sign of local forces?
- No, Major. Only a few terrorist patrols. This part of the city seems to be empty...
- OK, lets... Hands up!
- Don't shoot! We are from the ME. And who the hell are you?
- Your little friends from Rhea. We are here to save your a**es.
- Be careful. The terrorists are well armed. they even have tanks. Our squad have been completly destroyed, and
only we two have survived. Look, it seems that the president is imprisoned in his palace.
- OK, guys. Show us the way to the palace. The terrorists don't know we're here. If we will move quickly maybe we
will be able to sneak to the palace before the terrorists will send reinforcements.

[the sound of the distant fight can be heard]

- Our guys will buy us some time. Lets go.

Four hours later...

- OK, here is the back entrance.
- Private, will you be able to take those guards?
- No problem, Sir!

...
- Im just wondering who would even try to enter the palace from here...
- Hey, have you heard that sound? HEY! LOOK!
[3 plasma shots]

- Captain, the entrance is clear.
- Good work, Private.

Three floors and twenty terrorists later...

- OK, were here. The presidents office is behind that door.

The door opens... and the only things visible in the room are two guard bodies. There is no sign of the president...

- Sir, can you tell me what is going on?
- It seems that someone was quicker than we... Those bodies are still warm. Contact the HQ. Tell them that the
president were not in his office. It seems that he is somewhere in the city. OK, people, our work here has ended. Ask
those guys from ME where are their main forces. We will have better chances when we will fight together.

Title: Re: Orbiter Solar Nations IV
Post by: oli_chose123 on 03 February 2006, 17:38:08
OCC: There's more action with ground combats, thats fun :)




In the DG...
oli: mister, can you give me access to my planet's comm system, i'd like to know what is going on.
Man: Yes sir, now, it's done.
oli:it'S good to have a lot of friends, RRC sent 5 regiments? They seem to be in the capital. Can you give me
communication with them?
Man: should take a minute.
oli: thank you.

59 sec later...

Oli: Ok, to all RRC troops, thank you all for your help. I have some infos that could be useful. First, the main terrorist
forces were last located in City area 45-32. Second, if you need vehicule support, you are near a secret tank hangar,
use them as you see fit. I'm sending the coordinates. Third, it seems that most of my troops were decimated in the
first attack, we won't be able to help you much... Most of the population have evacuated to other cities, so, you have
permission to destroy some buildings. The problem will be to stop their forces in other cities, they are really well
armed...

man: ending transmission
oli: thank you, oh, and mister, I didn't quite get your name?

Title: Re: Orbiter Solar Nations IV
Post by: She_Da_Lier on 03 February 2006, 20:16:58
* The delta glider finsishes docking procedures with Centurion.

Man: I'm Jules Krasky, chief of SDLSE intelligence land operations unit. Welcome to our flagship in SDLSE's name.
A crack is heard, then a whistle of the airlock and moments later the hatch opens.
The Head Lord is standing in the entrance.
SDL: Welcome to the "Centurion" Oli. If you need a medic, our man will help you. Then please come to the boardroom, we've got
a lot to talk about. If you need a link with your people, everything will be provided to you. Unfortunately, it will be a bit
limited as we don't wish to relieve our presence to the terrorists yet.

OOC:
Yep, this on-the-ground action is indeed more entertaining.
I'm in a bit odd situation now as you're on my ground. :)

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 04 February 2006, 13:15:30
UFMP forces have deployed to SOL-1 (Mercury). We believe that if the Mercury Free Movement should recieve any
power, they would become a serious threat to the stability of the system. Therefore, we have committed our army to
the battle on the surface, whilst our starfleet remains in a high orbit to stop MFM ships from escaping. Some
transports are flying in to help evacuate civillians.

A small force remains at Rhea, consisting of a few dreadnoughts and cruisers. These have seen off an attack by the
MFM forces, and have been able to capture an Agamemnon class battleship in good condition. This will be put into
service as an emergency measure of defence.

Also, it is time to announce why the UGC ships are really here. They hadn't come to defend us, they came here to be
decommissioned. We have now bought the ships, and they are now in our starfleet. The crews left by a transport
they brought with them.



Finally, one of our dreadnoughts, the FSS Indestructable, was attacked by a ship belonging to the Empire of
Centurian Planets and Systems. (We fought them in the Alpha Centuri Civil War). The dreadnought was undamaged,
and completly destroyed the enemy ship. We are not sure why it was here, or how many more there are.

Title: Re: Orbiter Solar Nations IV
Post by: GW_Simulations on 04 February 2006, 13:54:57
We have intercepted a mysterious communication between someone on SOL-1 - possibly the leader of the MFM, and
a ship as far out as the Oort Cloud (Probably Centurian by the content of transmissions):

(G) = Ground (on SOL-1)
(S) = Ship

This is the communication: (Translated)

(G): The attack is proceeding well.
(S): You should have taken this planet by now.
(G): Their allies have sent forces against us. Did you plant the message.
(S): Yes. But the ship was destroyed on the way back.
(G): Was it attacked.
(S): It attacked an enemy ship. It looks like the rebellion has a foothold here, they're calling themselves UFMP. This
rebel ship blew it up.
(G): If they know that the empire have ships there, how long will it take for them to find out the truth about MFM?
(S): We should have wiped them out before. We tried. Blowing up their home planet seemed to get rid of them, but
they must have just run away.
(G): This time we won't let them escape.
(S): I suggest we make an example of a planet. After that, they will come flocking to join our Empire.
(G): Patience, Admiral, in time, but now it is crucial that they think we are from their own system.
(S): Untill next time, Your Excellence.

O/T: PLEASE can we have a new thread. This post makes it the same length as the first OSN thread, which is the longest thread in the whole forum.
EDIT: Sorry, 5 more posts to match the length.



Post Edited ( 02-04-06 15:15 )
Title: Re: Orbiter Solar Nations IV
Post by: Xianus on 04 February 2006, 16:44:53
A few hours ago one of our orbital shipyards was severly damaged. An unknown civil vessel flew into one of its
docking bays and mystriously exploded. We supose that it was a suicide attack of the MFM. None of the ships under
construction were damaged during this attack. Shipyard will be operational in the next few hours. Star Force ships
are now ordered to disable any vessel entering Rhea low orbit without autorization.